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Introducing the Medieval Mod 4.0- The Age of Wonders

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  • #16
    There should be a new post in this thread, but it doesn't show up. Is that a side-effect of the current slowness?

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    • #17
      There should be a new post in this thread, but it doesn't show up. Is that a side-effect of the current slowness?

      Comment


      • #18
        There should be a new post in this thread, but it doesn't show up. Is that a side-effect of the current slowness?

        Comment


        • #19
          Martock, I have not heard of this happening before. Were you supposed to finish the wonders on the turn you received notification? I mean, did the messages come early, or did your cities lose some or all of their accumulated production?

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          • #20
            odd...my update appeared twice in a different column...anyway Wes, i am using the current beta 4.3 for your mod and i have found that i can build and rebuild any of the wonders in the industrial age. ghandi, the facist wonder, apollo etc...all of them get built or rather i get the message on the turn they are to be built and then nothing happens. the computer even builds them and i can still end up building them over and over and over. so far i've built that master race wonder twice and ghandi's twice as well. this is bugging me because i am at the point where my facist empire is having problems with morale and that ghandi wonder was my ticket to better morale issues...sigh...anyway i don't know what else to do. i'll be checking the file tonight to see if i notice anything different...

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            • #21
              so far the following wonders appear to be rebuildable in this game i'm in:
              DOMINIQUES SOLUTION
              MASTER RACE
              GANDHIS SATYAGRAHA
              APOLLO PROGRAM

              i think ford's production line might be the same but don't quite me on it. anyway i don't know what to do. i did reinstall the mod just now and i'm gonna see if it changes anything. do u think because i have 20 races in my game that it might be the problem?? i doubt it but i dont know. i did notice another disturbing thing...the computer doesn't make any farms or change the terrain in any way shape and or form...all it does is build nets and mines and roads. i even gave one of the computer opponents 100000 PW just to see what it did and it just made mines, roads, and nets. that's it...kinda stinky...i was hoping the AI would actually take some of the forests down that were surrounding some of it's cities...anyway if u can find anything on what to do with the never ending wonders please let me know. thanks!!

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              • #22
                Just putting in my two cents on Harlan's wonder ideas:

                Angkor Wat- yet another religious structure, only possible use I think is that it raises happiness.
                Grand Canal- this one can affect population growth positively(as it did in real life)
                Golden Gate Bridge- a major advance in bridge building...could be a good wonder for land transportation bonuses. Make units go faster.
                Empire State Building-the model skyscraper...engineering wonder, can have some minor production + science bonuses.
                World Bank- lends money to poor countries...an interesting concept. Could be inplemented by lowering trade revenues by half, but increasing regard by 50%
                Wall Street- symbolizes economic dominance. Person who builds it gets some immediate extra income? (if its possible to do that)
                Prince Henry's Academy- reduces overcrowding because exploration = more land...
                All of these like Angkor's Wat are also religious structures, I have no idea what to do with them...
                Pyramid of the Sun
                Dome of the Rock
                Kaaba
                Asoka's Pillars

                I think these are good wonder ideas. I don't know just how creative we can get with these before we overload or have too many redundancies, but IMHO its worth a look at.

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                • #23
                  Turn 340.

                  Only one civ in lead - far ahead.

                  Lots of ships and aircrafts.

                  Have not seen hovertanks and plasmadestroyers yet.

                  Have been able to launch into space for 70 turns now - but I have just seen the leading civ building its first tank! I can't do it yet. Problems in the tech-tree?

                  Wonderproblem: Seem like all wonders build after no. 49 dosn't disappear from buildlist. Civ after civ build the same wonders - but as far as I can see, no civ builds the same wonder twice.

                  Indeed there are some graphics, that need change in size. Fx. a little tiny vessel - I have not build it myself and I don't know what is. The Bomber are rather lagre too.

                  Else - game is going smooth. Only one crash abt. 100 turns ago, which came over and over same turn same time - until I made some different move and didn't build anything in that round.

                  If/when we get more gov. I would say - stop there. Small things should still be done, making it fully "solid" - but the game are far-far-far better than the original. Much more challinging.

                  I salute the Mod-makers.......

                  ------------------
                  Woodstock was here!
                  First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                  Gandhi

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                  • #24
                    Guys, I have been keeping up with this thread, but there is something wrong with it, so I want us to post in the "Med Mod 4 issues/problems" thread for the time being.

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