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Poll: Apolyton Pack Add-On

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  • #16
    As Wes W. and others have stated, I vote for a base pack that is essentially the pack as it is now with some updates to the existing (v1.0) pack files plus the addition of AAIPs and a terrain mod. I'm including an overhaul from "trade goods" to "resources" as part of the terrain mod. In reading CD's analyses of game imbalances, though, I would not want to stray from the game-balance formula that CD established for gold, productivity, and food. Too much gold can increase science output and you end up with space cities in the 19th Century! This base pack would be the foundation for the add-on pack (or add-on files). That is, everything in the add-on pack/files would need to work within the base pack's structure. That might be the place to put the newer mods, more units, different governments, etc. The idea is that the add-on does just that - adds stuff to the base pack. If there is a section in the download area that lists only those files that work with the pack, then I could pick and chose individual add-ons that I may want to try out. There wouldn't necessarily need to be an add-on pack, just a group of files in the download section. This seems like something that will work even for me!

    Also, I think that Apolyton needs to have a big, eye-catching advertisement (or something) that SCREAMS to us newbies that the pack is THE way to play CTP at its best. I think about those games I played without the pack because I really didn't know what (of all the available downloads) I should try, so I just opted for some maps at first. But then again, I may be slower than the average Apolyton user. Well, maybe there would be a way to at least flag the pack as something special.

    I am still learning a lot about scenarios, but there are apparently some good mods that are just too complicated, won't work within the pack structure, or conflict with other mods. Unfortunately, these types of conflicts or problems will (apparently) exist because of the way Activision has coded the portions game's program. If I understand correctly, these codes are "hard," meaning we have to live with the way it is. If that's the case, these mods will probably require a little extra effort to run. I don't see the logic of including these types of mods in the pack at all. Rather, they can be downloaded as individual mods and installed by the user. It may mean that us users need to spend the extra 10-20 minutes reading and understanding the mod's readme file(s), but that's not much when you are then going to spend 30-60 hours playing the game.

    Well, that's my 2 cents plus a little extra.

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    • #17
      I would like to echo ETB's suggestion that there should be something in the downloads page that declares "Get the Pack!"

      I know that, as the site admin., you want to present maintain an aire of impartiality, Markos. However, imo, the mods in CtP are more important to the game, and their creation and installation are much more difficult than for Civ 2, for instance.
      I think new users need more help with CtP mods than with other games, and I also don't think anyone would be offended if the Pack was given an official "Seal of Approval" as it were. (I mean, it already has the name Apolyton.)

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      • #18
        how about a "Guide to using CTP mods, scenarios and maps", with AP being the first(among others) suggestion?

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        • #19
          That sounds good, Mark.
          Something that newbies would see on the front page of the CtP section, so they wouldn't have to start the weekly "What mods should I get?" thread.
          Encourage people to get the Pack immediately, and play a few games with it. Then, once they are familiar with the game, they can try out some of the other mods here. The linking of the downloads to their respective threads should help people with this decision.

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          • #20
            ok, who's going to write it?

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