I had experimented with giving Archers a ranged value of 2, but decided to leave it at 1. I may go back, and see about giving them a value of 1.5. They cost less than mounted archers. I think I will make Stone Working a preq. for Domestication as well.
The Archer is the Ancient age artillery unit.
Longbowmen weren't developed until the Medieval Age, along with the Crossbowman. Siege Engines hold the Arty role in the Medieval era, with Horse Archers bridging the gap from Ancient to Medieval.
Looking at the Units chart, the Ancient age units seem underpriced in relation to the Medieval units. I may go in and raise their prices while I am at this.
I have a couple of things in the works regarding other aspects of the Med mod, so maybe I will put all this together for a second Update in the future.
(You can't give each new version a different name for the packlist and scenario files. If you do, you can't use any saved games from the previous version.)
The Archer is the Ancient age artillery unit.
Longbowmen weren't developed until the Medieval Age, along with the Crossbowman. Siege Engines hold the Arty role in the Medieval era, with Horse Archers bridging the gap from Ancient to Medieval.
Looking at the Units chart, the Ancient age units seem underpriced in relation to the Medieval units. I may go in and raise their prices while I am at this.
I have a couple of things in the works regarding other aspects of the Med mod, so maybe I will put all this together for a second Update in the future.
(You can't give each new version a different name for the packlist and scenario files. If you do, you can't use any saved games from the previous version.)
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