Hey guys. For the last year or so I've been playing with a tweaked version of call to power that I think fixes a few of the balance problems with the game. The game has been out for over a decade now and its obviously good, or we wouldn't keep playing it. As a community I think we know what the major problems with the game are. We know how to fix some of the bugs (the computer units not showing up in the right places). With enough effort we might be able to add some safety to the play by email games. A way to keep your opponent from peeking for example. A way to make sure that turns only get run once. Of course of the ten of us that still play I don't think anyone here cheats. But these are things that activision should have put into pbem and didn't. Furthermore we can fix some of the more egregious balance errors in the game. I don't know if the wonders or nukes are fundamentally fixable, but they're so unbalanced right now that people simply refuse to play with them. Theocracy is an automatic choice. Space planes are so strong that very often the first person to get them automatically wins. Maybe these issues don't need to be fixed, but I've never seen a competitive game go beyond the space plane stage because they're so powerful.
The goal here is to build a patch that will be used for our future ladder games fixing bugs and balance issues along the way. Since the community is so small I think that we could and should get every active players agreement to the patch before rolling it out. So the guidelines I think are as follows.
1. This is a balance patch, not an expansion. That means no new units, no major gameplay changes. We don't want a major revision here, just a fix of the more glaring problems. (If you want an expansion the Forever Future mod is supposed to be very good).
2. The game should aim to balance 1v1 Call to Power. Multiplayer is important, and core to the civilization gametype, but the ladder is 1v1. We play mostly 1v1 games, and free for alls tend to self balance as weaker players gang up on stronger ones.
3. If we can't get a general consensus on a change, we don't make it. The goal is to make patch 1.3. We want it to be as official as possible, and we want everyone to use it. The goal is to fix the game, not split the community.
So who wants to work on it?
The goal here is to build a patch that will be used for our future ladder games fixing bugs and balance issues along the way. Since the community is so small I think that we could and should get every active players agreement to the patch before rolling it out. So the guidelines I think are as follows.
1. This is a balance patch, not an expansion. That means no new units, no major gameplay changes. We don't want a major revision here, just a fix of the more glaring problems. (If you want an expansion the Forever Future mod is supposed to be very good).
2. The game should aim to balance 1v1 Call to Power. Multiplayer is important, and core to the civilization gametype, but the ladder is 1v1. We play mostly 1v1 games, and free for alls tend to self balance as weaker players gang up on stronger ones.
3. If we can't get a general consensus on a change, we don't make it. The goal is to make patch 1.3. We want it to be as official as possible, and we want everyone to use it. The goal is to fix the game, not split the community.
So who wants to work on it?
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