Here is the list of topics and features to be included in the Modern mod. Below that is the Unit chart, and a list of the new advances.
2)Eliminate alternate names- many things have one name shown in the game, and another used in the files. This has caused me much confusion in the course of my mod-making. I am changing most all of the alternate names so that the game game and file name match. Most of the time, I kept the game name, and changed all the files. Sometimes, I went back to the file name, which simply meant changing the entry in the gl_str. Therefore, when you see "Hoplite" where "Phalanx" used to be, don't worry, it's the same thing.
3)Change AIP build queue names- I am re-working the build queues to better handle the larger numbers of units available in the game now.
4)city start size- slic trigger- I want sea and space cities to start at size three, to see if this helps them grow and develop in a smoother way.
5)garrison units- slic trigger- Each city will start with one defensive unit of the current age. This unit cannot move. This should finally solve the empty city syndrome.
5b)auto upgrade for garrison units- slic trigger- Garrisons will be automaically upgraded when better units become available.
6)changes to unit abilities, icons, can build, size- various things I am doing.
7)Change Fyrdman- I misspelled it in the Med mod 2. (I had never heard of the things before.)
8)reduce movement of modern units?- a proposal. Units from the modern age on usually move exclusively over roads and other improved surfaces. If you put them in the field, they would have a tough time matching the speed of non-Mech. units, esp. when re-fueling and re-supplying is considered. This would also help stop units from going half-way around the globe on maglevs.
I am looking for opinions on this, and all other proposals mentioned throughout the files, so I encourage you to post opinions here.
9)review role of Ren. cavalry- a proposal. I have them set up currently as Ren. assault units, ala tanks. Historically, mounted units lost much of their usefulness in this era, so I am looking for opinions about changing their settings.
10)guerilla units- slic trigger- ala civ2.
11)Fascist special unit?- a proposal. I have re-named the current Fascist unit the Eco-zealot, available only to Ectopian govs. Should the new mech. inf unit take the current Fascist's role, or should everyone have access to them. See units list for abilities.
12)B-17 sprite needed- I am replacing the current Bomber sprite with one of a B-17. Unfortunately, the B-52 falls into a crack between the B-17 and the B-2 stealth. Sorry.
*change special attack settings back?- a propasal. Should the special units have their attack settings set back to the defaults? Please open up the default.aip, and review them. The changes and original values are clearly noted.
*check timeline
Units- 13 added
Wonders- 16 added
Advances- 23 added
Improvements- 2 added
Goods- 7 added
Unit/Age-----------Cost--H--A--R--D-HP-FP-Mov-Tran--Available-----Obsolete
MODERN AGE
Riflemen------------675-18--7--0--7-15--3--2--0--Explosives
Leathernecks--------825-26--9--0--7-15--3--2-amphb-Amphibious Warfare
Airborne------------825-26--7--0--7-15--3--2-rng12-Autobahn
Mech. Inf-----------825-26--9--0--7-15--3--5--0---Internal Combustion
Armor--------------1125-38-12--8--8-20--3--5--0---Mobile Warfare
Artillery-----------750 21--4-14--4-10--3--1--0---Steel
Self-Prop Gun-------975 30--4-14--4-10--3--5--0---Refrigeration
Heavy AA Gun--------750-21--2-10--2-20--3--1-AAArt-Rocketry
Fighter-------------750-19--4--6--4-20--3--7--0---Flight
Dive Bomber---------675-22--1--9--2-20--3--6--0---Mass Production
Bomber-------------1125-38--3-14--3-20--3-10--0---Aerodynamics
Troop Ship----------675-22--0--6--4-15--3--6--6---Railroad
Armored Cruis.------825-24--8-10--8-15--3--6--1---Telegraph
Dreadnought--------1200-36-14-14-12-20--3--6--0---Oil Refining
Carrier------------1135-34--3--9--6-15--3--6-4air-Aerodynamics
Destroyer-----------900-27-10-10--8-15--3--7---1--Electrification
U-Boat--------------900-27-15-15--5-10--3--5---1--Telephone
Battleship---------2100-60-20-20-18-20--4--6---0--Radio
Liberty Ship-------1050-34--0--8--6-15--3--6---9--Mass Media
Unit/Age-----------Cost--H--A--R--D HP FP Mov Tran Available Obsolete
GENETIC AGE
Machine Gunner-----1050 26 11--0 11 20--3--2-----0 Global Defense
Marine-------------1275 42 14--0 11 20--3--2----0 Genetic Tailoring
Paratrooper--------1275 42 11--0 11 20--3--2----0 Cryonics
Eco-Zealot---------1500 50 16--0 11 20--3--5----0 Ectopia
(old Fascist) (Ectopian unit)
War Walker---------1350 40--7 22--7 20--4 5 0 Micro-Robotics
Mobile SAM----------675 20--3 16--3 25--3 5 0 Conservation
Tank---------------1575 52 20 16 13 20--4 6 0 Adv. Mobile Warfare
Interceptor--------1350 34--8 12--8 20--3 10 0 Space Flight
Helicopter---------1125 38--5 16--3 20--3 7/35 0 Combined Arms
Stl Bomber---------2050 68--4 22--4 20--4 15--2mi Adv. Composites
Cruise Missile------375 12--0 22--0--5--4-4/30 0 Micro-Computers
Submarine----------1500 43 20 20--8 10--4--6 2 Micro-Computers
Adv. Carrier-------2050 59--6 16 12 20--3--6--6jet Space Flight
Missile Cru.-------1875 54 16 22 14 20--4--6---3mi Robotics
Plasma Des.--------3375 96 30 22 25 25--5--8-- 0 Unified Physics
Unit/Age-----------Cost--H---A--R--D HP FP Mov Tran Available Obsolete
DIAMOND AGE
Plasmatica---------1875--48 18--0 18 20 4 3 0 Smart Materials
Space Marine-------2250--75 24--0 18 20 4 3 0 Mind Control
Swarm--------------2400--80 18--0 18 20 4 3 0 Asteroid Mining
Leviathan----------3750 107 18 34 18 25 5 3 2mi Technocracy
Hovertank----------3750 125 28 22 20 25 5 8 0 Digital Encryption
Space Fighter------2675--82 10 16 10 25 4---8 0 Smart Materials
Space Bomber-------3950 132--6 34--6 25 5-- 2 0 Zero-G Industries
Stealth Sub.-------3000--86 30 30 12 15 5-- 6 4mi Molecular Computers
Space Frigate------3000--86 24 22 18 20 5-- 5 0 Neural Interface
Star Cruiser-------5250 150 40 34 30 30 5-- 5 0 Nano-Assembly
Notes:
1)The values of units generally increase about 40 to 50 percent from one age to the next. Does this seem about right?
2)Sprite for Harlan's German 88 replaces current Artillery (the original is lame).
2b)Heavy AA guns also have the abilities of conventional Artillery.
2C)Dreadnoughts cannot bombard air.
3)War Walker loses attack & defense strength, to focus on Artillery duties. Walkers can defend air, but do not have active air defense.
4)Leviathan loses size, attack & defense strength, and focuses on SAM & Artillery duties.
5)Space Plane movement reduced to 8, since it was made for space travel, not air travel.
6)Question: Why does the Space Bomber only have a movement of 2, and no missle carrying ability?
7)A proposal- I suggest changing the Phantom to the Space Frigate. It loses its stealth ability, and becomes a space version of the destroyer, or missile frigate.
Advances changes:
Tank Warfare renamed Mobile Warfare.
Jet Propulsion re-inserted into original spot. Combined Arms moved to the Tank Warfare advance line.
Boundary advances:
Modern-to-Genetic: Rocketry, Global Defense, Robotics
Genetic-to-Diamond: Smart Materials, Microcomputers, Neural Interface
*10)Ancient Gutenberg Bible- Temple of Solomon. Costs 2,000.
Available with Religion.
Obsolete with Printing Press.
*Ramayana available with Writing.
*11)Ancient London Exchange- Colossus. Costs 2,000. Decreases maintenance by 3.
Available with Trade.
Obsolete with Economics.
*16)Ancient Internet- Great Library. Costs 3,000.
Available with Trade.
Obsolete with Telegraph.
*14)Ancient Genome Project- Cohort. Costs 2,200. Gives 2 hp.
Available with Iron Working.
Obsolete with Railroad.
*9)Renaissance Contraception- The Royal Shakespeare Co. Costs 4,500.
Available with Age of Reason.
Obsolete with Pharmaceuticals.
*7)Medieval The Agency- The Great Game. Costs 3,000.
Available with Nationalism.
Obsolete with Global Defense.
*1)Renaissance Sphinx- Kremlin. Unit costs reduced by 40%. Costs 3,000.
Available with Steam Engine.
Obsolete with Microcomputers.
*4)Renaissance Stonehenge- Homestead Act. Costs 5,500.
Available with Sanitation.
Obsolete with Genetic Tailoring.
*5)Philosopher's Stone obsolete with Steam Engine, when a Modern version, Extraterritoriality, becomes available. Costs 3,500.
Obsolete with Superconductor.
*Chichen Itza obsolete with Public Education, when the modern version,
*3)the Napoleonic Code, becomes available. Costs 5,000.
Obsolete with AI Surveillance.
*6)Modern Confucius Academy- Trans-Atlantic Cable. Costs 5,500.
Available with Telegraph.
Obsolete with Globenet.
*8)Modern Nanopedia- Patent Office. Costs 7,200.
Available with Mass Production.
Obsolete with Nanoassembly.
*16)TVA (Tennessee Valley Authority)- 10% production improvement. Cost 3 or 4,000.
*Rename Genome Project the Master Race, available with Fascism. No longer helps production, and hurts relationships with other civs. Lower cost.
Obsolete with Molecular Computers.
*13)Modern ESP Centre- United Nations. Costs 7,200.
Available with International Diplomacy.
Obsolete with Subneural Ad.
*2)Genetic Sphinx- Pentagon. Unit costs reduced by 25%. Costs 4,500.
Available with Microcomputers.
*12)Genetic London Exchange- E-commerce. Costs 9,000. Decrease maintenance by 10.
Available with Globenet.
*15)Diamond Genome Project- The Borg. Costs 16,000. Gives 4 hp.
Available with Molecular Computers.
Below is the mod_str, which lists all the new things, with their file and game names (shown in parentheses). I hadn't realized it, but apparently this is the only place where I have the new advances listed.
Within each group, the things that have new game names are listed first, then those with new file names, then the new things added for the mod.
ADVANCE_ELECTRIFICATION "Electrification"
ADVANCE_QUANTUM_MECHANICS "Quantum Mechanics"
ADVANCE_JET_PROPULSION "Jet Propulsion"
ADVANCE_DIGITAL_ENCRYPTION "Digital Encryption"
ADVANCE_SMART_MATERIALS "Smart Materials"
ADVANCE_REPUBLIC "Republic"
ADVANCE_MASS_MEDIA "Mass Media"
ADVANCE_CONSERVATION "Conservation"
ADVANCE_CORPORATE_REPUBLIC "Corporate Republic"
ADVANCE_ZERO-G_MANUFACTURING "Zero-G Manufacturing"
ADVANCE_ULTRA-PRESSURE_MACHINERY "Ultra-Pressure Machinery"
ADVANCE_UNIFIED_PHYSICS "Unified Physics"
ADVANCE_NANO-ASSEMBLY "Nano-Assembly"
ADVANCE_NEURAL_INTERFACE "Neural Interface"
ADVANCE_THEORY_OF_GRAVITY "Theory of Gravity"
ADVANCE_FLIGHT "Flight"
ADVANCE_PUBLIC_EDUCATION "Public Education"
ADVANCE_BIOLOGY "Biology"
ADVANCE_TELEGRAPH "Telegraph"
ADVANCE_SANITATION "Sanitation"
ADVANCE_STEAM_ENGINE "Steam Engine"
ADVANCE_CITY_PLANNING "City Planning"
ADVANCE_INTERNAL_COMBUSTION "Internal Combustion"
ADVANCE_PSYCHOLOGY "Psychology"
ADVANCE_RADIO "Radio"
ADVANCE_TELEPHONE "Telephone"
ADVANCE_PUBLIC_WORKS "Public Works"
ADVANCE_AMPHIBIOUS_WARFARE "Amphibious Warfare"
ADVANCE_AUTOBAHN "Autobahn"
ADVANCE_COMBINED_ARMS "Combined Arms"
ADVANCE_REFRIGERATION "Refrigeration"
ADVANCE_INTERNATIONAL_DIPLOMACY "International Diplomacy"
ADVANCE_MICRO-COMPUTERS_HELP "Micro-computers"
ADVANCE_PLASTICS_HELP "Plastics"
ADVANCE_ADV_MOBILE_WARFARE_HELP "Adv. Mobile Warfare"
ADVANCE_MICRO-ROBOTICS_HELP "Micro-robotics"
ADVANCE_MOLECULAR_COMPUTERS_HELP "Molecular Computers"
WONDER_LONDON_STOCK_EXCHANGE "London Stock Exchange"
WONDER_EMANCIPATION_PROCLAMATION "Emancipation Proclamation"
WONDER_THE_PILL(old contraception)"The Pill"
WONDER_EGALITARIAN_PROCLAMATION "Egalitarian Proclamation"
WONDER_WORMHOLE_DETECTOR "Wormhole Detector"
WONDER_LABRYINTH "Labryinth"
WONDER_CHICHEN_ITZA "Chichen Itza"
WONDER_CONFUCIUS_ACADEMY "Confucius Academy"
WONDER_THE_AGENCY "The Agency"
WONDER_GLOBAL_E-BANK "Global E-Bank"
WONDER_NANOPEDIA "Nanopedia"
WONDER_NATIONAL_SHIELD "National Shield"
WONDER_MASTER_RACE "Master Race"
WONDER_TEMPLE_OF_SOLOMAN "Temple of Soloman"
WONDER_COLOSSUS "Colossus"
WONDER_GREAT_LIBRARY "Great Library"
WONDER_COHORT "The Cohort"
WONDER_ROYAL_SHAKESPEARE_CO "Royal Shakespeare Co."
WONDER_GREAT_GAME "The Great Game"
WONDER_KREMLIN "Kremlin"
WONDER_THANKSGIVING "Thanksgiving"
WONDER_EXTRATERRITORIALITY "Extraterratoriality"
WONDER_NAPOLEONIC_CODE "Napoleonic Code"
WONDER_TRANS-ATLANTIC_CABLE "Trans-Atlantic Cable"
WONDER_PATENT_OFFICE "Patent Office"
WONDER_UNITED_NATIONS "United Nations"
WONDER_PENTAGON "Pentagon"
WONDER_E-COMMERCE "E-Commerce"
WONDER_BORG "The Borg"
UNIT_ARMORED_CRUISER "Armored Cruiser"
UNIT_DREADNOUGHT "Dreadnought"
UNIT_AIRCRAFT_CARRIER "Adv. Carrier"
UNIT_FASCIST "Eco-Zealot"
UNIT_RIFLEMEN "Riflemen"
UNIT_AIRBORNE "Airborne"
UNIT_LEATHERNECKS "Leathernecks"
UNIT_MECH_INF "Mech. Inf."
UNIT_ARMOR "Armor"
UNIT_SELF-PROP_GUN "Self-Prop. Gun"
UNIT_HEAVY_AA_GUN "Heavy AA Gun"
UNIT_DIVE_BOMBER "Dive Bomber"
UNIT_CARRIER "Carrier"
UNIT_U-BOAT "U-Boat"
UNIT_LIBERTY_SHIP "Liberty Ship"
UNIT_DESTROYER "Destroyer"
UNIT_BATTLESHIP "Battleship"
IMPROVE_BAZAAR (old marketplace)"Bazaar"
IMPROVE_LIBRARY (old pub. house)"Library"
IMPROVE_DRUG_STORE(old pharmacy)"Drug Store"
IMPROVE_OIL_REFINERY(old refinery)"Oil Refinery"
IMPROVE_MIND_CONTROL_EMITTER "Mind Control Emitter"
IMPROVE_THEATRE "Theatre"
IMPROVE_CINEPLEX "Cineplex"
IMPROVE_RESEARCH_CENTER "Research Center"
IMPROVE_CRYOCHAMBER "Cryochamber"
IMPROVE_COLISEUM "Coliseum"
IMPROVE_SECURITY_MONITOR "Security Monitor"
IMPROVE_AQUA-FILTER "Aqua-Filter"
IMPROVE_INCUBATION_CENTER "Incubation Center"
IMPROVE_BIO-MEMORY_CHIP "Bio-Memory Chip"
IMPROVE_BIO-WARFARE_FILTERS "Bio-Warfare Filters"
IMPROVE_SUPERMARKET "Supermarket"
IMPROVE_MASS_TRANSIT "Mass Transit"
IMPROVE_SOLAR_PLANT "Solar Plant"
The Supermarket increases food like the Aqueduct.
Mass Transit is the old Eco-transit, which will help pollution by 100%, and overcrowding by 2.
The Solar Plant increases production by 25%.
The Drug Store no longer increases happiness- see Mass Transit.
The Factory, Refinery and Robotic Plant have had their costs, benefits and pollution all halved.
Here are the new goods that will be added.
CONCEPT_SILK "Silk"
CONCEPT_GOLD "Gold"
CONCEPT_LOBSTER "Lobster"
CONCEPT_SALMON "Salmon"
CONCEPT_FISH "Fish"
CONCEPT_BUFFALO "Buffalo"
CONCEPT_SPICE "Spice"
[This message has been edited by WesW (edited February 07, 2000).]
2)Eliminate alternate names- many things have one name shown in the game, and another used in the files. This has caused me much confusion in the course of my mod-making. I am changing most all of the alternate names so that the game game and file name match. Most of the time, I kept the game name, and changed all the files. Sometimes, I went back to the file name, which simply meant changing the entry in the gl_str. Therefore, when you see "Hoplite" where "Phalanx" used to be, don't worry, it's the same thing.
3)Change AIP build queue names- I am re-working the build queues to better handle the larger numbers of units available in the game now.
4)city start size- slic trigger- I want sea and space cities to start at size three, to see if this helps them grow and develop in a smoother way.
5)garrison units- slic trigger- Each city will start with one defensive unit of the current age. This unit cannot move. This should finally solve the empty city syndrome.
5b)auto upgrade for garrison units- slic trigger- Garrisons will be automaically upgraded when better units become available.
6)changes to unit abilities, icons, can build, size- various things I am doing.
7)Change Fyrdman- I misspelled it in the Med mod 2. (I had never heard of the things before.)
8)reduce movement of modern units?- a proposal. Units from the modern age on usually move exclusively over roads and other improved surfaces. If you put them in the field, they would have a tough time matching the speed of non-Mech. units, esp. when re-fueling and re-supplying is considered. This would also help stop units from going half-way around the globe on maglevs.
I am looking for opinions on this, and all other proposals mentioned throughout the files, so I encourage you to post opinions here.
9)review role of Ren. cavalry- a proposal. I have them set up currently as Ren. assault units, ala tanks. Historically, mounted units lost much of their usefulness in this era, so I am looking for opinions about changing their settings.
10)guerilla units- slic trigger- ala civ2.
11)Fascist special unit?- a proposal. I have re-named the current Fascist unit the Eco-zealot, available only to Ectopian govs. Should the new mech. inf unit take the current Fascist's role, or should everyone have access to them. See units list for abilities.
12)B-17 sprite needed- I am replacing the current Bomber sprite with one of a B-17. Unfortunately, the B-52 falls into a crack between the B-17 and the B-2 stealth. Sorry.
*change special attack settings back?- a propasal. Should the special units have their attack settings set back to the defaults? Please open up the default.aip, and review them. The changes and original values are clearly noted.
*check timeline
Units- 13 added
Wonders- 16 added
Advances- 23 added
Improvements- 2 added
Goods- 7 added
Unit/Age-----------Cost--H--A--R--D-HP-FP-Mov-Tran--Available-----Obsolete
MODERN AGE
Riflemen------------675-18--7--0--7-15--3--2--0--Explosives
Leathernecks--------825-26--9--0--7-15--3--2-amphb-Amphibious Warfare
Airborne------------825-26--7--0--7-15--3--2-rng12-Autobahn
Mech. Inf-----------825-26--9--0--7-15--3--5--0---Internal Combustion
Armor--------------1125-38-12--8--8-20--3--5--0---Mobile Warfare
Artillery-----------750 21--4-14--4-10--3--1--0---Steel
Self-Prop Gun-------975 30--4-14--4-10--3--5--0---Refrigeration
Heavy AA Gun--------750-21--2-10--2-20--3--1-AAArt-Rocketry
Fighter-------------750-19--4--6--4-20--3--7--0---Flight
Dive Bomber---------675-22--1--9--2-20--3--6--0---Mass Production
Bomber-------------1125-38--3-14--3-20--3-10--0---Aerodynamics
Troop Ship----------675-22--0--6--4-15--3--6--6---Railroad
Armored Cruis.------825-24--8-10--8-15--3--6--1---Telegraph
Dreadnought--------1200-36-14-14-12-20--3--6--0---Oil Refining
Carrier------------1135-34--3--9--6-15--3--6-4air-Aerodynamics
Destroyer-----------900-27-10-10--8-15--3--7---1--Electrification
U-Boat--------------900-27-15-15--5-10--3--5---1--Telephone
Battleship---------2100-60-20-20-18-20--4--6---0--Radio
Liberty Ship-------1050-34--0--8--6-15--3--6---9--Mass Media
Unit/Age-----------Cost--H--A--R--D HP FP Mov Tran Available Obsolete
GENETIC AGE
Machine Gunner-----1050 26 11--0 11 20--3--2-----0 Global Defense
Marine-------------1275 42 14--0 11 20--3--2----0 Genetic Tailoring
Paratrooper--------1275 42 11--0 11 20--3--2----0 Cryonics
Eco-Zealot---------1500 50 16--0 11 20--3--5----0 Ectopia
(old Fascist) (Ectopian unit)
War Walker---------1350 40--7 22--7 20--4 5 0 Micro-Robotics
Mobile SAM----------675 20--3 16--3 25--3 5 0 Conservation
Tank---------------1575 52 20 16 13 20--4 6 0 Adv. Mobile Warfare
Interceptor--------1350 34--8 12--8 20--3 10 0 Space Flight
Helicopter---------1125 38--5 16--3 20--3 7/35 0 Combined Arms
Stl Bomber---------2050 68--4 22--4 20--4 15--2mi Adv. Composites
Cruise Missile------375 12--0 22--0--5--4-4/30 0 Micro-Computers
Submarine----------1500 43 20 20--8 10--4--6 2 Micro-Computers
Adv. Carrier-------2050 59--6 16 12 20--3--6--6jet Space Flight
Missile Cru.-------1875 54 16 22 14 20--4--6---3mi Robotics
Plasma Des.--------3375 96 30 22 25 25--5--8-- 0 Unified Physics
Unit/Age-----------Cost--H---A--R--D HP FP Mov Tran Available Obsolete
DIAMOND AGE
Plasmatica---------1875--48 18--0 18 20 4 3 0 Smart Materials
Space Marine-------2250--75 24--0 18 20 4 3 0 Mind Control
Swarm--------------2400--80 18--0 18 20 4 3 0 Asteroid Mining
Leviathan----------3750 107 18 34 18 25 5 3 2mi Technocracy
Hovertank----------3750 125 28 22 20 25 5 8 0 Digital Encryption
Space Fighter------2675--82 10 16 10 25 4---8 0 Smart Materials
Space Bomber-------3950 132--6 34--6 25 5-- 2 0 Zero-G Industries
Stealth Sub.-------3000--86 30 30 12 15 5-- 6 4mi Molecular Computers
Space Frigate------3000--86 24 22 18 20 5-- 5 0 Neural Interface
Star Cruiser-------5250 150 40 34 30 30 5-- 5 0 Nano-Assembly
Notes:
1)The values of units generally increase about 40 to 50 percent from one age to the next. Does this seem about right?
2)Sprite for Harlan's German 88 replaces current Artillery (the original is lame).
2b)Heavy AA guns also have the abilities of conventional Artillery.
2C)Dreadnoughts cannot bombard air.
3)War Walker loses attack & defense strength, to focus on Artillery duties. Walkers can defend air, but do not have active air defense.
4)Leviathan loses size, attack & defense strength, and focuses on SAM & Artillery duties.
5)Space Plane movement reduced to 8, since it was made for space travel, not air travel.
6)Question: Why does the Space Bomber only have a movement of 2, and no missle carrying ability?
7)A proposal- I suggest changing the Phantom to the Space Frigate. It loses its stealth ability, and becomes a space version of the destroyer, or missile frigate.
Advances changes:
Tank Warfare renamed Mobile Warfare.
Jet Propulsion re-inserted into original spot. Combined Arms moved to the Tank Warfare advance line.
Boundary advances:
Modern-to-Genetic: Rocketry, Global Defense, Robotics
Genetic-to-Diamond: Smart Materials, Microcomputers, Neural Interface
*10)Ancient Gutenberg Bible- Temple of Solomon. Costs 2,000.
Available with Religion.
Obsolete with Printing Press.
*Ramayana available with Writing.
*11)Ancient London Exchange- Colossus. Costs 2,000. Decreases maintenance by 3.
Available with Trade.
Obsolete with Economics.
*16)Ancient Internet- Great Library. Costs 3,000.
Available with Trade.
Obsolete with Telegraph.
*14)Ancient Genome Project- Cohort. Costs 2,200. Gives 2 hp.
Available with Iron Working.
Obsolete with Railroad.
*9)Renaissance Contraception- The Royal Shakespeare Co. Costs 4,500.
Available with Age of Reason.
Obsolete with Pharmaceuticals.
*7)Medieval The Agency- The Great Game. Costs 3,000.
Available with Nationalism.
Obsolete with Global Defense.
*1)Renaissance Sphinx- Kremlin. Unit costs reduced by 40%. Costs 3,000.
Available with Steam Engine.
Obsolete with Microcomputers.
*4)Renaissance Stonehenge- Homestead Act. Costs 5,500.
Available with Sanitation.
Obsolete with Genetic Tailoring.
*5)Philosopher's Stone obsolete with Steam Engine, when a Modern version, Extraterritoriality, becomes available. Costs 3,500.
Obsolete with Superconductor.
*Chichen Itza obsolete with Public Education, when the modern version,
*3)the Napoleonic Code, becomes available. Costs 5,000.
Obsolete with AI Surveillance.
*6)Modern Confucius Academy- Trans-Atlantic Cable. Costs 5,500.
Available with Telegraph.
Obsolete with Globenet.
*8)Modern Nanopedia- Patent Office. Costs 7,200.
Available with Mass Production.
Obsolete with Nanoassembly.
*16)TVA (Tennessee Valley Authority)- 10% production improvement. Cost 3 or 4,000.
*Rename Genome Project the Master Race, available with Fascism. No longer helps production, and hurts relationships with other civs. Lower cost.
Obsolete with Molecular Computers.
*13)Modern ESP Centre- United Nations. Costs 7,200.
Available with International Diplomacy.
Obsolete with Subneural Ad.
*2)Genetic Sphinx- Pentagon. Unit costs reduced by 25%. Costs 4,500.
Available with Microcomputers.
*12)Genetic London Exchange- E-commerce. Costs 9,000. Decrease maintenance by 10.
Available with Globenet.
*15)Diamond Genome Project- The Borg. Costs 16,000. Gives 4 hp.
Available with Molecular Computers.
Below is the mod_str, which lists all the new things, with their file and game names (shown in parentheses). I hadn't realized it, but apparently this is the only place where I have the new advances listed.
Within each group, the things that have new game names are listed first, then those with new file names, then the new things added for the mod.
ADVANCE_ELECTRIFICATION "Electrification"
ADVANCE_QUANTUM_MECHANICS "Quantum Mechanics"
ADVANCE_JET_PROPULSION "Jet Propulsion"
ADVANCE_DIGITAL_ENCRYPTION "Digital Encryption"
ADVANCE_SMART_MATERIALS "Smart Materials"
ADVANCE_REPUBLIC "Republic"
ADVANCE_MASS_MEDIA "Mass Media"
ADVANCE_CONSERVATION "Conservation"
ADVANCE_CORPORATE_REPUBLIC "Corporate Republic"
ADVANCE_ZERO-G_MANUFACTURING "Zero-G Manufacturing"
ADVANCE_ULTRA-PRESSURE_MACHINERY "Ultra-Pressure Machinery"
ADVANCE_UNIFIED_PHYSICS "Unified Physics"
ADVANCE_NANO-ASSEMBLY "Nano-Assembly"
ADVANCE_NEURAL_INTERFACE "Neural Interface"
ADVANCE_THEORY_OF_GRAVITY "Theory of Gravity"
ADVANCE_FLIGHT "Flight"
ADVANCE_PUBLIC_EDUCATION "Public Education"
ADVANCE_BIOLOGY "Biology"
ADVANCE_TELEGRAPH "Telegraph"
ADVANCE_SANITATION "Sanitation"
ADVANCE_STEAM_ENGINE "Steam Engine"
ADVANCE_CITY_PLANNING "City Planning"
ADVANCE_INTERNAL_COMBUSTION "Internal Combustion"
ADVANCE_PSYCHOLOGY "Psychology"
ADVANCE_RADIO "Radio"
ADVANCE_TELEPHONE "Telephone"
ADVANCE_PUBLIC_WORKS "Public Works"
ADVANCE_AMPHIBIOUS_WARFARE "Amphibious Warfare"
ADVANCE_AUTOBAHN "Autobahn"
ADVANCE_COMBINED_ARMS "Combined Arms"
ADVANCE_REFRIGERATION "Refrigeration"
ADVANCE_INTERNATIONAL_DIPLOMACY "International Diplomacy"
ADVANCE_MICRO-COMPUTERS_HELP "Micro-computers"
ADVANCE_PLASTICS_HELP "Plastics"
ADVANCE_ADV_MOBILE_WARFARE_HELP "Adv. Mobile Warfare"
ADVANCE_MICRO-ROBOTICS_HELP "Micro-robotics"
ADVANCE_MOLECULAR_COMPUTERS_HELP "Molecular Computers"
WONDER_LONDON_STOCK_EXCHANGE "London Stock Exchange"
WONDER_EMANCIPATION_PROCLAMATION "Emancipation Proclamation"
WONDER_THE_PILL(old contraception)"The Pill"
WONDER_EGALITARIAN_PROCLAMATION "Egalitarian Proclamation"
WONDER_WORMHOLE_DETECTOR "Wormhole Detector"
WONDER_LABRYINTH "Labryinth"
WONDER_CHICHEN_ITZA "Chichen Itza"
WONDER_CONFUCIUS_ACADEMY "Confucius Academy"
WONDER_THE_AGENCY "The Agency"
WONDER_GLOBAL_E-BANK "Global E-Bank"
WONDER_NANOPEDIA "Nanopedia"
WONDER_NATIONAL_SHIELD "National Shield"
WONDER_MASTER_RACE "Master Race"
WONDER_TEMPLE_OF_SOLOMAN "Temple of Soloman"
WONDER_COLOSSUS "Colossus"
WONDER_GREAT_LIBRARY "Great Library"
WONDER_COHORT "The Cohort"
WONDER_ROYAL_SHAKESPEARE_CO "Royal Shakespeare Co."
WONDER_GREAT_GAME "The Great Game"
WONDER_KREMLIN "Kremlin"
WONDER_THANKSGIVING "Thanksgiving"
WONDER_EXTRATERRITORIALITY "Extraterratoriality"
WONDER_NAPOLEONIC_CODE "Napoleonic Code"
WONDER_TRANS-ATLANTIC_CABLE "Trans-Atlantic Cable"
WONDER_PATENT_OFFICE "Patent Office"
WONDER_UNITED_NATIONS "United Nations"
WONDER_PENTAGON "Pentagon"
WONDER_E-COMMERCE "E-Commerce"
WONDER_BORG "The Borg"
UNIT_ARMORED_CRUISER "Armored Cruiser"
UNIT_DREADNOUGHT "Dreadnought"
UNIT_AIRCRAFT_CARRIER "Adv. Carrier"
UNIT_FASCIST "Eco-Zealot"
UNIT_RIFLEMEN "Riflemen"
UNIT_AIRBORNE "Airborne"
UNIT_LEATHERNECKS "Leathernecks"
UNIT_MECH_INF "Mech. Inf."
UNIT_ARMOR "Armor"
UNIT_SELF-PROP_GUN "Self-Prop. Gun"
UNIT_HEAVY_AA_GUN "Heavy AA Gun"
UNIT_DIVE_BOMBER "Dive Bomber"
UNIT_CARRIER "Carrier"
UNIT_U-BOAT "U-Boat"
UNIT_LIBERTY_SHIP "Liberty Ship"
UNIT_DESTROYER "Destroyer"
UNIT_BATTLESHIP "Battleship"
IMPROVE_BAZAAR (old marketplace)"Bazaar"
IMPROVE_LIBRARY (old pub. house)"Library"
IMPROVE_DRUG_STORE(old pharmacy)"Drug Store"
IMPROVE_OIL_REFINERY(old refinery)"Oil Refinery"
IMPROVE_MIND_CONTROL_EMITTER "Mind Control Emitter"
IMPROVE_THEATRE "Theatre"
IMPROVE_CINEPLEX "Cineplex"
IMPROVE_RESEARCH_CENTER "Research Center"
IMPROVE_CRYOCHAMBER "Cryochamber"
IMPROVE_COLISEUM "Coliseum"
IMPROVE_SECURITY_MONITOR "Security Monitor"
IMPROVE_AQUA-FILTER "Aqua-Filter"
IMPROVE_INCUBATION_CENTER "Incubation Center"
IMPROVE_BIO-MEMORY_CHIP "Bio-Memory Chip"
IMPROVE_BIO-WARFARE_FILTERS "Bio-Warfare Filters"
IMPROVE_SUPERMARKET "Supermarket"
IMPROVE_MASS_TRANSIT "Mass Transit"
IMPROVE_SOLAR_PLANT "Solar Plant"
The Supermarket increases food like the Aqueduct.
Mass Transit is the old Eco-transit, which will help pollution by 100%, and overcrowding by 2.
The Solar Plant increases production by 25%.
The Drug Store no longer increases happiness- see Mass Transit.
The Factory, Refinery and Robotic Plant have had their costs, benefits and pollution all halved.
Here are the new goods that will be added.
CONCEPT_SILK "Silk"
CONCEPT_GOLD "Gold"
CONCEPT_LOBSTER "Lobster"
CONCEPT_SALMON "Salmon"
CONCEPT_FISH "Fish"
CONCEPT_BUFFALO "Buffalo"
CONCEPT_SPICE "Spice"
[This message has been edited by WesW (edited February 07, 2000).]
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