Hey everyone. I've finished a mod that makes CTP enjoyable again. This is what it does:
* Roughly double the number of turns. The turns are located so that modern advances tend to happen in modern times, genetic advances in the future, etc. I got tired of having machine gunners in 1550 and fusion tanks in 1910...
* New cost tree for advances. I couldn't just multiply science cost by 2 since there is more time to build academies, caravans, etc. Plus, I've always hated that so many advances have the same cost with HUGE jumps between the 'levels'. I've created more levels based on vertical alignment in the Activision science tree, with smaller jumps between levels.
* Cities grow half as fast.
* Edison's lab and Internet are half as strong. I changed the chance of getting an advance from 10% per turn to 2% per turn. With double the turns and more expensive science, this works out to be about half as strong. E lab and internet are still worth building, but you can now win without them.
Basically, this mod makes the game longer and allows you to use all of the units since production is not changed. It also makes the game much harder. Without changing the ai files, the ai is much more formidable, especially at emporer and deity.
* The ai now will expand as fast as you do, even if you are expand-o-matic like me.
* The ai's starting advantage is now a big deal. It will build the wonders before you can get the advance because it now has time. I've had to use spies and slavers for the first time to win.
* I've actually seen the ai build stacks of ships and fill them with troops to invade! If I eventually add some of the ai improvements that WesW and Nordicus are working on, the bots could be really scary.
If you are interested in trying this out, my email is burkousa@netscape.net. Let me know and I will send you the files.
What I need help with: I haven't looked into how to change pollution. Right now, the game must be played with the 'no pollution' setting. I need someone wise to let me know which settings to change (and how to change them). Basically, the pollution per turn needs to reduce to at least half.
* Roughly double the number of turns. The turns are located so that modern advances tend to happen in modern times, genetic advances in the future, etc. I got tired of having machine gunners in 1550 and fusion tanks in 1910...
* New cost tree for advances. I couldn't just multiply science cost by 2 since there is more time to build academies, caravans, etc. Plus, I've always hated that so many advances have the same cost with HUGE jumps between the 'levels'. I've created more levels based on vertical alignment in the Activision science tree, with smaller jumps between levels.
* Cities grow half as fast.
* Edison's lab and Internet are half as strong. I changed the chance of getting an advance from 10% per turn to 2% per turn. With double the turns and more expensive science, this works out to be about half as strong. E lab and internet are still worth building, but you can now win without them.
Basically, this mod makes the game longer and allows you to use all of the units since production is not changed. It also makes the game much harder. Without changing the ai files, the ai is much more formidable, especially at emporer and deity.
* The ai now will expand as fast as you do, even if you are expand-o-matic like me.
* The ai's starting advantage is now a big deal. It will build the wonders before you can get the advance because it now has time. I've had to use spies and slavers for the first time to win.
* I've actually seen the ai build stacks of ships and fill them with troops to invade! If I eventually add some of the ai improvements that WesW and Nordicus are working on, the bots could be really scary.
If you are interested in trying this out, my email is burkousa@netscape.net. Let me know and I will send you the files.
What I need help with: I haven't looked into how to change pollution. Right now, the game must be played with the 'no pollution' setting. I need someone wise to let me know which settings to change (and how to change them). Basically, the pollution per turn needs to reduce to at least half.
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