Yet another question. Of course this ends up being coding but I ask them here because it may affect game play. Generally these sliders affect happiness which is kind of a dull part of the game and a little one dimensional. Also IIRC Humans exploit the happiness better than the AI. Essentially, I'm thinking of doing this:
And I'm thinking of these as being a flag for a building (so Tamerlin doesnt have to deal with it ) although I may move it tothe const.txt (once I figure how its used)
1) Wages - A building flag that is an integer value * the number of units * the readiness coefficient * HungerGold flag (to allow variance in unit sizes like boats) * Wages.
so besides the other factors the higher your wages adds to happiness but increases the wages of your military. I intend to do this because even with my other flags gold still became a gusher and having wages + readiness allows a little flexibility
2) Workday - perhaps having it so that if your people work harder it increases their attack or defense (based on an attack or defense unit flags) this shows a more productive work culture translating to combat effectiveness. Another possibility is adding extra movement to ships for higher productivity.
3) rations - higher rations is a healthier population and i'm think of creating an HP or Armor bonus based on the higher rations. From what I've seen humans will starve their civs to get higher city growth so the adverse affect would be a little less HP for starved people.
Well thats what I'm thinking any takers? or other suggestions?
And I'm thinking of these as being a flag for a building (so Tamerlin doesnt have to deal with it ) although I may move it tothe const.txt (once I figure how its used)
1) Wages - A building flag that is an integer value * the number of units * the readiness coefficient * HungerGold flag (to allow variance in unit sizes like boats) * Wages.
so besides the other factors the higher your wages adds to happiness but increases the wages of your military. I intend to do this because even with my other flags gold still became a gusher and having wages + readiness allows a little flexibility
2) Workday - perhaps having it so that if your people work harder it increases their attack or defense (based on an attack or defense unit flags) this shows a more productive work culture translating to combat effectiveness. Another possibility is adding extra movement to ships for higher productivity.
3) rations - higher rations is a healthier population and i'm think of creating an HP or Armor bonus based on the higher rations. From what I've seen humans will starve their civs to get higher city growth so the adverse affect would be a little less HP for starved people.
Well thats what I'm thinking any takers? or other suggestions?
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