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  • #16
    Go Martin, go Martin! That'll teach those infidels! We shall convert them all to The True Path, no matter how long it takes
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #17
      We shall convert them all to The True Path,
      You mean assimilation.
      Civ2 military advisor: "No complaints, Sir!"

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      • #18
        We can simply subject them all to the AI Entity - or might that not be such a good idea..?

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        • #19
          Yeah, we must only save every turn, and restart if necessary, than we must decrease the sliders if a revolution happens. Maybe a Mind controll emitter would help to controll the AI Entity.

          I think this wonder is some kind of early Borg technology.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

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          • #20
            Originally posted by Martin Gühmann
            You mean assimilation.
            Is there a difference?

            I think this wonder is some kind of early Borg technology.
            Actually, it's Unimatrix 00
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #21
              I just gotta add this, through all the gameplaying I have done, CIV2, CTP,CTP:2 and CIVIII (Although I dont care for all the crash & burn of trying to mod anything), I still find myself liken to an alcholic, I keep returning to Call To Power, I find new ways to re-invent varying game setups and gamestyles!

              I never did care for CTP:2, and the two major reasons were the *&^%$ messed up Multiplayer inabilities and , well, I abhorred the way you had to kove your troops, I HATED having to go and click on the arrow in order to move someone, I would rather just click on the units!

              Well, thats my $0.02 worth, ya'll have a great evening!


              Troll-Mesiter
              Hi, I'm RAH and I'm a Benaholic.-rah

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              • #22
                Originally posted by Troll
                and , well, I abhorred the way you had to kove your troops, I HATED having to go and click on the arrow in order to move someone, I would rather just click on the units!
                You can click and drag to move the units. I was fantastically p!ssed off 'til I discovered this.
                Concrete, Abstract, or Squoingy?
                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                • #23
                  Yeah, the drag-'n-drop technique is actually quite nice. But if you don't like that either, I think you can go into userprofile.txt and set CTP2Mode to No (I'm surprised IW didn't mention this, IIRC he was the one to report this first on the forums), that way you should get your old CtP1 mouse behaviour back...
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • #24
                    To Mr.Wombat & Locutus:

                    Thanks much, because that one reason you are responding was a biggie for me. just simply objectionable to the point I couldnt stand it, I am fixing to re-install the game and try it out!

                    Have a blessed evening!

                    Yours In Civin

                    Brother Bruce A.K.A. "Troll"


                    Hi, I'm RAH and I'm a Benaholic.-rah

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                    • #25
                      Originally posted by Troll
                      I just gotta add this, through all the gameplaying I have done, CIV2, CTP,CTP:2 and CIVIII (Although I dont care for all the crash & burn of trying to mod anything), I still find myself liken to an alcholic, I keep returning to Call To Power, I find new ways to re-invent varying game setups and gamestyles!

                      I never did care for CTP:2, and the two major reasons were the *&^%$ messed up Multiplayer inabilities and , well, I abhorred the way you had to kove your troops, I HATED having to go and click on the arrow in order to move someone, I would rather just click on the units!

                      Well, thats my $0.02 worth, ya'll have a great evening!


                      Troll-Mesiter
                      I will have to agree with you.

                      Along with Civ2, C:CTP is the best civ I ever played. And I have played all of them including SMAC/X with the exeption of the original Civilization.

                      Civ3 is good too but it needs to be improved a lot.

                      I didn't like CTP2. Although I've never moved any unit using the arrow (I first discovered the way Immortal Wombat describes) other features got me out of its spirit from the very first momment. The graphics though good were like a painting or something. Nothing like the bright colors of C:CTP. The absence of managing each worker, the awkward graphical interface where you have to open different windows to manage a city and the info box that gathers all information into a single small box instead of having the great small boxes in the right of the screen C:CTP is using and the total absence of PBEM capability were enough for me to put the game in the shelf. However its modification abilities are amazing, the best ever seen.

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                      • #26
                        Originally posted by Keygen


                        I will have to agree with you.

                        Along with Civ2, C:CTP is the best civ I ever played. And I have played all of them including SMAC/X with the exeption of the original Civilization.

                        Civ3 is good too but it needs to be improved a lot.

                        I didn't like CTP2. Although I've never moved any unit using the arrow (I first discovered the way Immortal Wombat describes) other features got me out of its spirit from the very first momment. The graphics though good were like a painting or something. Nothing like the bright colors of C:CTP. The absence of managing each worker, the awkward graphical interface where you have to open different windows to manage a city and the info box that gathers all information into a single small box instead of having the great small boxes in the right of the screen C:CTP is using and the total absence of PBEM capability were enough for me to put the game in the shelf. However its modification abilities are amazing, the best ever seen.
                        I agree with you too Keygen, the graphics need some help. I am also in agreement about the ability to mod, although I haven't, persay, "done a scenario", just merely done excluding and minor league map making. All in all, I find myself alone at my PC, staring at my tower of CD's,...heart beating, licking lips, cold sweat, the sudden THUD-Thud-t-h-u-d of my pulse,s-l-o-w-l-y beading sweat drops as I try looking other way, away from......NO NO..I gotta have my CTP! (1 & 2)..and then I am here,..."I'll fix those Mexicans and Egytptians from pirating me trade route!".....ahh..the relaxing life of a Civ-aholic!!!



                        Yours In Civin

                        Troll
                        Hi, I'm RAH and I'm a Benaholic.-rah

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                        • #27
                          Originally posted by Locutus
                          I think you can go into userprofile.txt and set CTP2Mode to No (I'm surprised IW didn't mention this, IIRC he was the one to report this first on the forums), that way you should get your old CtP1 mouse behaviour back...
                          I forgot
                          I only tried this once, and it crashed. I never determined whether this was the CTP2Mode, or the mod I was testing
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                          • #28
                            Originally posted by Locutus
                            Is there a difference?
                            The first one sounds just too religious.

                            BTW: here is another thread where I found someone who needs a little bit of explaination/assimilation.

                            -Martin
                            Civ2 military advisor: "No complaints, Sir!"

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                            • #29
                              Heh, I never really saw Activison as a civ producing game, and my first impressions of CTP where weak. I took it as being a Civ2 clone trying to get ppl to buy the game thinking it was a sequel to Civ2. The only things I didnt like about CTP was little things like the choices in the civs. Things like putting in the Brazilian, Canadian and Irish but leaving out the Babylonians!

                              But after playing it a while CTP is much better suited for MP than Civ2. And has some supierior quailties to it that Civ2 doesnt have. Some of the wonders in CTP dont make sence(like how does a big maze of death give you free trade?) but I guess its the same some of the Civ2 wonders.

                              I view CTP has a different game than the CIV series simply because it is legally.

                              I think the biggest problem CTP has now is the bugs and the lack of support from ACTIVISION! Aside from this site it seems CTP is pratically dead! Which is sad it really should be updated a little.

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                              • #30
                                I've been playing Civ2 for about 8 years I think, for psx and pc, and also done freeciv. Still love it. And, there is more I'd like from my civ game.
                                I really like the idea of being able to change it, i.e. having the code, and mods. FreeCiv is staying too close to Civ2 however. I want more realism. I want more variety, options, complexity, for it to go further into the future, etc... I want more diplomacy, and trade.
                                CIv3 appears to be inadequate from what I have read. Civ4 looks promising. When I read about CTP I thought it seemed great, had some things like global warming, and space future. Now I find this CTP2, which dropped somethings from CTP, and added some others, and changed some things. And they both sound differnt from the CiV# series. There is SMAC, but it does not have the historical stuff I like. Now I find there is AOM3, which seems to have a lot of whats in CIV4, but built in top of CTP2. I like the idea of fuonding religions, and the underwater cities. Does it reintroduce some of what was taken out of CTP1, i.e. space and more future stuff?
                                I know nothing of age of empires, rise fo nations, or any of the others.

                                Someone said earlier how he'd like to buy the companies and merge the games. I give a toast to that. I want to see elements from all these games combined into one that just becomes fabulous. Of course since we all have our likes and dislikes, couldn't we just incorporate the differences and makes them all choices for how the game will run? Such as the different ways combat, government, land improvement are handled.

                                So I am looking for the one that I will spend the next number of years addicted to. From those of you who have the time and experience, which sounds most likely at this point? Civ4, CTP, CTP2/AOM3? Something else? Right now I am running on MacOSX

                                cheers
                                Last edited by jccorreu; July 16, 2006, 13:22.
                                Fiction is based on life, life mirrors art, the winners write the history,... oops I erased my save

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