Hello people,
I´´d like to anounce that I am building a very historicaly accurate 2nd world war scenario.
I´m not sure how to procede into publishing my material in this site, so any suggestions would be appreciated.
After some search I found in the internet even the real number of soldiers fighting for each side on the begining of the war, and my idea is to build a scenario based on that.
I will use the following table to do the real --> game unit transformation:
1 infantry = 100.000 soldiers
1 Tank = 1.000 light, medium and heavy tanks
1 fighter = 200 Fighters (in fighting conditions)
1 bomber = 200 Bombers
1 Artillery unit = 10.000 artillery pieces
1 Submarine = 50 subs
1 Battleship = 7 battleships and heavy cruisers
1 boat = 50 torpedo boats
1 Destroyer = 40 small fighting ships (torpedo launchers, destroyers, light cruisers, etc)
In the attached file is the map I used. It´s a atlantic map that look really real, but the world there is compressed along the y axis =( and I took a long time to realise that this is a problem (the y axis is half in size to the X axis, comparing to what it should be to look real).
I just need to set the city improvements, build the Russian cities (and they have lot´s =/ ) and it will be ready in about 2 weeks.
Felipe
I´´d like to anounce that I am building a very historicaly accurate 2nd world war scenario.
I´m not sure how to procede into publishing my material in this site, so any suggestions would be appreciated.
After some search I found in the internet even the real number of soldiers fighting for each side on the begining of the war, and my idea is to build a scenario based on that.
I will use the following table to do the real --> game unit transformation:
1 infantry = 100.000 soldiers
1 Tank = 1.000 light, medium and heavy tanks
1 fighter = 200 Fighters (in fighting conditions)
1 bomber = 200 Bombers
1 Artillery unit = 10.000 artillery pieces
1 Submarine = 50 subs
1 Battleship = 7 battleships and heavy cruisers
1 boat = 50 torpedo boats
1 Destroyer = 40 small fighting ships (torpedo launchers, destroyers, light cruisers, etc)
In the attached file is the map I used. It´s a atlantic map that look really real, but the world there is compressed along the y axis =( and I took a long time to realise that this is a problem (the y axis is half in size to the X axis, comparing to what it should be to look real).
I just need to set the city improvements, build the Russian cities (and they have lot´s =/ ) and it will be ready in about 2 weeks.
Felipe
Comment