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  • Originally posted by Lou Wigman
    I reduced MinSettleDistance back to 4. With the current settings the AI never seems to build more than 5 or so cities. Knocking it back to 4 causes the AI to expand much more aggressively and have seen AI civs with up to 20 cities. This simply did not happen in the original mod. Yes, the cities are too close together but at least they are there and are adding strength to my opponents.
    How did you do this, Lou? Where is the text file located at?
    The wall of the Achaians

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    • Peter, is it possible to add the 'goodie hut' text back into the game? I miss having the huts at the beginning of the game. It makes exploring a bit more fun.

      Will there be anymore CTC updates? I realize that you are trying to master C++, but I'd like to know how to reinstall the stop tresspass string. Also, does anyone know of any way to stop all of the widespread city revolts at the end of the game? Since the same cities revolt all of the time, my barbaric solution is to destroy the cities! Like killing a fly with a sludgehammer, I guess!
      The wall of the Achaians

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      • Thanks for the kind words, Boney.

        Aias,

        1) The MinSettleDistance is in default\aidata\strategies.txt. There's quite a few of them, almost one for each strategy. Although, I never noticed a problem with the AI only building 5 cities. Maybe it's map dependent?

        2) I had Goody Huts in right to the end. Then all of a sudden, something I did made Great Leaders start coming out of them. Like, Rommel in 3600BC. I couldn't figure out what it was, so I had to take the Goody Huts out.

        3) "I'd like to know how to reinstall the stop tresspass string." Which string?

        4) Will there be any more CTC updates? Eventually, but not for a while. CTP3 will not be backwards compatible with CTP2, just like you can't use CTP1 mods with CTP2. For example, I've already added some extra 'unit build categories' (flanker and bombard units) to strategies.txt and the rest of the source. In the mod, I did this with SLIC but it was a rather ugly workaround. With the source it was almost trivially easy.

        So when we eventually get what I like to call CTP3 worked out I'll redo a version of CTC for it. But you'll have to be very patient.

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        • [/QUOTE]2) I had Goody Huts in right to the end. Then all of a sudden, something I did made Great Leaders start coming out of them. Like, Rommel in 3600BC. I couldn't figure out what it was, so I had to take the Goody Huts out.

          Ah, I can see why they were left out.

          3) "I'd like to know how to reinstall the stop tresspass string." Which string?

          Perhaps 'string' was a poor choice of words on my part. The units still don't get booted if they hand around too long. And I suppose that navy units don't count as tresspassing. Is this a CTP2 bug?

          4) Will there be any more CTC updates? Eventually, but not for a while. CTP3 will not be backwards compatible with CTP2, just like you can't use CTP1 mods with CTP2. For example, I've already added some extra 'unit build categories' (flanker and bombard units) to strategies.txt and the rest of the source. In the mod, I did this with SLIC but it was a rather ugly workaround. With the source it was almost trivially easy.

          So when we eventually get what I like to call CTP3 worked out I'll redo a version of CTC for it. But you'll have to be very patient. [/QUOTE]
          Hey, I'm just thankful for the work you've done and this great mod!
          The wall of the Achaians

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          • Looks like I still need work on doing multiple quotes in my posts!!
            The wall of the Achaians

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            • hi guys i really need your help, it so annoying and frustrating it makes me want to tear my hair out in frustration, the enemy are attacking me with cows!!!!! AGH!!

              basically when we get past the ship of the lines the units are cows, how do i sotp this.

              Does anyone here want to know how to make a game of ctp really hard?? without using the mods?? reply to my email and i will answer your question........

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              • That's very strange. Has anyone else seen this? It looks like there might be a sprite missing.

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                • I am currently trying to reinstall the game after it decided it didn't want to do new game button anymore and went to crashmode instead.

                  As for making a ctp2 game hard, try playing on a world map , put you settlers on south america or Australia i guarantee it will be next to impossible to complete.

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                  • Hey wassap been awhile but as I have lotsa time to kill I dusted off the CTP2 cd and gotta say - GREAT MOD!!

                    Originally posted by LDiCesare
                    Here's what just happened to me:
                    I conquer teh British after a long war, and the Germans immediately afterwards. Suddenly, the French suffer from a coup d'etat and become part of the native american empire.
                    However, this empire looks like it is badly ruled. Many cities riot, each one going at war against another one. Net result after a while, 6 formerly French cities are now Poland, with whom I exchange maps and make peace.
                    Suddenly, one Pole city revolts.
                    Immediately, all Poland falls to the hands of the newly born empire.
                    Considering I had a stack just near Toulouse, and the city was empty, and they had just taken it from my friends the Poles, I went into the city ASAP. Then, all cities of the fledgling empire surrender to me (I guess they didn't have time to build a single unit).
                    So the net result of the French/American coup d'etat is I just gained 6 cities without firing a shot. Of course, native american armies roam near the 5 other cities, but they didn't take them immediately (*** ai, still unable to find out that a city is empty). Of course, one of the cities I got already revolted to become a new empire (there have been so many that I don't remember their names - only Poland seems to have lasted long enough to be worth remembering). (I didn't care to get them happy since I believed the ai would invade immediately).
                    funny - I just had what I can only describe as a "cascade" of revolts - every civ revolted into a new civ one after the other... and then I lost the game after all my cities revolted... wierd... but hopefully that wont happen with the files I picked up in this thread...
                    </i>"We apologize for the Inconvenience"</i> — God's last message to His creation, <i>Hitchhiker's Guide to the Galaxy</i>

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                    • It might be the pollution that's doing this. Are you playing with pollution on or off?

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                      • well i tried to reinstall the game but it just crashed again. as soon as i clicked on the new game button.

                        i have decided to replace the Cd with a new version of ctp2 i bought of the internet.

                        yes as for the pollution it happened to me as well. people as so ungratefull for everything you do for them.

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                        • Peter:

                          To corroborate what Chris1 said.

                          In a game I'm playing, when I arrived at the tech for ship of the line, the sprite that showed up was a cow.

                          It was fun though, seeing a cow sailing in the open sea. When the battle screen came up, the "actual" sprite for the ship of the line was in it.

                          Not that I mind, but just to let you know.

                          PS I installed CTP2 and the mods in a new computer with the newer Windows system if that makes any difference. Before on my old computer the cow thing didn't happen.
                          "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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                          • heres a piece of advice for everyone, trying to play CTC, with pollution. NEVER EVER PLAY AS MODERN DEMOCRACY, they almost always revolt. Try communism of fascism or some of the newer govs.

                            also do not under any circumstances build early mines wait for megamines. I also discovered deleting old buildings like aqueducts,shrines etc. help immensely in dealing with pollution. Simply go through ever city and delet one building every turn focusing mainly on your outer cities this helps immensely.

                            If a city dares REVOLT burn it to the ground!!! like i did on the english when soem cities revolted.

                            as for the city after city revolts, what government did you have??

                            i also feel that this game advances through the ages miles to quickly, i had tanks in the 1540s.

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                            • Fear the cows!
                              The wall of the Achaians

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                              • PS I installed CTP2 and the mods in a new computer with the newer Windows system if that makes any difference. Before on my old computer the cow thing didn't happen.
                                That explains it. It's not your new system, it's the fact that you re-installed. It has to do with the hard-coded 200 sprite limit. There's only 200 numbers that we can use and IIRC we hit the limit, so I expropriated the number for the cow and put a ship in. But anyone who re-installs CTP2 can overwrite my ship sprite with the old cow sprite.

                                I've attached a zip of the ship sprite. It should go in Activision\CTP2\ctp2_data\default\graphics\sprites
                                Attached Files

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