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  • #16
    The reason, the solution ?

    Hi,

    I found the cause (or reason ?) myself:
    The size of the last city is 1.
    So I used the cheat modus to increase the size up to 2.
    After this I get the expected end of the game (but without possibility to save my score due to use the cheat )

    Can anybody manage or change the game to end it normally if the last city has the size of 1 without using of the cheat???

    If not, that doesn't matter too, I will continue this game without touching AI's last city to win by science ...

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    • #17
      Or wait until the AI city grows to size 2.
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #18
        Originally posted by Maquiladora
        Or wait until the AI city grows to size 2.
        Unfortunatly this doesn't work, the city is building a settler, for that it needs circa 15 turns and circa 30 turns to grow. The problem is that the game tries to draw the city walls afterwards the city has been killed, and doing this it has to access the city data. There is only one thing that bothers me, the stuff that seems to try to draw the city walls is added by our source code project. However afterwards I cheated some units to bomb away the city walls the game didn't crash. Well in the mean time used some spies to make the city revolt.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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