AI!! AI!! AI!!
Why is it that when you play harder levels, instead of the AI being smarter, you just play on a more uneven playing field? Activision have taken the easy way out, just as MicroProse did with CivII.
CTP should have a variable AI, where the harder the level, the smarter the AI. I thought this would go without saying, and that Activision would correct that particular flaw of CivII, which should also go without saying, but alas, no.
Diplomacy also needs a thorough overhaul, which is why i now only play CTP multiplayer by e-mail (pbem).
Why is it that when you play harder levels, instead of the AI being smarter, you just play on a more uneven playing field? Activision have taken the easy way out, just as MicroProse did with CivII.
CTP should have a variable AI, where the harder the level, the smarter the AI. I thought this would go without saying, and that Activision would correct that particular flaw of CivII, which should also go without saying, but alas, no.
Diplomacy also needs a thorough overhaul, which is why i now only play CTP multiplayer by e-mail (pbem).
). It's inately obvious to anyone why more units is a good thing and why less is dumb - its because by having more units you can show progressions rather than having a few units which show huge changes. Only when you have progression can you show how one unit replaced another. The fact you can 'jump' units isn't a fault of the game (no nation built every type of unit) but it should be more balanced in terms of types of units and their costs and unit attributes.
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