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Nuclear War------a poll

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  • #16
    Okay, if you want to have fun with Nukes, here's a little strategy I've used once. I had a good game going, and a massive economy. (try this strategy ONLY if you can support a lot of units-Nukes are expensive) If you're quite far ahead of everyone, and want to be the "peacekeeper" of the world or kill off a few civs at once, build 9 Stealth Subs, fill them completely with nukes, and put them in the ocean near a major war, or some really aggressive civ. Then when someone attacks you or one of your allies, you fire one as a warning shot. If they continue to kill your friends, VAPORISE THEM! I tried this once, and took out my biggest enemy (20+ cities) with nukes, in ONE TURN! (meaning I completely vaporised them) Just a little advice: Don't try this until you have the Gaia Controller, or unless you don't mind a little global warming. Oh, and if you're really advanced, use a combination of Sub-Launched Nukes, and those Eco-Ranger guys dropped from space. Happy Nuking...
    P.S. If you don't want to wait to build the units, or you don't have the production/support for all those nukes, CHEAT!
    "Are those... live rounds?..."
    "7.62 millimeter... Full metal jacket..."
    (From the "Bathroom Scene", Full Metal Jacket)

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    • #17
      Okay, if you want to have fun with Nukes, here's a little strategy I've used once. I had a good game going, and a massive economy. (try this strategy ONLY if you can support a lot of units-Nukes are expensive) If you're quite far ahead of everyone, and want to be the "peacekeeper" of the world or kill off a few civs at once, build 9 Stealth Subs, fill them completely with nukes, and put them in the ocean near a major war, or some really aggressive civ. Then when someone attacks you or one of your allies, you fire one as a warning shot. If they continue to kill your friends, VAPORISE THEM! I tried this once, and took out my biggest enemy (20+ cities) with nukes, in ONE TURN! (meaning I completely vaporised them) Just a little advice: Don't try this until you have the Gaia Controller, or unless you don't mind a little global warming. Oh, and if you're really advanced, use a combination of Sub-Launched Nukes, and those Eco-Ranger guys dropped from space. Happy Nuking...
      P.S. If you don't want to wait to build the units, or you don't have the production/support for all those nukes, CHEAT!
      "Are those... live rounds?..."
      "7.62 millimeter... Full metal jacket..."
      (From the "Bathroom Scene", Full Metal Jacket)

      Comment


      • #18
        Okay, if you want to have fun with Nukes, here's a little strategy I've used once. I had a good game going, and a massive economy. (try this strategy ONLY if you can support a lot of units-Nukes are expensive) If you're quite far ahead of everyone, and want to be the "peacekeeper" of the world or kill off a few civs at once, build 9 Stealth Subs, fill them completely with nukes, and put them in the ocean near a major war, or some really aggressive civ. Then when someone attacks you or one of your allies, you fire one as a warning shot. If they continue to kill your friends, VAPORISE THEM! I tried this once, and took out my biggest enemy (20+ cities) with nukes, in ONE TURN! (meaning I completely vaporised them) Just a little advice: Don't try this until you have the Gaia Controller, or unless you don't mind a little global warming. Oh, and if you're really advanced, use a combination of Sub-Launched Nukes, and those Eco-Ranger guys dropped from space. Happy Nuking...
        P.S. If you don't want to wait to build the units, or you don't have the production/support for all those nukes, CHEAT!
        "Are those... live rounds?..."
        "7.62 millimeter... Full metal jacket..."
        (From the "Bathroom Scene", Full Metal Jacket)

        Comment


        • #19
          Sorry about that...
          [This message has been edited by Sniper (edited December 16, 1999).]
          "Are those... live rounds?..."
          "7.62 millimeter... Full metal jacket..."
          (From the "Bathroom Scene", Full Metal Jacket)

          Comment


          • #20
            Sniper:
            (Np--I've done that too, usually on purpose!)
            Hey, interesting!

            That makes me think, though...why would there be global warming after a nuclear war??? Everything we know about that scenario would suggest that the earth would undergo a drastic cooling, not warming. Yunno? I mean, it's called a Cold War for that reason, right?

            I wonder if that can be done?--in case of a nuclear war, have the world get colder, not warmer...more realistic, dontcha think?

            Any ideas, anyone...?

            ------------------
            "There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.

            "The more passion for the argument, the less evidence for it"--Russel.

            Existence is Futile.

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            • #21
              Nordicus,

              Nukes destroy the ozone. When the ozone gets destroyed, more heat, light, radiation passes through thus warming the entire continent, melting the polar caps, etc.

              Don
              Don,
              CtPMaps (Hosted by Apolyton)

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              • #22
                Pchang65,

                I am only talking in regards to CTP, not the real world. In CTP, it is strictly based on ozone damage. Sorry I didn't make that clear.

                Don
                Don,
                CtPMaps (Hosted by Apolyton)

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                • #23
                  Nukes also bring up huge clouds of dust high into the air where they can persist for over a decade. These dust clouds block the sun and we get nuclear winter (similar to what happened when the huge asteroid hit the earth and killed off the Dinosaurs about 65 million years ago). The atmospheric and weather simulations all depend upon how much dust one assumes is thrown up into the air and how high one assumes it will go. Our current best estimates lead to the nuclear winter scenario.

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                  • #24
                    Thanks, Patrick--yeah, Don, make that more clear!
                    There is Slic block that I know of that can change terrain to *whatever* so I don't think the answer is in gw.txt or anything like that.
                    I do think it would be cool (pardon the pun) to have code thru Slic able to at least cool the polar regions in case of a nuclear war...the severity of it might be a problem, though, I dunno. If something like 6 nuclear warheads detonate somewhere, there'd be a slight cooling...if 10 went off, then temperatures globally would surely drop to something noticable. And if 30 went off, then we'd be nearing a nuclear winter...or at least a nuclear autumn, I think.
                    The problem is having it override the natural CTP increase in temp when this happens....Hmmm.

                    Well, it's not something I'm currently working on, but a few of my new AI personality types will be given the ability to nuke another civ, that I will try hard to implement....If it does happen, though, all I'm saying is it would be nice (?--for want of a better term) to have a realistic outcome in that case, as far as the environment goes. So, I think the environment would of course be damnaged, just not how CTP currently has it happen.

                    Anyone have ideas?
                    Existence is Futile.

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                    • #25
                      Nordicus,

                      Couldn't you edit the gw.txt to change each tile type to tundra or arctic instead of water, jungle & plains?
                      Don,
                      CtPMaps (Hosted by Apolyton)

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                      • #26
                        That only applies to global warming--if I did that, then pollution would cool the earth instead of heating it up.
                        Existence is Futile.

                        Comment


                        • #27
                          Well, I'm gonna bump this baby...maybe someone has had a nuclear experience with the AI they'd care to share



                          ------------------
                          "There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.

                          "The more passion for the argument, the less evidence for it"--Russel.

                          "If you don't agree with me, you're in denial."
                          Existence is Futile.

                          Comment


                          • #28
                            I have never had a Nuclear War from C:CTP, but I have had one from Civ II, and the AI for the two games would probably be quite similar.

                            In Civ II I was playing on the Emperor level as the Americans. The game eventually came down to my civilization vs. the Zulus. I had more landmass, but we had an equal number of cities. The Zulus would build single nukes and send them at me, often via a very illogical path, and would target my units more than my cities. Very devastating nevertheless, as I was never able to launch a decent attack. If I clustered my units, he'd nuke them. If I spread them out, he'd bomb them. It ended in a stalemate when I just turned off the computer.

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                            • #29
                              Originally posted by skorpion59
                              Nukes destroy the ozone. When the ozone gets destroyed, more heat, light, radiation passes through thus warming the entire continent, melting the polar caps, etc.
                              One freaky thing that happened after global warming once (I don't recall if it was CIV2 or CTP) was that after the shore lines changed and cities were destroyed, the railroads were still in place. There were tracks going over a sea and they could be used by units just like normal. Weird!

                              Talk about a bug.
                              No, I can't beat the game on deity level with 16 civs and raging barbarians and, and...

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                              • #30
                                I've never used nukes or seen them used in CTP, but back in Civ II in one of my mods the computers quite liked to use nukes. In one game they twice broke a peace treaty with a nuke, the first time ws before anyone else had nuked. I didn't do anything in particular in the mod specifically to make nukes more popular with the computers, but that seemed to be what happened.

                                As regards changing the CTP AI - it would be fairly easy to increase the value which the AI associates with nukes or the number which they try to build but they are fairly expensive. Perhaps you could add additional cheap, short-range nukes. I have added an ICBM unit that could fly in space before which made things a little more interesting (though that was against other humans, not the AI - I never set up the AI to use the new unit).

                                Removing the nanite defuser helps too... .

                                John

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