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Better AI, Upgrade Options: "Apolyton Edition"

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  • Better AI, Upgrade Options: "Apolyton Edition"

    A new version of the Apolyton Edition of Call to Power II is ready for testing and playing. It is featuring a new way to upgrade units, an improved AI and a flicker bug fix.

    If you want to upgrade units there is now an extra button on the unit order button bank, on the status bar you can see:

  • How many units you can upgrade in the active army.
  • How many units you could upgrade if you had the gold to do it.
  • The total number of units in the army.

    Furthermore, you see the gold you need to upgrade all the units you can upgrade and the gold you would need to upgrade all units in the army.

    Various fixes have been added to the Artificial Intelligence (AI). In addition, the basic AI unit to goal assignment algorithm was redesigned. So that the AI now checks first whether it has enough units for laying siege to a city, instead of assigning and moving units to a city with canceling the goal if it figures out later that it does not has enough units. Also the AI unit rally algorithm has been redesigned so that the AI can group its units before it sieges cities.

    A very nasty bug was a flickering of the tile highlight square that is painted around the tile on that the mouse pointer points. Such flickering draws your attention to it, even if nothing of interest is there, this is very tiring, but now it is removed so that you can play longer without getting tired.

    You can download the latest Apolyton Edition from here.
PolyCast Co-Host, Owner and Producer: entertaining | informing civ
>> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy

  • #2
    Alexander Scenario is not working

    Hello everybody, I tried this new Apolyton pack and it looks that The original scenario, Alexander The Great, is not working at all.

    Originally posted by DanQ View Post
    A new version of the Apolyton Edition of Call to Power II is ready for testing and playing. It is featuring a new way to upgrade units, an improved AI and a flicker bug fix.

    If you want to upgrade units there is now an extra button on the unit order button bank, on the status bar you can see:

  • How many units you can upgrade in the active army.
  • How many units you could upgrade if you had the gold to do it.
  • The total number of units in the army.

    Furthermore, you see the gold you need to upgrade all the units you can upgrade and the gold you would need to upgrade all units in the army.

    Various fixes have been added to the Artificial Intelligence (AI). In addition, the basic AI unit to goal assignment algorithm was redesigned. So that the AI now checks first whether it has enough units for laying siege to a city, instead of assigning and moving units to a city with canceling the goal if it figures out later that it does not has enough units. Also the AI unit rally algorithm has been redesigned so that the AI can group its units before it sieges cities.

    A very nasty bug was a flickering of the tile highlight square that is painted around the tile on that the mouse pointer points. Such flickering draws your attention to it, even if nothing of interest is there, this is very tiring, but now it is removed so that you can play longer without getting tired.

    You can download the latest Apolyton Edition from here.

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  • #3
    Originally posted by Kreo View Post
    Hello everybody, I tried this new Apolyton pack and it looks that The original scenario, Alexander The Great, is not working at all.
    Unfortunately yes, it needs some work now. Even when you fix the minor bugs to get it working, the AI is a lot more aggressive, and it unbalances the scenario.

    The thread in the source code project is here.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #4
      Originally posted by Maquiladora View Post
      Unfortunately yes, it needs some work now. Even when you fix the minor bugs to get it working, the AI is a lot more aggressive, and it unbalances the scenario.

      The thread in the source code project is here.
      yes I was hoping that it will be more difficult, because in standart version of CTP2 even on impossible difficulty it is too easy to win in Alexander's scenario.But maybe now it's too hard in Apolyton..thanks for answer.

      Comment


      • #5
        And just one more question, please is there any older version of Apolyton Edition which I can download and play there Alexander's campaign with some extra stuff, or is it absolutely tabu?

        Comment


        • #6
          I would avoid it. I'm sure even with an older AE some events and other things are broken.

          I don't know where to find an older AE either sorry.
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #7
            Originally posted by Maquiladora View Post
            I would avoid it. I'm sure even with an older AE some events and other things are broken.

            I don't know where to find an older AE either sorry.
            Ok, thanks for answer.

            Comment

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