The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Secondly, with several extra points of happiness on your side, you can "push" a city beyond it's normal limits - for instance kicking up the production to very high levels when you want to produce something in an emergency or finish a wonder quickly during a wonder-race. (sometimes you have a specific city located near mountains and has a high production output or sometimes a huge city on production-poor grasslands or desert)
High pollution from population or production can also be outweighed by general happiness. As can "empire size" or "capitol distance" unhappiness.
So, if I expect that there will be a big pollution penalty when I build wonder #4 in a city and don't yet have the tech to build wonder #3, then any happiness improvements I build for w#4 will expedite the building of w#3. Interesting.....
Comment