I am tinkering, trying to save time by feedback from others whom have walked in the pathway I am fixing to follow!
What I am trying to do is make it so I can have a phalanx,alegion,a pikeman and a musketeer all available at once, also Knights and Calvary both available at the same time.
I have seen where it is possible to place a "CANT_BUILD" in units text to stop the possible construction of future units.
Ok, I see where obsolete can be made "NULL" so as to keep it going.
My question would be what other files need to be altered?
1) Advance?
2) Units.txt to make it so a Tank wont be available to replace a Knight/Calvary?
Machine Gunners I believe and or Marines replace pikemen/Musketeers as well as Artillary replaces cannons. Does this need to be replaced/altered?
I seem to remember crashing to desktop when I reached the advance for pikemen, Ag.Rev., because I had legions and Phalanx allowe tro build alongside of Pikemen and Musketeers.
Any input Would be greatly appreciated!
Troll
What I am trying to do is make it so I can have a phalanx,alegion,a pikeman and a musketeer all available at once, also Knights and Calvary both available at the same time.
I have seen where it is possible to place a "CANT_BUILD" in units text to stop the possible construction of future units.
Ok, I see where obsolete can be made "NULL" so as to keep it going.
My question would be what other files need to be altered?
1) Advance?
2) Units.txt to make it so a Tank wont be available to replace a Knight/Calvary?
Machine Gunners I believe and or Marines replace pikemen/Musketeers as well as Artillary replaces cannons. Does this need to be replaced/altered?
I seem to remember crashing to desktop when I reached the advance for pikemen, Ag.Rev., because I had legions and Phalanx allowe tro build alongside of Pikemen and Musketeers.
Any input Would be greatly appreciated!
Troll
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