I would prefer not to make AI more like MP humans. MP games are different, and are typically played aggresively. As in, conflict starts early and the focus is on military action. In fact, everyone plays warmonger style there.
In SP games, I want to be able to play them how I like it, warmongering or not (I know that warmongering seems to be the most powerful strategy). And consequently, I'd like the AI to be able to put up a challenge in the tech race if I'm peaceful and in combat if I'm fighting.
Mind you, one of the changes I think needs to be made is more benefits for builder strats.
In SP games, I want to be able to play them how I like it, warmongering or not (I know that warmongering seems to be the most powerful strategy). And consequently, I'd like the AI to be able to put up a challenge in the tech race if I'm peaceful and in combat if I'm fighting.
Mind you, one of the changes I think needs to be made is more benefits for builder strats.
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