As my first full game of CTP is drawing to a close I have a few comments.
As the mexicans I discovered the wormhole first, but the others have also now. I've got a few cities working on the x lab. I built the ESP Center specifically to stay out of wars while I tried to win the game with the alien lifeform. The AI is trying to goad me into attacking anyone to void out the ESP Center. The turks keep piling up War Walkers and tanks outside of one of my cities breaking the no trespassing agreement every turn. The Nicaruagans (and we're allied!) pirate a trade route every now and then, etc. I know its only to get me to react violently. I won't because I sure EVERY CIV will declare war on me.
I'm not sure what steps I need to take after the x-lab is done. If anyone can clarify I'd appreciate it.
THINGS I LIKED IN THIS GAME- I never had a problem with advanced units losing against ancient ones and all that. So combat made sense to me. Subnueral Ads are great if you can bombard a city with about five of them. I managed to cause three turkish cities to revolt that way. I wasn't always ahead in tech or power. I still think Prince level is a bit too easy for me (hey, I'm learning) but it did get hairy there for awhile.
THINGS I DIDN"T LIKE- Why can't you tell your allies to stop trespassing when they can tell you to stop trespassing? My allies sent me a stop trespassing demand but i can't do the same to them. They have about five fusion tanks roaming around my land and its a drag waiting every turn for them to move.
Globesat shouldn't go obsolete. Its a little silly to think that I can build cities in orbit but I can't keep a satellite up there.
Does the Agency actually do anything? The turks used a spie to make one of the cities I took from them revolt. I thought the Agency protected against spies.
Time goes too fast in certain ages. I can build sea cities but its not too much fun since its close to the end game. I have other things to concentrate on rather than nursing the sea cities to full strength. Also I had a plan to switch to ecotopia create a few eco-rangers and drop them from orbit wiping out all of my rivals capitols. But by the time I discovered ecotopia I didn't have the time to dink around with it to make it worthwhile. Probably my fault, but I wish it would slow up a bit at some parts.
Why does the AI build cities that overlap in radii so much?
Well, I think I'll go up a level for my next game, but I'll try the same strategy. I like going for scientific victories. Any advice on how to leave the AI hanging in the dirt while I become the scientific leader of the world would be appreciated.
D4
As the mexicans I discovered the wormhole first, but the others have also now. I've got a few cities working on the x lab. I built the ESP Center specifically to stay out of wars while I tried to win the game with the alien lifeform. The AI is trying to goad me into attacking anyone to void out the ESP Center. The turks keep piling up War Walkers and tanks outside of one of my cities breaking the no trespassing agreement every turn. The Nicaruagans (and we're allied!) pirate a trade route every now and then, etc. I know its only to get me to react violently. I won't because I sure EVERY CIV will declare war on me.
I'm not sure what steps I need to take after the x-lab is done. If anyone can clarify I'd appreciate it.
THINGS I LIKED IN THIS GAME- I never had a problem with advanced units losing against ancient ones and all that. So combat made sense to me. Subnueral Ads are great if you can bombard a city with about five of them. I managed to cause three turkish cities to revolt that way. I wasn't always ahead in tech or power. I still think Prince level is a bit too easy for me (hey, I'm learning) but it did get hairy there for awhile.
THINGS I DIDN"T LIKE- Why can't you tell your allies to stop trespassing when they can tell you to stop trespassing? My allies sent me a stop trespassing demand but i can't do the same to them. They have about five fusion tanks roaming around my land and its a drag waiting every turn for them to move.
Globesat shouldn't go obsolete. Its a little silly to think that I can build cities in orbit but I can't keep a satellite up there.
Does the Agency actually do anything? The turks used a spie to make one of the cities I took from them revolt. I thought the Agency protected against spies.
Time goes too fast in certain ages. I can build sea cities but its not too much fun since its close to the end game. I have other things to concentrate on rather than nursing the sea cities to full strength. Also I had a plan to switch to ecotopia create a few eco-rangers and drop them from orbit wiping out all of my rivals capitols. But by the time I discovered ecotopia I didn't have the time to dink around with it to make it worthwhile. Probably my fault, but I wish it would slow up a bit at some parts.
Why does the AI build cities that overlap in radii so much?
Well, I think I'll go up a level for my next game, but I'll try the same strategy. I like going for scientific victories. Any advice on how to leave the AI hanging in the dirt while I become the scientific leader of the world would be appreciated.
D4
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