I'm just wondering what experiences you've all had with this game, what you wish was improved, and what things you loved.
For me, I've always adored the tech tree. There's something about it that makes it feel like the world around you is changing with every few advances, and one moment it seems like you're learning how to make Pikemen and the next moment you're at the Age of Reason. This is a feeling I feel like a lot of Civilization mainstream games fail to capture - the flow of time.
Another thing I adored about the game was the span of technology and the quirky late-game units. For example, the Eco-terrorist and that entire government type that it requires. The game was not afraid to branch out and to make a lot of quirky, fun and stupidly overpowered units.
Now, the things I didn't like: the HIT DETECTION. For some reason, you could be winning a battle one turn and then you'll just die out of nowhere.
Another thing was the lawyer and slaver spam - these were out of control. Sure, abolitionists were a thing, but they were so underpowered that if you weren't enslaving people you were at a serious disadvantage. Free labor.
I think the part I'll always miss the most about this game, though, is the sheer diversity of units. You had everything from simple knights, to Samurai, to infantrymen (which need to be nerfed - the start of the game is a race to Gunpowder) and then eventually to hover tanks, leviathans and war walkers. New Civ games tend to steer away from these types of units and stick to the eras of history which have happened, which begs the question - why in the world don't they take the ideas of Civ and make a game which pushes forward and guesses at what the world will be like? Why not have stupidly broken pollution bars?
Well, either way, what did you like about the game? What did you hate about it? Why are you here reading this? Please reply, there are only so many of us left and we need to stick together and make sure the community doesn't fall apart.​
For me, I've always adored the tech tree. There's something about it that makes it feel like the world around you is changing with every few advances, and one moment it seems like you're learning how to make Pikemen and the next moment you're at the Age of Reason. This is a feeling I feel like a lot of Civilization mainstream games fail to capture - the flow of time.
Another thing I adored about the game was the span of technology and the quirky late-game units. For example, the Eco-terrorist and that entire government type that it requires. The game was not afraid to branch out and to make a lot of quirky, fun and stupidly overpowered units.
Now, the things I didn't like: the HIT DETECTION. For some reason, you could be winning a battle one turn and then you'll just die out of nowhere.
Another thing was the lawyer and slaver spam - these were out of control. Sure, abolitionists were a thing, but they were so underpowered that if you weren't enslaving people you were at a serious disadvantage. Free labor.
I think the part I'll always miss the most about this game, though, is the sheer diversity of units. You had everything from simple knights, to Samurai, to infantrymen (which need to be nerfed - the start of the game is a race to Gunpowder) and then eventually to hover tanks, leviathans and war walkers. New Civ games tend to steer away from these types of units and stick to the eras of history which have happened, which begs the question - why in the world don't they take the ideas of Civ and make a game which pushes forward and guesses at what the world will be like? Why not have stupidly broken pollution bars?
Well, either way, what did you like about the game? What did you hate about it? Why are you here reading this? Please reply, there are only so many of us left and we need to stick together and make sure the community doesn't fall apart.​