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  • Hi chris1,

    When you start a new game I think you can disable pollution.

    Another way to disable pollution when you have already started a game could be to open the cheat menue and make a little modification, you should have a message warning you that the pollution feature will be disable, etc... do the said change, quit the cheat menue and you should now play without pollution unabled. Reload slic (just in case though I don't know if it will really have any effect) after this and it should be OK. Let me know if it works.

    Try this map:
    Attached Files
    "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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    • Originally posted by Tamerlin
      Another way to disable pollution when you have already started a game could be to open the cheat menue and make a little modification, you should have a message warning you that the pollution feature will be disable, etc... do the said change, quit the cheat menue and you should now play without pollution unabled.
      There is no need to click that button just open and close open and close the cheat editor and it gets disabled automaticly. Thanks to a bug.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • cheers guys i already knew that though i want to play with pollution settings on but they just seem to get extroadinarily high i havn't even got oil refineing yet just about everyone myself included has a massive pollution level of over 8000pts we all have some mines but i even deleted everyone elses. what i need to know is how to alter the pollution settings to the original CTP2.

        I also require a northern hemisphere map? Thanks again for the european map will be using that in one of my scenarios.

        Comment


        • Sorry chris1 I don't have a map of the whole Northern Hemisphere.

          I think you can open the DiffDB.txt of the appropriate mod (that should be located in your C:\Program Files\Activision\Call To Power 2 DG\ctp2_data\default\gamedata folder) and change the amount of pollution generated by the population and the unhappiness it is generating though I don't know exactly how the value should be altered to suit your needs. IMO, the pollution generated because of the production is located somewhere in a SLIC or txt file in the same folder.

          Good luck!
          Last edited by Tamerlin; November 8, 2003, 17:51.
          "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

          Comment


          • I have been playing with 14 nations on a gigantic map with impossible setting, mostly land as I know that sea maps are just too easy. I have just reached 30ad and have conquered the nearest civ. I think the game has been quite difficult at times and I even lost my capital for a turn (I moved a stack by mistake when I intended to just move one unit). But I now seem to be getting the upper hand. I have not found the AI overly aggressive at all, in fact they have been a little disappointing so far. A number of civs have not expanded further than the initial 5 cities they started with, making life very easy, but on the other hand some civs have expanded rapidly.

            I want to know if I should continue, do the AI still have any sort of chance of winning?

            I must say that for me, unless some serious merging occurs, Cradle is still the most difficult, and poses the greatest challenge. But would the AI have given me a better fight if I had played with 8 civs? If not then I have to go back to Cradle.

            But the game play has been excellent the concepts included in this mod are truly great and I appreciate all Peter has done to create this mod.

            Comment


            • To: boney try finishing off the game they should get harder the more civs are elminated.

              As for the 5 civs problem could be becasue they have no more land or they are being crushed by another AI, but if your so bugged about it simply go and wipe them out. try attacking some of the stronger Ais for a major war or using stealth units they hate that!!

              I think the less civs you have the better the and more stable the game is, just think of your poor PC!" having to do all them ais for you.

              has anyone here ever tried one on one civ? it may be much harder then?

              Comment


              • I've a little problem... My settlers seem to disappear...Especially when i'm unloading them from a ship.. What can i do to fix this?
                "Intellectual freedom is the only guarantee of a scientific - democratic approach to politics, economic development, and culture."
                Andrei Dmitrievich SAKHAROV
                Soviet nuclear physicist and human-rights advocate (1921-1989)

                Comment


                • I have been playing with 14 nations
                  They should start merging once you start conquoring but, I just realised, that with 14 civs they're unlikely to merge fast enough to keep up with you.

                  I've a little problem... My settlers seem to disappear...Especially when i'm unloading them from a ship.. What can i do to fix this?
                  This has got to be a bug. Do they always disappear when you unload them or just in certain circumstances?

                  Comment


                  • Originally posted by Peter Triggs
                    This has got to be a bug. Do they always disappear when you unload them or just in certain circumstances?
                    Maybe it's just a human error (i messed with several mods) I'll try again and let you now if the bug still exists. I've just tried it again. I boarded a settler in a carrack and a turn later the settler dissapeared again.

                    Well it is not that bad... I'll just stick to conquest

                    By the way... I just got a great leader, but he (no women? ) is of no use, because i have no contact with the ai yet.. Wouldn't it be great when a leader fortified in the capital caused a reduce in crime or something like that?
                    Last edited by Zacharov; November 19, 2003, 09:41.
                    "Intellectual freedom is the only guarantee of a scientific - democratic approach to politics, economic development, and culture."
                    Andrei Dmitrievich SAKHAROV
                    Soviet nuclear physicist and human-rights advocate (1921-1989)

                    Comment


                    • boney try finishing off the game they should get harder the more civs are elminated.
                      They should start merging once you start conquoring but, I just realised, that with 14 civs they're unlikely to merge fast enough to keep up with you.
                      Chris I did as you said and, as Peter said, within about 3 turns the Germans merged with the Nicaraguans, and then Spain and France attacked in strength. All my production is now producing units, but I cannot produce them fast enough. This looks like turning into a long hard struggle.



                      I just got a great leader, but he (no women? ) is of no use
                      As to female heroes, how about Boadica or Joan of Arc, and in Thailand there were twins (can't remember their names) which inspired the Thai amry to fight off the Burmese in Phuket.

                      Another thought, would it be possible, occasionally, for two nations to merge and then change their name for their newly united country. This is what happened to many small European states when Germany was formed.

                      Another couple of questions:
                      Why is it that my fire triremes can never win one on one battles?
                      How long do the great leaders last until they die?
                      Last edited by Boney; November 20, 2003, 06:36.

                      Comment


                      • The only reason we don't have female Great Leaders is the lack of appropriate sprites. Sprite making is quite an art and requires a dedicated artist.

                        Great Leaders live for at most 50 turns.

                        Maybe fire triemes are underpowered. You could go into CTC_Units.txt and try giving them some extra attack points.

                        Comment


                        • Well i finally got a chance to give this great mod another try, im about 150 turns in and around researching Theology so its early stages.

                          I mostly bypassed the 3 secondary Governments of Monarchy, Oligarchy and Classical Democracy, although i did switch for a short time to Classical Democracy it didnt work out so i dropped back and built up more happiness buildings for a change to Republic now, but ive no real need to be in Republic either because ive only got 11 cities and still 26% of World population with 8 AI's on a gigantic map and comparing governments Classical Democracy would serve me better anyway...

                          On the side of units i found myself not building any Legions at all because of their 3 shields support cost, compared to Hoplites which are better defensively and only cost 1 support and 25 less production to build, but when the time came i upgraded a few of my Warriors to Legions anyway, although next time i wont.

                          Currently im spamming out Mounted Archers and defending in armies of 6, but i surely wouldnt use only 6 stacks if the AI came at me with larger stacks but still such a great unit. I also managed to get Cyrus great leader, although veterans dont actually give a bonus to units its gives some nice atmosphere to it, and i was 1 turn away from Alexander the Great

                          edit/

                          Another thing i was going to mention that i saw the AI terraform some of its forests to plains, which i thought was quite impressive. Does the AI terraform coastal tiles to hills then build mines on them too? that would be
                          Last edited by Maquiladora; December 7, 2003, 14:14.
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • im currently playing on a world map i had problems putting the nations in the right place i had to restart it several times.

                            where the hell is assyria anyway?

                            in my games i stack up tonnes of units in my surrounding cities and several groups of 12 6s as well as mounted units as scouts.

                            my biggest enemy is japan who is bonkers and has attacked me with amazingly enough cows??

                            Russia is the most advanced and america is attacking the middle east (occupied by russian forces)

                            i desperately need a northern hemisphere map.

                            does anyone know how to make the civs go in the places there civilisations are i.e Britain britain etc...

                            Comment


                            • Assyria was in northern Iraq and southern Turkey too i think.

                              I was gonna continue my CtC game but i had to scrap the whole install because i was in a rush for a MP game and i deleted the saves too, crap! Ill be starting again then.

                              As far as scenario creation goes, if you place player 1 settler on British isles and assign player 1 as Britain it will start there..... as far as i understand your question chris. I dont think theyre get very far though, researching some ships before they get a second city lol
                              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                              CtP2 AE Wiki & Modding Reference
                              One way to compile the CtP2 Source Code.

                              Comment


                              • Originally posted by Boney

                                Chris I did as you said and, as Peter said, within about 3 turns the Germans merged with the Nicaraguans, and then Spain and France attacked in strength. All my production is now producing units, but I cannot produce them fast enough. This looks like turning into a long hard struggle.
                                I have almost finished the game, it is about 1400. Around 0AD the AI civs started to merge and for 300 to 400 years I was under pressure. After that there was no problem and I am now just mopping up the other civs.

                                some points I should mention:

                                Firstly the old prob of AI cities revolting was just too prevelent, there were always (nearly every turn in fact) new patches of red showing on the maps. The AI is still not good enough at city management.

                                The surrender option is a little faulty, it makes taking out a civ a little too easy. Could it be possible to have this option but only applicable to 50% of AI's. One civ had two huge stacks of cav that sneaked behind my lines, and in one more turn they could have had my lightly defended capital city. I took out a small border city and the threat disappeared when they surrendered. Also it is too easy to just give a city to a small civ and then send your troops in and the whole civ capitulates (which I did not do). I don't know if it is possible, but it would be good if the surrender option could only be triggered if cities within a short distance of the capital were taken.

                                Pill boxes are a great idea and make it a lot more difficult for a stack of tanks to go on a rampage.

                                This was also the first game I can remember where one of my cities was attacked by two 12 stacks on the same turn. The first stack I was able to defeat but the second then just mopped up.

                                Another couple of probs, which are common for all CTP2 games is to do with the wonders. from 1AD unti about 1200ad there have not been any wonders up for grabs. Also the AI does not seem to go after wonders much.


                                I think this Mod is another milestone in the development of CTP2, there are many new ideas that make it a classic in its own right. Though I have to say that cradle is still the most difficult IMHO. The only real prob with Cradle is that it is so slow to get moving,

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