I been playing CTP since it first came out and am one of its bigger (structural,figuratively and literally) Fans
I have listend to, sided with and argued against various points when it comes to starting positions..
I am here to tell ya this:
I am involved in several games where I am playing against several humans each controlling, 2,3 or even 4 civilizations in a game.
I have to say I am utterly amazed how from one civ to another the degree of fortunes or luck do indeed control how well one does.
I dont really see where the #1 slot (BLUE) has any real advantage even though I have seen "niceness" in the files dictating the so called primo spots
I am just sharing how things look from an average joe's perspective, I know, I know we got every kinda player from Great tacticians to eveil warlording to subservise sneaky-snakes playing with many a varying gamestyle..
I just enjoy and have to say that land does make a difference..
Shame you could have a land games generated with tons of rivers and mountaisn and hills with some sweet grassland for growth sprinkled in..then it would be a producers paradise..
Ok..just sharing what i have observed..
I know i know..PLEASE enlighten me as to why this is a bad thing or good thing..
I am just commenting is all
Gramps
I have listend to, sided with and argued against various points when it comes to starting positions..
I am here to tell ya this:
I am involved in several games where I am playing against several humans each controlling, 2,3 or even 4 civilizations in a game.
I have to say I am utterly amazed how from one civ to another the degree of fortunes or luck do indeed control how well one does.
I dont really see where the #1 slot (BLUE) has any real advantage even though I have seen "niceness" in the files dictating the so called primo spots
I am just sharing how things look from an average joe's perspective, I know, I know we got every kinda player from Great tacticians to eveil warlording to subservise sneaky-snakes playing with many a varying gamestyle..
I just enjoy and have to say that land does make a difference..
Shame you could have a land games generated with tons of rivers and mountaisn and hills with some sweet grassland for growth sprinkled in..then it would be a producers paradise..
Ok..just sharing what i have observed..
I know i know..PLEASE enlighten me as to why this is a bad thing or good thing..
I am just commenting is all
Gramps
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