I've only played ctp2 AEdition, none of the mods yet. Are there any, where the AI is smart enough to not accept really lousy cities from a technologically inferior human player??
On hard i find the strongest, usually far away AI's get way ahead in Tech , so i find one with a much higher scientific ranking, move units of of a crappy city, offer the city diplomatically to the AI who always accepts then move the unit back in to conquer it and give me a scientific advance on the same turn. The city loses one population but no units are hurt. lol I really dont even have to bother doing much of my own science. Its a great technique early on if im on a large map and not really doing much fighting yet or later when the AIs near me are getting destroyed and but the far away ones are really advanced in tech.
On hard i find the strongest, usually far away AI's get way ahead in Tech , so i find one with a much higher scientific ranking, move units of of a crappy city, offer the city diplomatically to the AI who always accepts then move the unit back in to conquer it and give me a scientific advance on the same turn. The city loses one population but no units are hurt. lol I really dont even have to bother doing much of my own science. Its a great technique early on if im on a large map and not really doing much fighting yet or later when the AIs near me are getting destroyed and but the far away ones are really advanced in tech.
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