Really Play CTP as it should be v1
This MOD of Celestial Dawn's Mod v4.2 drastically increases the AI competition level. A must have for those looking for a challenge. Hope it's not too hard for you.
Download from http://www.angelfire.com/nt/dutcheese/default.html
- Added new advance called Alien Biology to replace the wormhole probe requirment to build the x-lab. (The AI's wormhole probe could never find the opening of the wormhole so the AI could never build the end game project.)
-- AI now builds End Game Project. (AI completed project in 2350 in test game on king level)
-- Dedicated AI threshold production ratio for End Game Project. Original and Dawn's settings did not dedicate any production threshold for the End Game Project.
-- Correctly placed End Game Project city improvements into proper location, enabling AI to actually produce the improvements. Dawn tried moving these items to the Wonder creation list rather than increasing the production threshold level.
-- AI no longer builds wormhole probe.
- Increased AI usage of farms, roads, and mines and thereby increased AI city growth rate. AI actually appears in Top Five Cities list.
- Improved AI defense and attack.
- Improved AI unit choices like warwalker and dropped calvary.
- Gave the Seige Weapon 1 Attack and 1 Defense point since the AI does not know it needs to stack the unit and is therefore too easy to destroy lone AI units.
- Added a little gold for roads, farms, and mines.
- Dropped some of the city improvements from the AI build queue like Beef Vat, Water Transformer, and Airport.
- Changed AI city improvement priorities to decrease pollution and increase growth and production.
- Increased global pollution threshold levels so global disasters occur less often.
Before loading this MOD you need the patch installed and Celestial Dawn's Mod v4.2 already installed. This is the english version only.
This MOD of Celestial Dawn's Mod v4.2 drastically increases the AI competition level. A must have for those looking for a challenge. Hope it's not too hard for you.
Download from http://www.angelfire.com/nt/dutcheese/default.html
- Added new advance called Alien Biology to replace the wormhole probe requirment to build the x-lab. (The AI's wormhole probe could never find the opening of the wormhole so the AI could never build the end game project.)
-- AI now builds End Game Project. (AI completed project in 2350 in test game on king level)
-- Dedicated AI threshold production ratio for End Game Project. Original and Dawn's settings did not dedicate any production threshold for the End Game Project.
-- Correctly placed End Game Project city improvements into proper location, enabling AI to actually produce the improvements. Dawn tried moving these items to the Wonder creation list rather than increasing the production threshold level.
-- AI no longer builds wormhole probe.
- Increased AI usage of farms, roads, and mines and thereby increased AI city growth rate. AI actually appears in Top Five Cities list.
- Improved AI defense and attack.
- Improved AI unit choices like warwalker and dropped calvary.
- Gave the Seige Weapon 1 Attack and 1 Defense point since the AI does not know it needs to stack the unit and is therefore too easy to destroy lone AI units.
- Added a little gold for roads, farms, and mines.
- Dropped some of the city improvements from the AI build queue like Beef Vat, Water Transformer, and Airport.
- Changed AI city improvement priorities to decrease pollution and increase growth and production.
- Increased global pollution threshold levels so global disasters occur less often.
Before loading this MOD you need the patch installed and Celestial Dawn's Mod v4.2 already installed. This is the english version only.
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