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  • Need pollution help on double-length mod

    Hey everyone. I've finished a mod that makes CTP enjoyable again. This is what it does:

    * Roughly double the number of turns. The turns are located so that modern advances tend to happen in modern times, genetic advances in the future, etc. I got tired of having machine gunners in 1550 and fusion tanks in 1910...

    * New cost tree for advances. I couldn't just multiply science cost by 2 since there is more time to build academies, caravans, etc. Plus, I've always hated that so many advances have the same cost with HUGE jumps between the 'levels'. I've created more levels based on vertical alignment in the Activision science tree, with smaller jumps between levels.

    * Cities grow half as fast.

    * Edison's lab and Internet are half as strong. I changed the chance of getting an advance from 10% per turn to 2% per turn. With double the turns and more expensive science, this works out to be about half as strong. E lab and internet are still worth building, but you can now win without them.


    Basically, this mod makes the game longer and allows you to use all of the units since production is not changed. It also makes the game much harder. Without changing the ai files, the ai is much more formidable, especially at emporer and deity.

    * The ai now will expand as fast as you do, even if you are expand-o-matic like me.

    * The ai's starting advantage is now a big deal. It will build the wonders before you can get the advance because it now has time. I've had to use spies and slavers for the first time to win.

    * I've actually seen the ai build stacks of ships and fill them with troops to invade! If I eventually add some of the ai improvements that WesW and Nordicus are working on, the bots could be really scary.

    If you are interested in trying this out, my email is burkousa@netscape.net. Let me know and I will send you the files.

    What I need help with: I haven't looked into how to change pollution. Right now, the game must be played with the 'no pollution' setting. I need someone wise to let me know which settings to change (and how to change them). Basically, the pollution per turn needs to reduce to at least half.

  • #2
    The govern.txt has the pollution settings for the different forms. You will have to go through it and change all of them individually. Your work here sounds interesting.

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    • #3
      WesW-

      Thanks for the info. I've changed the settings and it seems to work. I've divided each of the govt. pollution coefficients by 2. I may need to reduce them further. Of course, what I REALLY need are people who have time to play civ that can give me feedback...

      Nordicus-

      I'll send the files to you. The AI could be a real challenge (maybe unbeatable) with a combination of our mods. Yes, I am STILL a junior civer, mostly because I don't post unless I have something constructive to say on a thread. I do read many of the threads though...

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      • #4
        I will be interested in looking at this after our current project is done. I have trouble doing much more than that right now. I have spent about all day just sending out emails and that latest version.

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        • #5

          Vlad:


          Hey. Sounds interesting. Some of your ideas seem promising. I was wondering if it's compatible with our mod?
          Ours is not finished yet...would you consider working with us if there are conflicts--or even if there aren't, if Wes doesn't mind? That way more people could enjoy the bonuses of both without having to pick one or the other.
          If not, that's cool.

          Either way, yeah, send it on over so I can pick it apart...err, look it over, yeah
          Seriously, I'll have a look at the pollution thing when you send them--I'm a bit daft, need to view the file before diagnosing.

          Alrighty-then.

          (Are you still a Junior Civer? )

          Later.

          N.

          ------------------
          "There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.

          "The more passion for the argument, the less evidence for it"--Russel.

          "I always wake up angry, cuz I always wake up me..."--Ministry.

          "Ak ak-ak-ak ak, AK ak-ak, AK AKakak AK!"--Martian.
          Existence is Futile.

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          • #6
            Wes:
            Yes, perhaps you have a point. I thought that if Vlad joined our efforts it might speed things up and add more to it all...but now that I think about it, it may become a bit too complicated...there's so many changes already!

            Vlad:
            I'll go over your files this weekend, but I think Wes hit a good point. Sorry bout that. If you're still interested later, after this is done, cool.

            Later.

            N.
            Existence is Futile.

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            • #7
              Not a problem. I've got the game playing about how I want it to. I'll probably download some of your AI files when you are done since I don't have time to mess with them myself.

              I don't see how any of the changes I've made will interfere with the changes you've made. Of course, those are an engineer's famous last words...

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              • #8
                Vlad:
                Well, I already emailed you and such, so I regurgitate, but I will a bit--just that we have abandoned the raw CTP version and now only have the Apolyton Pack compatible one, as well the Const will be the only conflict.
                Anyway, since we've just worked on our own pollution fixes, I'd thought I'd share notes.
                In case you encounter these....

                Too prevent the world from flooding from Ai pollution-mongers (I've already worked with the AI in accepting ecopacts in more situations, so this is in case they don't) here are a few tips:

                (gw file)

                change

                POLLUTION_TILE_SWAMP 25 POLLUTION_TILE_TO_OCEAN

                the 25 to 5.

                (Const.txt)

                RAIL_LAUNCH_POLLUTION 5

                Used to be 50, I believe.

                And finally:

                POLLUTION_FORCES_ANARCHY 2000

                from 1000.

                And this one (in pollution) I changed for my personal use of the big-azz map sizes--this one's for the popular size I use, Nordicus Giganticus Mapus:


                POLLUTION_TRIGGER_LIST_GIGANTIC_MAP
                {
                POLLUTION_TRIGGER 370000 POLLUTION_FLOOD_DISASTER
                POLLUTION_TRIGGER 495000 POLLUTION_OZONE_DISASTER
                POLLUTION_TRIGGER 595000 POLLUTION_OZONE_DISASTER
                POLLUTION_TRIGGER 685000 POLLUTION_FLOOD_DISASTER
                POLLUTION_TRIGGER 775000 POLLUTION_OZONE_DISASTER
                POLLUTION_TRIGGER 8000000 POLLUTION_FLOOD_DISASTER # always make this last one an impossible number to achieve
                }


                Any questions, lemme know, okay?

                Later, man.

                N.
                Existence is Futile.

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                • #9
                  And lets not forget the worst polluters of all, the 5 ozone-damaging space-launchers in units.txt. Cargo Pod, Space Plane, Spy Plane, Stealth Fighter and Alpha Transporter. These must be reduced also.

                  Don
                  Don,
                  CtPMaps (Hosted by Apolyton)

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