Q33 Is it possible if a city revolts that it becomes a new civilization instead of a Barbarian city?
A33 Yes, all what you have to do is open your userprofile.txt in your ..\ctp2_program\ctp\ folder with any texteditor (e.g. notepad) and search for this line:
MaxPlayers=0
Replace the 0 by a number above the number at NumPlayers, and evrey city from revolts will become a new civilization until you have reached the numbers of players in your game set at MaxPayers.
But not this feature is not bug free, at first you will get a repetive global warming warning at the start of the game, although nothing like floods or ozone damage will happen. After some turns it usually does not appear in my games again.
In the late game this feature can cause crashes usually this does happen if an already wiped off civilization is replaced by a new one. When this happen it is no problem to set back MaxPlayers to 0 and start a savegame from before the crash and the replacement civ occured.
Q34 Is it a bug that my cities stop growing when they reached size 60. From the score there should be cities possible of size 500.
A34 No, that is indentional that the cities stop at size 60 to grow, the bug lies rather in the score system.
So it is a rhule and it kept me from terraforming anything around the city to grassland. But as it is a rhule, CTP2 wouldn't be CTP2 if you couldn't change it. Check out
this thread. But note more population causes more pollution and more pollution causes more unhappiness.
A33 Yes, all what you have to do is open your userprofile.txt in your ..\ctp2_program\ctp\ folder with any texteditor (e.g. notepad) and search for this line:
MaxPlayers=0
Replace the 0 by a number above the number at NumPlayers, and evrey city from revolts will become a new civilization until you have reached the numbers of players in your game set at MaxPayers.
But not this feature is not bug free, at first you will get a repetive global warming warning at the start of the game, although nothing like floods or ozone damage will happen. After some turns it usually does not appear in my games again.
In the late game this feature can cause crashes usually this does happen if an already wiped off civilization is replaced by a new one. When this happen it is no problem to set back MaxPlayers to 0 and start a savegame from before the crash and the replacement civ occured.
Q34 Is it a bug that my cities stop growing when they reached size 60. From the score there should be cities possible of size 500.
A34 No, that is indentional that the cities stop at size 60 to grow, the bug lies rather in the score system.
So it is a rhule and it kept me from terraforming anything around the city to grassland. But as it is a rhule, CTP2 wouldn't be CTP2 if you couldn't change it. Check out
this thread. But note more population causes more pollution and more pollution causes more unhappiness.
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