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[CREATION] How do you think a WW II Era only units would work?

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  • [CREATION] How do you think a WW II Era only units would work?

    I make many scenario with only certain units and exclude others

    I was thinking of making one with say Machine Gunners,Marines,Artillery,Destroyers,Submarines,Ba ttleships,Aircraft Carriers (9 spots),Troop Transports (9 spots), Paratroopers,Tanks,airplanes and Bombers.

    Fascists

    Settlers,Diplomats and Spies.

    I am even considering invoking the C-17 Sprite, I use this and alllow it 9 spots.

    I am wondering how the computer would handle this?

    I almost allways play with the exclusion of Stealth Units and the AI does well with these missing.

    Of course, you should go through and remove all future techs as well.

    Basically I allow all of these units at Mining. No obsolete advance. All other units obsolete them at the enabling advance.

    Just looking feedback as to how you folks think this would play out?


    Gramps
    Hi, I'm RAH and I'm a Benaholic.-rah

  • #2
    I imagine it would start quite slowly, as there isn't much production around for those expensive units.

    Dale made a mod like this for CtP2 (yes that game again ) that played from 1900-1950, you started with a size 10 city (probably around size 6 in CtP1 terms) with some buildings including a factory, and 3 additional settlers (urban planners), and every city built started at size 5 with some buildings already built. Something like this would be useful to get the game moving.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #3
      Originally posted by Maquiladora View Post
      I imagine it would start quite slowly, as there isn't much production around for those expensive units.

      Dale made a mod like this for CtP2 (yes that game again ) that played from 1900-1950, you started with a size 10 city (probably around size 6 in CtP1 terms) with some buildings including a factory, and 3 additional settlers (urban planners), and every city built started at size 5 with some buildings already built. Something like this would be useful to get the game moving.

      Yes, I will see what i have for code stored up, may find something I have stored

      The production issue could be resolved by adjustment though.......

      Possibilities..probabilities..availability...Ability...Ill keep thinking this one through....just keeps calling me out to do this......
      Hi, I'm RAH and I'm a Benaholic.-rah

      Comment


      • #4
        Originally posted by Grandpa Troll View Post

        The production issue could be resolved by adjustment though.......
        True if you alter the governments I suppose.

        Possibilities..probabilities..availability...Ability...Ill keep thinking this one through....just keeps calling me out to do this......
        Quick tip: As addictive as it can be, don't burnt out on the creating before you've even played it.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #5
          Originally posted by Maquiladora View Post
          True if you alter the governments I suppose.



          Quick tip: As addictive as it can be, don't burnt out on the creating before you've even played it.

          You got that right, about 6 years ago I did just that, made 4 Scenario's and then, could stomach playing for a bit

          The best thing happened, I just didnt play and the love returned to my heart

          I just wanted to do a WWII Scenario and have it to play as i saw fit, basically an Epic play through, massive map, many civs and war to end all world wars.....



          Gramps
          Hi, I'm RAH and I'm a Benaholic.-rah

          Comment


          • #6
            I always wanted to set up a game to a simulation of a world war III game circa 1980. There would be minimal building with units already built and in place as close as possible to the real existing forces in place at that time. Nukes would exist but we would have to impose much stiffer penalties than the game has upon using them. I think the game would go very fast... perhaps 20 turns max. Anybody else interested in that?

            If not, I imagine we could also set up something similar for WWII. I like the idea of not building and a very fast game.

            Comment


            • #7
              Hi, I'm RAH and I'm a Benaholic.-rah

              Comment


              • #8
                Originally posted by quinns View Post
                I always wanted to set up a game to a simulation of a world war III game circa 1980. There would be minimal building with units already built and in place as close as possible to the real existing forces in place at that time. Nukes would exist but we would have to impose much stiffer penalties than the game has upon using them. I think the game would go very fast... perhaps 20 turns max. Anybody else interested in that?

                If not, I imagine we could also set up something similar for WWII. I like the idea of not building and a very fast game.
                I could probably help out with a WWII scenario. I dunno how far Gramps has got with his project? We should definitely create one for PBEM though
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #9
                  Originally posted by Maquiladora View Post
                  I could probably help out with a WWII scenario. I dunno how far Gramps has got with his project? We should definitely create one for PBEM though
                  Not that far so I would say if someone could simply create one

                  I would think something like Artillery,Machine Gunners,Marines,paratroopers, (activate the C-17 Sprite and adjust the amount of cargo/troops it carries),Tanks,Fighters,Bombers,Aircraft carriers,Destroyers,Battleships,Submarines.

                  Adjust costs accordingly or we wont be able to build them

                  Government availablity earlier, Fascicts would be very cool! (I actually allowed them w/o that Government so they could be a special branch of your forces

                  Mills,Factories at a minimum

                  Roads and Railroads available


                  In an MP Game iths so easy

                  Just allow or not in setup

                  In a single player just the tedious act of going through the units.yxy and the improve.txt

                  Looks like an exciting scenario though!!!
                  Hi, I'm RAH and I'm a Benaholic.-rah

                  Comment


                  • #10
                    Is it going to be a general "WWII themed" scenario that can be played on any random map? Or a (fairly) accurate representation of WWII on a real map?

                    I was thinking of creating a simple WWII scenario on a world map, with the scenario starting with the bombing of Pearl Harbor, either just before (so the Japanese human player can carry out the bombing) or starting with the US player in the aftermath.

                    Different units could be used for each nation (Fascist, Red Army, G.I. etc) possibly with different stats, or the units could be kept completely as the originals are, so "Machine Gunner" for everyone.

                    Probably a 3 player game (Axis v Allies + neutrals) or 6/7 player game (GB, USA, SU (China?) v Germany, Japan + neutrals). Attacking neutral cities gives some big penalty to your civ perhaps.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment


                    • #11
                      Originally posted by Maquiladora View Post
                      Is it going to be a general "WWII themed" scenario that can be played on any random map? Or a (fairly) accurate representation of WWII on a real map?

                      I was thinking of creating a simple WWII scenario on a world map, with the scenario starting with the bombing of Pearl Harbor, either just before (so the Japanese human player can carry out the bombing) or starting with the US player in the aftermath.

                      Different units could be used for each nation (Fascist, Red Army, G.I. etc) possibly with different stats, or the units could be kept completely as the originals are, so "Machine Gunner" for everyone.

                      Probably a 3 player game (Axis v Allies + neutrals) or 6/7 player game (GB, USA, SU (China?) v Germany, Japan + neutrals). Attacking neutral cities gives some big penalty to your civ perhaps.
                      Create what you can and we will play it!

                      Sounds great!

                      Thanks in advance!
                      Hi, I'm RAH and I'm a Benaholic.-rah

                      Comment


                      • #12
                        I'd like to be one of the players once you create it

                        And I agree with Maq regarding trying to keep it real and use the world map. I think a good starting point would be Pearl Harbor. I think the main players should be: Great Britain, United States, Soviet Union, Germany, and Japan. Great Britain could control the remnants of the other European Allies (France, Poland, etc.) as of 1941 -- and the U.S. could control the Pacific Allies including Canada. I could help with some of the history and force determination as of 1941.

                        Comment


                        • #13
                          Originally posted by quinns View Post

                          And I agree with Maq regarding trying to keep it real and use the world map. I think a good starting point would be Pearl Harbor. I think the main players should be: Great Britain, United States, Soviet Union, Germany, and Japan. Great Britain could control the remnants of the other European Allies (France, Poland, etc.) as of 1941 -- and the U.S. could control the Pacific Allies including Canada. I could help with some of the history and force determination as of 1941.
                          I've gone for something very similar, basically to save myself a lot of work and time I copied from the civ2 scen "2194 days of war". Playable civs are:

                          GB (also controls cities in Austrialia, New Zealand, Canada, India, S. Africa, and various SE Asian islands)
                          USA (also controls some SE Asian islands and various other cities)
                          Soviet Union
                          Germany (also controls France, Italy, Romania etc, N. Africa)
                          Japan (already controls part of China)
                          China
                          Neutrals (Spain, Mexico, S. America, various other cities, should be left for the AI to control)

                          I've placed all the cities and 25% of the buildings so some of the donkey work is done. After the buildings I'll do the tile improvements, then start placing units. With units maybe we should be more concerned with balance that absolute historical accuracy, that way the scenario can unfold in different ways.

                          Slic code, I haven't added any yet, is any needed? Perhaps stop settlers/cities from being built/disbanded/destroyed? Although this could just be a house rule.

                          Also what about victory conditions and end date? Should the game just play normally from game start, or should everyone be stopped from researching "unhistorical" advances?

                          Governments will be set historically at scen start, but again a "house rule" between players could be made to allow switching or not. Same for wonders, and nukes if they are researched.

                          Trade, I'll set up monopolies in some historically important resource cities, and some just to make them strategic cities to defend.

                          I haven't changed anything in the game play so it will be familiar for everyone to jump in and play.
                          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                          CtP2 AE Wiki & Modding Reference
                          One way to compile the CtP2 Source Code.

                          Comment


                          • #14
                            Historical is good, However, if anyone chooses America, they win, Great Britain they win

                            Germany they lose

                            Japan they lose

                            That was aproblem in several scenarios in CIV III Conquests I noted


                            Too strong of an alliance by many gave Germany no chance which of course kind of ucked if you wanted to be Germany and then knew come early 1944 you were done for period.

                            Just sharing as for the Historical aspect.


                            But as for settlers yes i say make an obsolesence advance, where after say a certain year you can not build them or advamnce

                            OR

                            in Slic, make it so you have "X" Settlers to start with and thats all

                            Maybe each city comes with a Mill and factory or just a factory but a powerful factory to turn out units


                            Any thoughts, rebuttals or concerns?
                            Hi, I'm RAH and I'm a Benaholic.-rah

                            Comment


                            • #15
                              Originally posted by Maquiladora View Post
                              I've gone for something very similar, basically to save myself a lot of work and time I copied from the civ2 scen "2194 days of war". Playable civs are:

                              GB (also controls cities in Austrialia, New Zealand, Canada, India, S. Africa, and various SE Asian islands)
                              USA (also controls some SE Asian islands and various other cities)
                              Soviet Union
                              Germany (also controls France, Italy, Romania etc, N. Africa)
                              Japan (already controls part of China)
                              China
                              Neutrals (Spain, Mexico, S. America, various other cities, should be left for the AI to control)

                              I've placed all the cities and 25% of the buildings so some of the donkey work is done. After the buildings I'll do the tile improvements, then start placing units. With units maybe we should be more concerned with balance that absolute historical accuracy, that way the scenario can unfold in different ways.

                              Slic code, I haven't added any yet, is any needed? Perhaps stop settlers/cities from being built/disbanded/destroyed? Although this could just be a house rule.

                              Also what about victory conditions and end date? Should the game just play normally from game start, or should everyone be stopped from researching "unhistorical" advances?

                              Governments will be set historically at scen start, but again a "house rule" between players could be made to allow switching or not. Same for wonders, and nukes if they are researched.

                              Trade, I'll set up monopolies in some historically important resource cities, and some just to make them strategic cities to defend.

                              I haven't changed anything in the game play so it will be familiar for everyone to jump in and play.

                              China,America and Britain all fought against the Japanese in the Chinese-Burmese-India theatre of War

                              So historically, China would need to be grouped with the Allies, correct?
                              Hi, I'm RAH and I'm a Benaholic.-rah

                              Comment

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