So if the biggest bummer about ICS is the 'free' square that gets worked thus giving the nasty tendancy for 2 size 1 cities being equal to 1 size 3 city in output and still being faster growing in pop then I ask this...
A city is a Unit... it's right there in the Units.txt file. It has a shield and food cost. Why not simply give it average food and shield costs to make up for that 'free' worked square.
I dunno... say shield 20 and food 10.
Doesn't affect the need to pick nice city sites any but it will reign in those who go city nuts (myself included )
You still benefit from improvements too since the 'free' square is still part of the 'base' before multipliers from buildings.
So it's really only a factor for small cities with no improvements. You know the one cranking out settlers.
Just a thought.
Chris
A city is a Unit... it's right there in the Units.txt file. It has a shield and food cost. Why not simply give it average food and shield costs to make up for that 'free' worked square.
I dunno... say shield 20 and food 10.
Doesn't affect the need to pick nice city sites any but it will reign in those who go city nuts (myself included )
You still benefit from improvements too since the 'free' square is still part of the 'base' before multipliers from buildings.
So it's really only a factor for small cities with no improvements. You know the one cranking out settlers.
Just a thought.
Chris
Comment