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  • The Ages Of Man II (Yin's Update)

    A major update of AOM, to be called The Ages of Man II (Yin's update) will be released within 36 hours.

    Shortly after, the AOM website will be transferred to ACS, followed by the AOM forum in January.

  • #2


    Building on the complete overhaul of the entire game (both graphics and gameplay) that AoM delivered, AoM II has incorporated the playing experience of many of the people . New features include:

    ·The Artificial Intelligence (AI) can now perform cross water invasions in some strength.
    ·The AI is programmed to coordinate stack movement when Frenzy reaches higher levels.
    ·Working alliances with the AI including designating a specific target for your allies to attack and for them to ask for gold subsidies if fighting for you.
    ·Many tweaks and improvements based on feedback including a greatly updated Great Library file.
    ·More advances from Goods.
    ·More ways for Frenzy to go up and down.
    ·New tile improvements, sliding points scale for victory, diplomatic and science victories and the option to continue the game after victory is reached.
    ·Peaceful AI may ask for PW aid or propose an Arms Reduction Treaty, which will cause your Frenzy level to fall if you agree.
    ·Fishing fleets to harvest sea resources.
    ·Religion, including new advances and being able to build a Religious Wonder and found a religion, making converting enemy cities cheaper and giving a special super cleric, the Patriarch.
    ·The possibility of a religious war if you capture the Religious Wonder of a Religion other than your own.

    People who have already downloaded or obtained the original AOM or its Diplomacy Update will only need to download an update folder about 12 MB in size.

    The main AOM download from Apolyton should be updated within 48 hours.

    This update only includes the main campaign. Within 2 weeks I intend to update the other 2 starting times as well as produce a 10% shorter version of the main campaign.

    http://www.theagesofman.net/index.html

    The AoM website will be transferred to ACS in early December, followed by the AOM forum in January 2006.
    Last edited by stankarp; November 30, 2005, 20:48.

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    • #3
      Thanks Stan for the work you have done . Ages of Man deserves its on forum as its hands down the best Civ game out.
      Im glad I bought a copy of AOM and supported the ongoing effort.
      After reading the lastest readme,s that comes with the new download update to AOM2 its hard to believe so much could be done to CtP2 engine.
      I hope some of the old CtP2 players look thur the files and pictures posted of late on your site Stan there in for shock.
      Last edited by Protra3211; November 30, 2005, 20:01.

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      • #4
        I had a customer yesterday who has put Civ 4 asided (very disappointed), confessed he had CTP2 but gave it away, so has paid for another second hand CTP2 disc and AOM disc so he can play AOM.

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        • #5
          Can Hardly Wait

          I was playing AOM again this morning (following some disappointment that Victoria patch 1.04 has been delayed) so very excited to see V2 on its way.

          Couple of questions. Why is it called Yin's version? And, how far along are you in porting it into the playtest (if at all - I can't remember how those earlier discussions ended).[Edit - OK, I read the other thread so I know where that's at now]

          My understanding of the latest playtest allows for some additional functionality for goods (as being required for various things) so I was thinking that might provide some further interesting options later along the way. Maybe I'll have to take up programming as a hobby yet...
          Last edited by Changmai Beagle; November 30, 2005, 21:13.
          Many are cold, but few are frozen.No more durrian, please. On On!

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          • #6
            I called it Yin's update because he (Kelly) made many useful suggestions and helped with some play testing.

            Next job is to look at the playtest issue after I revise the later starting period files and do the shorter version of the game (as per Albert the White's suggestion).

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            • #7
              Stan,

              just browsed the files and it looks great. Wish I had more time to playtest the stuff you sent before but the code always ties me down. hopefully martin will finishup compatibility issues for AoM and the playtest soon.

              a recommendation I wanted to place earlier but forget. Since city expansion slows the game so much I was going to recommend that instead have commerce improvements (trade posts), if built in the city radius, would grow to city expansion tiles if either the city changed size or after 50 turns. that way a lot of the calc of looking for a sport is taken out and doesnt slow the game. That and I would have removed the ancient age expansion and made it more of a modern event giving money bonuses but also a problem but removing food and production (using negative values)resources

              Changmai Beagle, if you take up the code hobby I'll help as much as I can, we NEED coders!

              thanks for your work stan, also here is a AoM Icon I made to separate Ctp2 from AoM on my desktop (before I had the playtest incompatibility probs)
              Attached Files
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

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              • #8
                In the Readme I detailed for people how to disable city expansion if they wish. It is not a problem for me and I always use it.

                After Civ 4, AOM moves at light speed by comparison, even at turn 350 with 250+ cities and 3000+ uinits in the game.

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                • #9
                  From the official announcement:

                  Stan "stankarp" Karpinski is officially announcing that he’s almost ready to release the expansion of his hugely successful CTPII mod Ages of Man, to be known as the AGES OF MAN II (Yin’s Update). Karpinski reports he is still amazed at the stability of the CTPII game engine and its ability to absorb huge additions and still remain totally playable, far more playable than more recent more modern games. [..] Building on the complete overhaul of the entire game (both graphics and gameplay) that AoM delivered, AoM II has incorporated the playing experience of many of the people who played AoM.
                  If you are looking for more information AoMII, we recommend visiting the the official website of the game and elsewhere in this and related threads at ACS. The download link is directly below -- please consult the related information ("NOTES") prior to commencing transfer.


                  - Download The Ages of Man II: Yin's Update (559MB) -
                  ~ For those who do not have the original AoM installed on their computer ~

                  - Download Ages of Man-Ages of Man II Update (12.7MB) -
                  ~ For those who do have the original AoM installed on their computer ~

                  Do not link to one or more of these files directly. Link to this forum thread instead.

                  Direct linking is a violation of the agreement between ACS and the AoM team.




                  NOTES

                  - To download AoM, you will need WinZip (http://www.winzip.com) or a similar compression utility in order to access the files contained within the single ZIP.
                  - At 559MB in size for the first file available for download above, the ACS administration recommends users connect to the Internet with high-speed (ISDN or greater) access to download.
                  - In addition or in lieu of high-speed Internet access, ACS also recommendeds that users use a World Wide Web browser or separate program that supports download resume in case the transfer is interrupted for one reason or another.
                  - ACS recommends GetRight (http://www.getright.com) as a download resuming program.
                  - ACS' server supports download resuming.

                  ---------
                  Dan; Apolyton CS
                  PolyCast Co-Host, Owner and Producer: entertaining | informing civ
                  >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

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                  • #10
                    I just wanted to drop by and congratulate Stan on this major release. One of the most striking things to me, obviously, is how seriously Stan takes feedback. I am by no means an elite player, but my feedback was so welcomed that Stan even kindly named an update after me, even if my contributions were very modest in the grand scheme of his and others work.

                    In other words, if you give AOM2 a sincere try, you have the creator himself ready to discuss any and every idea you might have. He has no profit motive other than to make this a great game even better. It's a game that could become one you continually come back to even after overhyped products from other companies lose their appeal.

                    My upcoming review of Civ 4 was in many ways much better informed after having given AOM some serious play time. Sure, the graphics are dated, but the core game elements are solid and only getting better with each update.
                    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                    "Yin": Your friendly, neighborhood negative cosmic force.

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                    • #11
                      Hi Yin, thanks and many thanks for your help.

                      Please don't underestimate the value of an experienced opinion from outside the square if you know what I mean.

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                      • #12
                        Congrats on this release StanK. Looking forward to finally playing through with the new additions.

                        Stacked combat, here I come!

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                        • #13
                          Just to let people know, the main AOM website is currently transferring to Apolyton.

                          Short term technical problems may be experienced in the next 24 hours.

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                          • #14
                            stan, in this thread you might be able to help

                            http://www.apolyton.net/forums/showt...hreadid=145095
                            Formerly known as "E" on Apolyton

                            See me at Civfanatics.com

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                            • #15
                              The transfer is complete and apologies if you were unable to access the AOM web page for over a day.

                              Apolyton Civilization Site now hosts AOM. Thanks to Dan and ACS.

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