Announcement

Collapse
No announcement yet.

Historically Accurate 2nd World War Scenario

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Historically Accurate 2nd World War Scenario

    Hello people,

    I´´d like to anounce that I am building a very historicaly accurate 2nd world war scenario.

    I´m not sure how to procede into publishing my material in this site, so any suggestions would be appreciated.

    After some search I found in the internet even the real number of soldiers fighting for each side on the begining of the war, and my idea is to build a scenario based on that.

    I will use the following table to do the real --> game unit transformation:

    1 infantry = 100.000 soldiers
    1 Tank = 1.000 light, medium and heavy tanks
    1 fighter = 200 Fighters (in fighting conditions)
    1 bomber = 200 Bombers
    1 Artillery unit = 10.000 artillery pieces
    1 Submarine = 50 subs
    1 Battleship = 7 battleships and heavy cruisers
    1 boat = 50 torpedo boats
    1 Destroyer = 40 small fighting ships (torpedo launchers, destroyers, light cruisers, etc)

    In the attached file is the map I used. It´s a atlantic map that look really real, but the world there is compressed along the y axis =( and I took a long time to realise that this is a problem (the y axis is half in size to the X axis, comparing to what it should be to look real).

    I just need to set the city improvements, build the Russian cities (and they have lot´s =/ ) and it will be ready in about 2 weeks.

    Felipe
    Attached Files

  • #2
    thanx for the work, love seeing people working on senarios

    check out the apolyton directory to publish

    Comment


    • #3
      Almost ready for a release ... just need to find how to transform the save file into a scenario and add the Russian Troops.

      Germany will start with Austria, Hungary, Romania, Tchecoslovaquia and Norway (because the AI won´t conquer it after taking Poland) and with troops ready to atack Poland from 3 different routes.

      The URRS starts ready to take the rest of the East Europe.

      Italy and Finland are merged together and represent some Axis Allys.

      No USA yet .... in the next release they will be available, but as a part of the English civilization.

      It will be possible to play with every civilization.

      Other civs are: France, Independents (Poland, Greece, Holand, etc), Turkey and Iberia.

      Comment


      • #4
        I think you can change the save game into a scenario by choosing "save as scenario" or similar in cheat mode.

        After you finish the map, it would be intresting to have some SLIC code in as well.
        Caution! Under no circumstances confuse the mesh with the interleave operator, except under confusing circumstances!
        -Intercal reference manual

        People often remark of me, "You say sorry far to much!". To which my common-sense reply is "I apologise".

        Comment


        • #5
          How you going to deal with the north Atlantic convoy routes this i got to see.


          I would .love to do operation drum beat 2


          If you don’t mind experiment with slic you could make it that by 42 the Americans switch to being part of the allied area and become controlled by England French allies.
          "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
          The BIG MC making ctp2 a much unsafer place.
          Visit the big mc’s website

          Comment


          • #6
            Yes, I truly want to make a very good game as I improve it.

            The first version will be pretty plain, and almost done. Does anyone know what exactly to put in the Cheat Editor to Get a scenario where the user can select Any civilization???

            When I use the create scenario button it removes all my cities and units and puts settlers in random places for every civ =(

            Now, going back to the game, I have some ideas, like after Paris is captured, France surenders and gives part of it to the Germans, like it really ocurred, and a small governament is built in Vichy =P

            any ideas apreciated,

            Felipe

            Comment


            • #7
              You any good at 3d modeling otherwise you may have a problem with some things like the v1 – v2


              But for ideas I am your man I know a lot about ww2 .

              Like liberty ships should have a chance of breaking up mid trip.
              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
              The BIG MC making ctp2 a much unsafer place.
              Visit the big mc’s website

              Comment


              • #8
                Are you modifying the attack/defense/movement values of units for different countries?

                Are you creating unique units for each country?

                I wouldn't worry too much about perfectly replicating very specific actions/events in the historical record of WW2. It will be tough enough to balance the gameplay issues to make it competitive within the historical context. That's why I mentioned the adjustment of A/D/M factors.
                Haven't been here for ages....

                Comment


                • #9
                  How you going to deal with the north Atlantic convoy routes this i got to see.
                  Well ..... I just planned to make the same thing Civ 2 programmers did ..... put lots of units and transports in the USA hehehehehe, but as you seam very interrested in this aspect maybe we can come up with something better.

                  Putting lots of german subs in the atlantic would be horrible unrealistic, because England, france and even Italy had more subs then the Germans in 1939 I do have the real numbers (but not here) and will stick to them.

                  You any good at 3d modeling otherwise you may have a problem with some things like the v1 – v2
                  Unfortunatly I´ve never done anything like that, but I know how to model engeneering stuff in Microstation.

                  Anyway, I don´t have this kind of time available, so I will just look for sprites in mods and talk to the owners =)

                  Originally posted by Shogun Gunner
                  Are you modifying the attack/defense/movement values of units for different countries?
                  No, I think that it wouldn´t be very realistic. Given the tecnology, anyone can build anything The only reason to do that would to be reasonable to the obsolete material that Russia, Italy and Poland had, but I can do it by giving them a percentage of obsolete units =P

                  I am instead modifying units for everyone.

                  Here are some modifications:

                  - Naval and Air units cannot attack cities or units, they need to bombard them, other wise England may clean up the german coast and easely take Hamburg and Kiel.

                  - Land units cannot attack air units, but some can bombard them.

                  -

                  Are you creating unique units for each country?
                  Again, no .... but I´d like to create new units for everyone, something that would even be something like a personal MOD, because the units can be used in random map games also.

                  Units I´d like to create:

                  - Anti aircraft Artillery - Can bombard air units, active defense and a big bonus vs Tanks (Yes, The German 88mm anti aircraft gun could wreck any tank during the entire war)

                  - Light tanks - For the begining of the war

                  - Guerrila - And have it apear around cities. Few guerrilas usualy, but lot´s after you research Guerrila Warfare, so France will initialy have few guerrila, but other targets later on may get harder. That´s good for the game as a hole.

                  - Alpine Troops

                  - Riflemen - Something between the Musketeer and the Machinegun, for the countries with obsolete equipment.

                  I wouldn't worry too much about perfectly replicating very specific actions/events in the historical record of WW2. It will be tough enough to balance the gameplay issues to make it competitive within the historical context. That's why I mentioned the adjustment of A/D/M factors.
                  When I said I want to build a historicaly accurate WW2 scenario, I meant that the countries should begin the scenario very close to what they were in 1939. What happens beyond that it yours and the AI´s problem. I´ll add just some events if somethings are acomplished (like, capturing Paris).

                  If someone wants a Scenario where hitler is ready to invade URRS ... just modify the scenario a bit.

                  ----------

                  something else: Using this Playtest from the source code project: http://apolyton.net/forums/showthrea...59#post3316959

                  I was able to correctly create the scenario .... maybe the original "create scenario" button was buggy.

                  Comment


                  • #10
                    That all sounds very interesting. I'm relatively new to CtP2, so I'm still learning the game and I know next to nothing about what modifications can made to the base rules.

                    I'll be very interested in your scenario when it's ready.
                    Haven't been here for ages....

                    Comment


                    • #11
                      two words for you shogun gunner

                      source code
                      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                      The BIG MC making ctp2 a much unsafer place.
                      Visit the big mc’s website

                      Comment


                      • #12
                        In this point I´m thinking that althought I have already built all cities and most units and city improvements, I could still change to the small and better scaled map bellow ..... difficult choice.

                        The main problem is that I would have to rebuild the map with my atlas the same way I did with the Atlantic one, and this one does not contain America .... so I´ll probably stick with the current one.

                        Also, it´s necessary to place all buildings in cities manually for all cities!!!!! Some one forgot Civ2 button: Copy city improvements from other city. I´ll try to add this in the source code project.

                        I´ll do some work this weekend and will probably have a prerelease the latest in monday.
                        Attached Files
                        Last edited by sekel; February 11, 2005, 00:02.

                        Comment


                        • #13
                          If Martin the Dane's SpriteEditor was working I would help converting civ3 WW2 stuff (especially all the modder stuff) but if I do that they won't be animated as the editor is now.
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

                          Comment


                          • #14
                            Originally posted by The Big Mc
                            two words for you shogun gunner

                            source code
                            Yes, Maq has educated me about this. I'm just seeing the game for the first time...so I decided to play the vanilla version for awhile so I can understand the differences/changes the source code project brings.
                            Haven't been here for ages....

                            Comment


                            • #15
                              we need all the coders, 3d artists we can find.
                              "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                              The BIG MC making ctp2 a much unsafer place.
                              Visit the big mc’s website

                              Comment

                              Working...
                              X