I am an absolute total beginner, just tried several turns. I would like to play, but I know nothing about the game mechanics and formulas, and so I can't start to play - I don't know what to do, I have no base for my decisions.
I found the excellent Locotus' explanation about use of squares around cities:
about that green bar.........
Locutus mentions several constants, for example ...
etc.
Of course there is many more important constants, like "costs" of units, amount of PW needed for tile improvements, formula for rushbuying...
Where do you get these constants? Can I find any overview?
Or ... it looks the constants depend on mods - so I must go in .txt files?
Use of the Commerce
Another point is that Locutus' explanations are clear for food and production, but it can't be applied to the commerce. For example if you open the Empire Manager in detailed mode, the Collected Food and Collected production is equal to the sum of the entries below (for example Collected Food = Crime + Consumed + Stored).
But this doesn't work with the Commerce! Although the crime is lower than in case of Food and Production, a part of Commerce is lost and there is no explanation why.
I found the excellent Locotus' explanation about use of squares around cities:
about that green bar.........
Locutus mentions several constants, for example ...
Originally posted by Locutus
Over this you have to apply the government food coefficient though, which in this case - in 4000 BC in Tyranny - is 0.85.
Over this you have to apply the government food coefficient though, which in this case - in 4000 BC in Tyranny - is 0.85.
To get the population growth from this, you need to first take into account the Crime. By default this is 25%
Of course there is many more important constants, like "costs" of units, amount of PW needed for tile improvements, formula for rushbuying...
Where do you get these constants? Can I find any overview?
Or ... it looks the constants depend on mods - so I must go in .txt files?
Use of the Commerce
Another point is that Locutus' explanations are clear for food and production, but it can't be applied to the commerce. For example if you open the Empire Manager in detailed mode, the Collected Food and Collected production is equal to the sum of the entries below (for example Collected Food = Crime + Consumed + Stored).
But this doesn't work with the Commerce! Although the crime is lower than in case of Food and Production, a part of Commerce is lost and there is no explanation why.
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