Well, I'll give you a run down of what I felt was the respective strengths and weaknesses of CTP and smac.
CTP has a better combat system. (It's almost as if armies are fighting. Not quite there yet, but almost.)
Ctp had (but no longer has it appears) a crappy interface, while smac has a great one. (Ctp has some features I sure would have liked to see in smac, like riot warnings.)
Smac's design workshop makes you dance with joy. Customizing units for the job at hand is just great. Gotta love it. (Esp in multiplayer, where you can expect some wicked combinations in return.) I never really liked static unit types again after that. (Off course, the best design workshop, as well as the best ai, goes hands down to a weird old game called Stars! (Of which there soon will be a new, and amazingly enough, commercial runnerup, Stars! Supernova.)
AI-Well, I never played CTP long enough to see how badly it cheats. I enjoyed that people who couldn't see cloaked units couldnät figure out who was responsible for the eco-rangers.
Smacs ai-well, it could have been better. But it was pretty good, best I have seen. (Lack in-depth analysis of ctp here, remember that I have some 400 hours playing smac behind me now.
Civilization feel. Well, I didn't quite enjoy all the things in smac, but neither did I like the entire tech tree in ctp either. A draw.
Movies-smacs wonderful, often sarcastic and humourous, movies win every day of the week. (Not that it matters much, but the beautiful filming from the inside of a chicken factory when you build cloning vats makes me heart warm every time.)
Best civ game- Neither!
Civilization, the very first one, wins it hands down. No contest. Ain't even close. Ok, if you play it today it sucks.
Neither would Da Vincis models make a very big impact today, but for it's time it was THE ´best game.
You have to compare it to contemporary games and technology. Nothing in ctp or smac is revolutionary in any way. They do not make use of modern development to any extent at all. (While civ had some nifty world building routines, which I think they pioneered back then.)
It just had the most bang for it's age. (A catapult hasn't got much to say in the modern age, but it sure dominates the game for quite a while.
Civ is the best civ game. Really. What are we debating here?
Now, I sure prefer playing smac today. (Might even get turned on to ctp now that some of the most tedious elements are gone.
But civ is the best civ game. Runner ups never compete.
CTP has a better combat system. (It's almost as if armies are fighting. Not quite there yet, but almost.)
Ctp had (but no longer has it appears) a crappy interface, while smac has a great one. (Ctp has some features I sure would have liked to see in smac, like riot warnings.)
Smac's design workshop makes you dance with joy. Customizing units for the job at hand is just great. Gotta love it. (Esp in multiplayer, where you can expect some wicked combinations in return.) I never really liked static unit types again after that. (Off course, the best design workshop, as well as the best ai, goes hands down to a weird old game called Stars! (Of which there soon will be a new, and amazingly enough, commercial runnerup, Stars! Supernova.)
AI-Well, I never played CTP long enough to see how badly it cheats. I enjoyed that people who couldn't see cloaked units couldnät figure out who was responsible for the eco-rangers.
Smacs ai-well, it could have been better. But it was pretty good, best I have seen. (Lack in-depth analysis of ctp here, remember that I have some 400 hours playing smac behind me now.
Civilization feel. Well, I didn't quite enjoy all the things in smac, but neither did I like the entire tech tree in ctp either. A draw.
Movies-smacs wonderful, often sarcastic and humourous, movies win every day of the week. (Not that it matters much, but the beautiful filming from the inside of a chicken factory when you build cloning vats makes me heart warm every time.)
Best civ game- Neither!
Civilization, the very first one, wins it hands down. No contest. Ain't even close. Ok, if you play it today it sucks.
Neither would Da Vincis models make a very big impact today, but for it's time it was THE ´best game.
You have to compare it to contemporary games and technology. Nothing in ctp or smac is revolutionary in any way. They do not make use of modern development to any extent at all. (While civ had some nifty world building routines, which I think they pioneered back then.)
It just had the most bang for it's age. (A catapult hasn't got much to say in the modern age, but it sure dominates the game for quite a while.
Civ is the best civ game. Really. What are we debating here?
Now, I sure prefer playing smac today. (Might even get turned on to ctp now that some of the most tedious elements are gone.
But civ is the best civ game. Runner ups never compete.
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