So if the biggest bummer about ICS is the 'free' square that gets worked thus giving the nasty tendancy for 2 size 1 cities being equal to 1 size 3 city in output and still being faster growing in pop then I ask this...
A city is a Unit... it's right there in the Units.txt file. It has a shield and food cost. Why not simply give it average food and shield costs to make up for that 'free' worked square.
I dunno... say shield 20 and food 10.
Doesn't affect the need to pick nice city sites any but it will reign in those who go city nuts (myself included
)
You still benefit from improvements too since the 'free' square is still part of the 'base' before multipliers from buildings.
So it's really only a factor for small cities with no improvements. You know the one cranking out settlers.
Just a thought.
Chris
A city is a Unit... it's right there in the Units.txt file. It has a shield and food cost. Why not simply give it average food and shield costs to make up for that 'free' worked square.
I dunno... say shield 20 and food 10.
Doesn't affect the need to pick nice city sites any but it will reign in those who go city nuts (myself included

You still benefit from improvements too since the 'free' square is still part of the 'base' before multipliers from buildings.
So it's really only a factor for small cities with no improvements. You know the one cranking out settlers.
Just a thought.
Chris
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