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The Prince and The Poppa-2-25-2007

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  • #91
    Re: Strategy

    Originally posted by PrinceBolkonsky
    Are the excls and txts of the Mod designers for solo CPT1 fairly common knowledge around here? For example CD (Celestial Dawn's analysis) Essentially, the point of most of the Mods is an attempt to fix a broken game. I just assumed that this wouldn't be as much of an issue between human players.

    I agree, too many city improvements will drag down both tech and empire growth.

    The thing that draws me to CPT1 over CPT2 is the extra 800 years and the tri level thing and futuristic stuff. It seems like most pbem games are ending before a lot of this though.

    I'm curious why pbem players don't take advantage of the improvements made by the essential moders. Is it just too much to coordinate?
    The thing is we been going through a roller coaster transition over the years, core players very rarely stay, some for good reason, some just disappear. Some of them of course are legitimate. None have to stay either.. Its not like we are the Hotel California no..no..were not that I am sure of.

    Well, newer folks come along and want to but many of us stick with the vanilla (plus official patches). I dont have any problems with Mods, just having to figure out what is what.

    I do my own scenario making for single player, a few lines of code to do certain things.

    Very few "Known Cheaters" have been though here. Oh, every now and then you will see 2 old schooler's get into the farm under the city bug, or ramping up (buy a cheaper improvement and do so up the line, in essence saving some gold. Pathing is not a cheat to me, simply holding a cursor away from a ship over blackness and if it changes from green you knowyou have land in that direction. Rush Buying is a no no, rush buy a granary and then switch to settler on same turn..no no on that.

    Basically, you may find some who enjoy modded CTP1. Not many currently but a few.............

    Gramps
    Hi, I'm RAH and I'm a Benaholic.-rah

    Comment


    • #92
      Turn 41

      See thread entry I posted just before your last move. I posted it seperate from a file so you might have missed it.
      Attached Files
      "I cannot fiddle, but I can make a great state from a little city" - Themistocles

      Comment


      • #93
        Turn 41

        The post about strategies and what is and is not a cheat/exploit/unfair advantage?
        Attached Files
        Hi, I'm RAH and I'm a Benaholic.-rah

        Comment


        • #94
          Turn 42

          I'm new here but I would like to see the subject of cheats, bugs etc seperated entirely from the subject of strategy. To different threads
          Attached Files
          "I cannot fiddle, but I can make a great state from a little city" - Themistocles

          Comment


          • #95
            Turn 42

            Let me do some contemplating on this very matter

            I will go over with some folks and try to straighten this out, more user friendly if you will. Thanks for the prompt
            Attached Files
            Hi, I'm RAH and I'm a Benaholic.-rah

            Comment


            • #96
              Turn 43

              Very very slow start
              Attached Files
              "I cannot fiddle, but I can make a great state from a little city" - Themistocles

              Comment


              • #97
                Turn 43

                It will pickup
                What govt. are you in?

                Are you where you can add farms or nets?
                Attached Files
                Hi, I'm RAH and I'm a Benaholic.-rah

                Comment


                • #98
                  Turn 44

                  I've not really gotten to where I can spend for PW yet.

                  How many cities do you have. I think you have five correct? I'm only at three.
                  Attached Files
                  "I cannot fiddle, but I can make a great state from a little city" - Themistocles

                  Comment


                  • #99
                    Turn 44

                    Ok..back at ya and yes I do have 5 cities
                    Attached Files
                    Hi, I'm RAH and I'm a Benaholic.-rah

                    Comment


                    • Turn 45

                      I'm in anarchy enacting Theocracy


                      I generally play on normal size maps with 8 and so meetings are sooner and the struggle for land is pronounced. I should have just been popping out settlers. Also, I just played to 700 BC in a solo game in the time it took us between a couple of turns so it seems later than it is to me
                      Attached Files
                      "I cannot fiddle, but I can make a great state from a little city" - Themistocles

                      Comment


                      • Turn 45

                        Last turn for night
                        Dental appoinment in am

                        Thanks for the great sessions
                        Attached Files
                        Hi, I'm RAH and I'm a Benaholic.-rah

                        Comment


                        • Turn 46

                          I started up a solo game on the huge setting and wound up on a large island (it would be a continent on normal setting) that was mostly desert. By 400 AD I had ringed the Island with 10 cities and had 2 settlers on their way to new city locations. I had 4 settlers in production all due within the next 10 turns. This is the sort of thing you need to due on a huge map against other humans, correct? Continuing like this I would have 40 cities by 1000 AD I assume.

                          I have been playing the Mod Packs which among other things weaken Thocracy and strengthen Monarchy and Republic. The city caps for Monarchy and Theocracy are 20 before unrest. I beleive it is 30 for Republic. Additionally, a catapult is available early on. These factors combined with a greater number of turns built into the ancient period and the fact that I have generally played on Normal size maps result in warfare earlier in the game and it is not easy to simply mass produce cities.

                          Al couple of factors have always made using Normal size maps preferential to me. First the AI does not handle its civs as well militarily on Huge and Gigantic, second, I always felt it was more of a challange when the AI nations were close at hand from early on. Finally, there is a mechanistic quality to the AI olay that is only pronounced in larger maps at least eventually and this becomes tedious.

                          It will be interesting to see how this plays out against human players. So far mass producing cities makes me feel a little mechanistic myself. Of course that was in my test game. In our game I got off on the wrong foot and now I am handicapped. I feel certain I can find ways to compensate but I'm sure I am up for some hard lessons as the game progresses.

                          Do most pbem players use the large map settings and do they generally mass produce cities up to 40 before other goals? I'm sure this must be a tried and true strategy.

                          Against the AI I have generally expanded up to about 20 cities half of which will be in the mid teens somewhere before say 1200 AD. During this time there is a lot of keeping the AI irregular attacks under control and generally finding ways to dominate my immediate neighbors or any ai that is remotely a threat. Then, generally during the colonial age I destroy one of the stronger AI countries taking most of thier cities and adding them to my own. This forces me into a different government to handle unrest. Simultaneously, I become fully industrialized and then the game really begins, I have found though that I am able to get what seems a clearly dominent position before polution becomes and issue and before the need for space or sea cities. I've built a few for the heck of it, but usually I find myself hanging back hoping one of the AI countries will become a threat. Then I get borded and start a new game.

                          Well that's my story and I'm stickin to it.

                          I'm be around tomarrow if you had any time.
                          Attached Files
                          "I cannot fiddle, but I can make a great state from a little city" - Themistocles

                          Comment


                          • Turn 46

                            I am around all day starting now

                            GT
                            Attached Files
                            Hi, I'm RAH and I'm a Benaholic.-rah

                            Comment


                            • Re: Turn 46

                              Originally posted by PrinceBolkonsky
                              I started up a solo game on the huge setting and wound up on a large island (it would be a continent on normal setting) that was mostly desert. By 400 AD I had ringed the Island with 10 cities and had 2 settlers on their way to new city locations. I had 4 settlers in production all due within the next 10 turns. This is the sort of thing you need to due on a huge map against other humans, correct? Continuing like this I would have 40 cities by 1000 AD I assume.

                              I have been playing the Mod Packs which among other things weaken Thocracy and strengthen Monarchy and Republic. The city caps for Monarchy and Theocracy are 20 before unrest. I beleive it is 30 for Republic. Additionally, a catapult is available early on. These factors combined with a greater number of turns built into the ancient period and the fact that I have generally played on Normal size maps result in warfare earlier in the game and it is not easy to simply mass produce cities.

                              Al couple of factors have always made using Normal size maps preferential to me. First the AI does not handle its civs as well militarily on Huge and Gigantic, second, I always felt it was more of a challange when the AI nations were close at hand from early on. Finally, there is a mechanistic quality to the AI olay that is only pronounced in larger maps at least eventually and this becomes tedious.

                              It will be interesting to see how this plays out against human players. So far mass producing cities makes me feel a little mechanistic myself. Of course that was in my test game. In our game I got off on the wrong foot and now I am handicapped. I feel certain I can find ways to compensate but I'm sure I am up for some hard lessons as the game progresses.

                              Do most pbem players use the large map settings and do they generally mass produce cities up to 40 before other goals? I'm sure this must be a tried and true strategy.

                              Against the AI I have generally expanded up to about 20 cities half of which will be in the mid teens somewhere before say 1200 AD. During this time there is a lot of keeping the AI irregular attacks under control and generally finding ways to dominate my immediate neighbors or any ai that is remotely a threat. Then, generally during the colonial age I destroy one of the stronger AI countries taking most of thier cities and adding them to my own. This forces me into a different government to handle unrest. Simultaneously, I become fully industrialized and then the game really begins, I have found though that I am able to get what seems a clearly dominent position before polution becomes and issue and before the need for space or sea cities. I've built a few for the heck of it, but usually I find myself hanging back hoping one of the AI countries will become a threat. Then I get borded and start a new game.

                              Well that's my story and I'm stickin to it.

                              I'm be around tomarrow if you had any time.
                              Personally I love GIGANTIC MAPS

                              Some use regular and in this we are using Huge, IIRC.

                              Mass settler expansion is almost a must

                              then build up in rings outward.

                              I try not to keep using same core cities over and over unless they are on a river

                              Then its pretty sweet

                              GT
                              Hi, I'm RAH and I'm a Benaholic.-rah

                              Comment


                              • Turn 47

                                I'll be gone for about an hour
                                Attached Files
                                "I cannot fiddle, but I can make a great state from a little city" - Themistocles

                                Comment

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