I make many scenario with only certain units and exclude others
I was thinking of making one with say Machine Gunners,Marines,Artillery,Destroyers,Submarines,Ba ttleships,Aircraft Carriers (9 spots),Troop Transports (9 spots), Paratroopers,Tanks,airplanes and Bombers.
Fascists
Settlers,Diplomats and Spies.
I am even considering invoking the C-17 Sprite, I use this and alllow it 9 spots.
I am wondering how the computer would handle this?
I almost allways play with the exclusion of Stealth Units and the AI does well with these missing.
Of course, you should go through and remove all future techs as well.
Basically I allow all of these units at Mining. No obsolete advance. All other units obsolete them at the enabling advance.
Just looking feedback as to how you folks think this would play out?
Gramps
I was thinking of making one with say Machine Gunners,Marines,Artillery,Destroyers,Submarines,Ba ttleships,Aircraft Carriers (9 spots),Troop Transports (9 spots), Paratroopers,Tanks,airplanes and Bombers.
Fascists
Settlers,Diplomats and Spies.
I am even considering invoking the C-17 Sprite, I use this and alllow it 9 spots.
I am wondering how the computer would handle this?
I almost allways play with the exclusion of Stealth Units and the AI does well with these missing.
Of course, you should go through and remove all future techs as well.
Basically I allow all of these units at Mining. No obsolete advance. All other units obsolete them at the enabling advance.
Just looking feedback as to how you folks think this would play out?
Gramps
) that played from 1900-1950, you started with a size 10 city (probably around size 6 in CtP1 terms) with some buildings including a factory, and 3 additional settlers (urban planners), and every city built started at size 5 with some buildings already built. Something like this would be useful to get the game moving.

Comment