A little background information to start off with. My bro and myself would like to have a game against each other through the TCP/IP Lan option. At the moment we only have one ctp cd, so with this in mind the user hosting the game (which is myself) uses this cd, is that ok?
Now, in the actual lobby we cannot see each others names displayed on the left hand side - but once i've created my own game, he can see it on the right hand side of the screen. He clicks on the game but it comes up with "This game is full" (or something along those lines). He's tried joining whilst im still in the lobby, and even once the game has been loaded - without success. I've enabled dynamic joining, entered the game and 'opened' the al (computer) civilisations but it still comes up with the same error.
Any ideas?
Now, in the actual lobby we cannot see each others names displayed on the left hand side - but once i've created my own game, he can see it on the right hand side of the screen. He clicks on the game but it comes up with "This game is full" (or something along those lines). He's tried joining whilst im still in the lobby, and even once the game has been loaded - without success. I've enabled dynamic joining, entered the game and 'opened' the al (computer) civilisations but it still comes up with the same error.
Any ideas?
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