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Anyone intrested in a SP tournament?

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  • Anyone intrested in a SP tournament?

    Using Apolyton pack+Goodmod or some other mod? We could also use the newest playtest.

    Is anyone interested?
    "

  • #2
    Could be a good idea, incorporating it with playtesting.

    Ive played 170 odd turns without using any mods with the latest playtest and no major bugs so far.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #3
      I playtest with mods at irregular intervals, whenever I have spare time. Reports in playtest thread .
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #4
        I think the emphasis is on the tournament rather than the playtesting. It would be hard to go back to any form of CtP2 before the playtests for me. Watching the AI place farms on random rings makes me cringe now! (not really).
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • #5
          If we can attract more players by using the playtest I'm all for it. If not, we can use the playtest anyways, though there are reports (from me and others) in the playtesting thread there are some problems with it. We can always use the 1.11 game patch instead.

          I just want to get started as soon as possible when it looks like theres going to be a reasonable amount of participation.

          BTW post any map/mod/civ prefrences
          "

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          • #6
            Only one man wanted to eat one hundred bees, id call 2 people high participation around here besides, the tournaments usually have a one month deadline, so its not like people cant just jump in.

            Ill play any map/mod/civ.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #7
              Okay, I'm going to get it started today. If no one has any objections these are going to be the settings:

              Playtest dated 6.28
              Mod: GoodMod1 for Apolyton Pack 2
              Level: Hard
              Size: Huge Map
              Barbarians: Raiders
              Ocean-Land: 80%
              Island-Continent: 60%
              Wet-Dry: 100%
              Warm-Cold: 100%
              Uniform-Diverse: 60%
              Few Goods-Many Goods: 30%
              World shape: Doughnut
              Bloodlust: Off
              Pollution: On
              Civilization: Egyptians
              Opponents: 7
              Victory types allowed: All

              The theme is "Hot and Cold"
              "

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              • #8
                Bump

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                • #9
                  No need to bump as the game has already been created....
                  "

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                  • #10
                    I'm in... as you'll see in the official thread.
                    3am...! Can't be, I just started...!
                    ~~~~~~~~~~~~~~~~~~~~~
                    Ahhh, my first Nuke!
                    Now the fat lady's singin'...

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