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  • I'm running out of Americans.
    And don't feel like being lazy!

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    • 124 to Max.
      I just runned out of Americans to slap.

      And in the same moment discovered 2 fellow players.
      Hey Quinns.
      And I see you Max (and you don't see mee! )

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      • Btw now in multiplayer game I know why computer behave like that seeing a tile improvement xD

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        • Originally posted by Eerion View Post
          124 to Max.
          I just runned out of Americans to slap.

          And in the same moment discovered 2 fellow players.
          Hey Quinns.
          And I see you Max (and you don't see mee! )
          Hello Eerion

          Comment


          • 126 to quinns.

            Comment


            • Oh great army of dears.
              So many things to do, so little PW

              Meanwhile...
              They see my scoutin'
              They hatin'



              127 to MAx.

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              • Got quiet again?
                Who has a turn? :P

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                • Turn 130 to quinns.
                  We've reached 1000 BC. Either we're so good, or the game clock is a bit off, it should be at least 500 AD looking at our advancement, even 1300 AD, if we take Eerion's civ as the benchmark.
                  And move it please guys, its turning into a crawl.

                  Comment


                  • If you say so...
                    I'll develop even faster

                    But yea, receiving 2-3 turns per week isn't too fun =f

                    Comment


                    • Hey guys,
                      It's been several months since the release of this mod, and we've received a lot of feedback. While it's sadly impossible to fully upgrade the mod mid-game, it is possible to balance some of the more game-breaking units and introducing at least one concept from the new release (long-range active defense). I'm proposing those changes early, the earliest affected units will be the SAM launcher, so hopefully it won't become a political dispute.

                      The changes are as follows:
                      - Increasing the range of AA Active Defense:
                      - to 3 tiles: SAM, War Walker, Escort Cruiser, Plasma Destroyer
                      - to 2 tiles: SDI Laser, Space Fighter
                      - Nerfing the overpowered Gunship and Hannabu by increasing their cost by +50% and doubling upkeep;
                      - Nerfing the Gunship by moving it up to Rapid Deployment;
                      - Nerfing the Space Plane by reducing its cargo space to 3 and disallowing it to carry non-infantry units;
                      - Nerfing the Mechanized Infantry by moving it up to Combined Arms;
                      - Nerfing the Nuke a bit by cutting its Move by half (fuel stays at 10, so it retains its range, only isn't so fast anymore).
                      - Boosting the Hovercraft by increasing its cargo space to 3;
                      - Making ICBM and Air Transport never becoming obsolete, as their roles are never really replaced.

                      If and only if everyone greenlights those changes, I'll prepare a new Units.txt file and send it to you all at the same time.

                      Comment


                      • Moscow had fallen to the Viking siege! 44 Holy Warriors died gloriously to ensure our victory.
                        Turn 132 sent to quinns.

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                        • This is a truly great victory!

                          Comment


                          • Originally posted by Max_Smirnov View Post
                            Hey guys,
                            It's been several months since the release of this mod, and we've received a lot of feedback. While it's sadly impossible to fully upgrade the mod mid-game, it is possible to balance some of the more game-breaking units and introducing at least one concept from the new release (long-range active defense). I'm proposing those changes early, the earliest affected units will be the SAM launcher, so hopefully it won't become a political dispute.

                            The changes are as follows:
                            - Increasing the range of AA Active Defense:
                            - to 3 tiles: SAM, War Walker, Escort Cruiser, Plasma Destroyer
                            - to 2 tiles: SDI Laser, Space Fighter
                            - Nerfing the overpowered Gunship and Hannabu by increasing their cost by +50% and doubling upkeep;
                            - Nerfing the Gunship by moving it up to Rapid Deployment;
                            - Nerfing the Space Plane by reducing its cargo space to 3 and disallowing it to carry non-infantry units;
                            - Nerfing the Mechanized Infantry by moving it up to Combined Arms;
                            - Nerfing the Nuke a bit by cutting its Move by half (fuel stays at 10, so it retains its range, only isn't so fast anymore).
                            - Boosting the Hovercraft by increasing its cargo space to 3;
                            - Making ICBM and Air Transport never becoming obsolete, as their roles are never really replaced.

                            If and only if everyone greenlights those changes, I'll prepare a new Units.txt file and send it to you all at the same time.

                            That's fine with me... as long as you all stop whining about the speed of this game. Some of us have real lives -- with high fever vomiting daughters, and 75 hour work weeks... so please...

                            Comment


                            • Oh, I don't mind changing it either.

                              And Quinns. It's fine, as long as it's necessary. I won't deny that I'd like it to go faster, but as a person with a life too I fully understand.

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                              • With my mere 50-60 hours of work per week and no kids, I certainly should keep my mouth shut No more whining. Eerion, are those changes okay with you too?

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