Does anyone know ( Hex... ) the huge bounuses that the AI gets on impossible? Its good to know what we are up against.
CTP2 Cradle Very Hard Bonuses (default CTP2 Impossible)
(version 1.30b, posted April 8, 2004)
To start the game...
- Starting Human Advances: 3
- Starting AI Advantages: 8
This works out to 2.66x1 starting advantage. Cradle's tech tree is approx. 2x the size of civ3's tree, making this gap less drastic.
- Number of extra AI type (settlers): 1
- No additional bonus AI miliary units, although the AI does start out with 5000 Gold (this can translate into a potential 5 rushbought units)
- 4000 PW (or 4 mines)
Gold and Commerce - AI Unit Support Bonuses
- Free Unit Upgrades
- AI Gold Generator: 1.15 (player is 1.00)
- Gold Bonus for each city: 1 per pop point (via SLIC)
Note: CTP2's gold setup is (5x) of civ3's setup. (1 gold in civ3 translates into 5 gold in CTP2)
- AI to AI trade rate: no AI Bonus
- AI max government transition in turns: no AI Bonus
Cost
- AI Science Cost (player is 10): 6.5
- AI Food Cost (player is 10): 6.5
- AI Production Cost (player is 10): 7.5
- AI PW Advantage: +05-15% - Based on government type (via PW SLIC)
- AI only sees what it has explored and also has the same FoW effect as the human
(version 1.30b, posted April 8, 2004)
To start the game...
- Starting Human Advances: 3
- Starting AI Advantages: 8
This works out to 2.66x1 starting advantage. Cradle's tech tree is approx. 2x the size of civ3's tree, making this gap less drastic.
- Number of extra AI type (settlers): 1
- No additional bonus AI miliary units, although the AI does start out with 5000 Gold (this can translate into a potential 5 rushbought units)
- 4000 PW (or 4 mines)
Gold and Commerce - AI Unit Support Bonuses
- Free Unit Upgrades
- AI Gold Generator: 1.15 (player is 1.00)
- Gold Bonus for each city: 1 per pop point (via SLIC)
Note: CTP2's gold setup is (5x) of civ3's setup. (1 gold in civ3 translates into 5 gold in CTP2)
- AI to AI trade rate: no AI Bonus
- AI max government transition in turns: no AI Bonus
Cost
- AI Science Cost (player is 10): 6.5
- AI Food Cost (player is 10): 6.5
- AI Production Cost (player is 10): 7.5
- AI PW Advantage: +05-15% - Based on government type (via PW SLIC)
- AI only sees what it has explored and also has the same FoW effect as the human
Actually I'm more worried about the Barbarian threat than the other AI's. There will be a heck of alot of them on mauraders I suspect.
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