A new version of the Apolyton Edition of Call to Power II is ready for testing and playing. It is featuring a new way to upgrade units, an improved AI and a flicker bug fix.
If you want to upgrade units there is now an extra button on the unit order button bank, on the status bar you can see:
- How many units you can upgrade in the active army.
- How many units you could upgrade if you had the gold to do it.
- The total number of units in the army.
Furthermore, you see the gold you need to upgrade all the units you can upgrade and the gold you would need to upgrade all units in the army.
Various fixes have been added to the Artificial Intelligence (AI). In addition, the basic AI unit to goal assignment algorithm was redesigned. So that the AI now checks first whether it has enough units for laying siege to a city, instead of assigning and moving units to a city with canceling the goal if it figures out later that it does not has enough units. Also the AI unit rally algorithm has been redesigned so that the AI can group its units before it sieges cities.
A very nasty bug was a flickering of the tile highlight square that is painted around the tile on that the mouse pointer points. Such flickering draws your attention to it, even if nothing of interest is there, this is very tiring, but now it is removed so that you can play longer without getting tired.
You can download the latest Apolyton Edition from here.
If you want to upgrade units there is now an extra button on the unit order button bank, on the status bar you can see:
Furthermore, you see the gold you need to upgrade all the units you can upgrade and the gold you would need to upgrade all units in the army.
Various fixes have been added to the Artificial Intelligence (AI). In addition, the basic AI unit to goal assignment algorithm was redesigned. So that the AI now checks first whether it has enough units for laying siege to a city, instead of assigning and moving units to a city with canceling the goal if it figures out later that it does not has enough units. Also the AI unit rally algorithm has been redesigned so that the AI can group its units before it sieges cities.
A very nasty bug was a flickering of the tile highlight square that is painted around the tile on that the mouse pointer points. Such flickering draws your attention to it, even if nothing of interest is there, this is very tiring, but now it is removed so that you can play longer without getting tired.
You can download the latest Apolyton Edition from here.
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