The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
VISIBILITY_CLASS_3 ?? Some units are more invisible than others, right? I think I am beginning to understand it now. I knew that special units were divided into three classes (terror, subversive and trade) and that some of the classes were invisible to others, but i didnt know that they had different levels of invisibility. It makes perfect sense though, modern special units should be harder to spot.
I guess the televangalists will remain invisible until i build a cyber ninja. As the AI is a 'bit' weak on the tactical level, the televangalist is no big problem, just a minor annoyance.
bongo, if you open Units.txt file under "special flags" you will notice lines VISIBILITY_Class_ and VISIBILITY_CAN_SEE_ - hope it helps
[This message has been edited by MapleLeaf (edited April 11, 2000).]
The televangelist is actually a "trade" unit - it can be seen by lawyers and corp branches.
They are also visible to radar - all units show up on the radar map if they are in range, regardless of their visibilty class (subs, stealth subs, subneural ads, spies, slavers, etc...). Thus, GlobeSat or radar towers can be very valuable when facing non-conventional units.
Comment