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  • I have worked out a rotation so that every player is blue, orange, green, pink etc... in different games. It is not completely equal but pretty close. If we had nine teams this would be completely equal for all team.

    I'll post some details on that later tonight. I was still
    trying to work out the pairings for the 1x1's. Not as
    easy as it sounded till I tried doing it for a while.

    For now I am working out pairing tables with players
    named as A1, A2, B1, B2, C1, C2 .... etc.. After the
    tables are worked out. Names will be given to the A1,
    A2 etc randomly.
    If it ain't broke, find a bigger hammer.

    Comment


    • Originally posted by checkMate
      I was still trying to work out the pairings for the 1x1's. Not as easy as it sounded till I tried doing it for a while.
      hehe, for 6 people upwards it gets rather complicated, right ?
      Baal: "You dare mock me ?"
      O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

      Comment


      • Below are schedules for the 2x2 and 1x1 games

        Math, please take a look to see whether I botched it.
        Particularly the 1x1.

        These schedules are generalized. So if they are correct then
        all I have to do is draw names out of a hat to assign real names to
        A1 A2 B1 B2 etc.... to get started.

        Last edited by checkMate; July 31, 2003, 00:59.
        If it ain't broke, find a bigger hammer.

        Comment


        • spoink
          Last edited by checkMate; July 30, 2003, 18:01.
          If it ain't broke, find a bigger hammer.

          Comment


          • A precursory glance from this side looks good... but we need moderation from Mr. Maths Teacher over there before we can get the ball off the tee

            Comment


            • looking at it this very moment...

              checkmate, why did you sometimes enter first and second ("revenge") game both in the same round, e.g. A1/F1 and A2/F2 are both in round 1, although A2/F2 is the "rematch/revenge" for A1/F1. i dont see any mathematical problems why this shouldnt be possible. but then again, i dont know all the criteria that you wanted your system to match...

              another question i have is what if the number of AIs varies ? (as players may agree to use any settings they like)
              i think you mentioned that, but i cant find your post anymore.

              i suggest that your system simply prescribes the order and relative distance of the human players, so that additional AIs are evenly added between the human players. (maybe that even was your idea after all )


              Originally posted by checkMate
              Yes, but a player can demand the standard setting for any line item.

              That is the key to the standard.
              in that case i would really like Donut world to be standard.

              another note on the standard settings, checkmate. i really like your way of introducing the polls.
              everyone makes suggestions and then for each line item seperately these suggestions are voted on.

              here are my suggestions:

              Map size: Gigantic
              Map Creation: Random
              Difficulty: Diety
              Barbarians: Restless Hordes
              Ruins: On
              Wonders: On, but each participating player may 'veto' out one specific wonder (for 2x2 games) or up to 2 specific wonders (1x1 games) before the start of the game. wormhole sensor and emancipation act though are always On.

              Donut World
              Bloodlust Off
              Pollution On
              1x1 Number of Civilizations: 8 (2 Human Players, 6 AIs)
              2x2 Number of Civilizations: 8 (4 human) (4 AIs)
              Cheats - No cheats.
              Farm under city bug allowed.
              Pillaging On
              Pirating On
              Standard CTP (no mods)

              Map:
              Wet/Dry 50%
              Warm/Cold 50%
              Ocean/Land 30% (thats what we have on Earth, right ? )
              Island/Continent 50%
              Uniform/Diverse 100% (slider to diverse)
              Few/Many Goods 50%
              One Settler
              100 Gold
              Baal: "You dare mock me ?"
              O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

              Comment


              • for the polls on the slider settings, it might be fairer to have each player name their percentage and then just take the average...

                so if you get outvoted on 30% you dont have to live with 80% but get your average at 40%.
                Baal: "You dare mock me ?"
                O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                Comment


                • just had to post this:
                  (from the apolyton 'between posts' site)

                  A mathematician is a device for turning coffee into theorems.
                  -- P. Erdos

                  Baal: "You dare mock me ?"
                  O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

                  Comment


                  • Originally posted by Mathemagician
                    looking at it this very moment...

                    checkmate, why did you sometimes enter first and second ("revenge") game both in the same round, e.g. A1/F1 and A2/F2 are both in round 1, although A2/F2 is the "rematch/revenge" for A1/F1. i dont see any mathematical problems why this shouldnt be possible. but then again, i dont know all the criteria that you wanted your system to match...
                    Good point, I'll split those between round 1 and 2
                    presuming I can find them all.

                    another question i have is what if the number of AIs varies ? (as players may agree to use any settings they like)
                    i think you mentioned that, but i cant find your post anymore.
                    I suggest that your system simply prescribes the order and relative distance of the human players, so that additional AIs are evenly added between the human players. (maybe that even was your idea after all )
                    I will try to convey that when I post the real pairings.

                    Your suggestions for the line items are duly noted, and will be part of the polling that starts Aug 1. I am surprised I don't see any other opinions there.

                    And yes we should go ahead and vote on the sliders the way you suggest.
                    If it ain't broke, find a bigger hammer.

                    Comment


                    • I am surprised I don't see any other opinions there.

                      I was waiting for the polls to go up.
                      I agree with Math's settings except for donut world and farm under city.
                      Fruity Oaty Bars! Make a man out of a mouse! Fruity Oaty Bars! Make you bust out of your blouse! Eat them all the time! Let them blow your mind...ohh! Fruity Oaty Bars!

                      Comment


                      • Originally posted by checkMate

                        ... I am surprised I don't see any other opinions there.
                        I have a few opinions, which I will suggest within individual games, but I am happy with the settings as they are as default should there be disagreement.

                        (For example, I prefer to play with ruins on, as I think they are an intrinsic part of the game. Likewise barbarians).

                        Comment


                        • I will play with most settings, doesnt really matter to me
                          :)

                          Comment


                          • i say settings 50%
                            blood lust on no AI's in the 2x2 2 AI's in 1x1
                            i like doughnut world no on farm under city
                            but i am adaptable.
                            I heard a loud voice, I looked, and there before me was a pale horse! It's rider was named Death, and hades was following close behind him. They were given power over one fourth of the earth to kill by the sword, famine and plague.
                            Revelation 6:8

                            Comment


                            • gumpold, there will only be polls
                              with items that you guys suggests.

                              However, I am going to put up a poll for all of the slider settings. I.E. wet vs. dry. That way we can use the average value of the poll respondants. This was Math's suggestion.
                              If it ain't broke, find a bigger hammer.

                              Comment


                              • settings

                                After looking at the setting suggestions, here is my opinion:

                                gigantic map
                                pollution on
                                bloodlust off
                                diety
                                ruins only for barbarians
                                turn ruins off
                                random map
                                earth world
                                50
                                50
                                30
                                50
                                70
                                50
                                1 settler
                                100 gold
                                no wonders except wormhole and eman.
                                2x2, no AIs
                                1x1, no AIs to a maximum of 2 if players agree

                                The other setting I would like to see is to turn disasters off (fix similar to ruins).

                                what about unit exclusions? Nukes for example?

                                yoda

                                Comment

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