Can someone please tell me why when u build a settler the population of the city goes down by one. Its very annoying .....
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Losing population when building settlers
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It's that way in Civ 1, Civ 2, CtP, and SMAC, as well as all the other in-between games of the civ genre. The basic reason is that, if you're sending out settlers to start a new city, it stands to reason you will lose some people at home. Also, if you could build settlers without pop. decrease, it would turn the whole game into a settler-building race.
(EX. Don't both with granaries, just build hundreds of settlers, then use the build command on each to raise the pop. of your city)
I'm curious, though, how long you've played these types of games, if you're only now asking this...
"That is..."
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If it really bothers you, VivalaCTP2 (that's a daring username BTW, what are you gonna do if CtPII turns out to be a mayor disappointment? ), you *can* change that. Go into Units.txt and look for the entries on settler-like units (UNIT_SETTLER, UNIT_SEA_ENGINEER, UNIT_SPACE_ENGINEER) and remove the line BUILDING_REMOVES_A_POP.
Of course, KhanMan is right, it *will* turn the game into a settler-building race (don't know how the AI will respond to this though...).
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Oh, and phoenix? If the penalty was new in ctp, how come it was possible in civ2 to disband a city by rushing a settler? Or the little warning about disbanding cities?
"In nominae ephemera, et spiritus abscondita, veni!"
-KhanManOdin, Thor, and Loki walk into a bar together...
-KhanMan
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