Thx guys.
I mean the formulas - I suppose they are neither in GL nor in .txt files - so the source code is the only source? My question is if there are similar posts like Locotus' formula about use of food from squares (there is a link in my first post here) but about different scopes (like crime).
I thought happiness improvements icrease happiness rather than allow to get over some limit...
What constant determines the limit? I know RIOT_LEVEL, TooManyCitiesThreshold, MartialLawThreshold but they don't cause this limit probably ...
I minimized rations and maximized workday, but I maximized the wages. I lose something in gold and science but gain in lower crime.
It looks this works well especially at the start when cities are small and the production comes from the city base (the central square) rather than citizens.
But I can guess that a low crime is not worth of building improvements.
Values are calculated for each city but the manager shows only a sum of numbers from individual cities?
Originally posted by Martin Gühmann
In the Great Library you should find that there are wonders and buildings that reduce crime. You can find the stuff in the text files, too. And of course in the source code.
In the Great Library you should find that there are wonders and buildings that reduce crime. You can find the stuff in the text files, too. And of course in the source code.
Originally posted by Martin Gühmann
You need to construct buildings that increases happiness like shrines and theaters.
You need to construct buildings that increases happiness like shrines and theaters.

What constant determines the limit? I know RIOT_LEVEL, TooManyCitiesThreshold, MartialLawThreshold but they don't cause this limit probably ...
But why maxing out happiness, as long as it is over the 73 the riot limit you are ok.
It looks this works well especially at the start when cities are small and the production comes from the city base (the central square) rather than citizens.
But I can guess that a low crime is not worth of building improvements.
The values that the game uses are calculated on BeginTurn event. The values that you see in the manager are just projections.
Comment