I have been reading through your mod details text, and I have many questions regarding your changes.
In the default aip:
1)When you changed this line:
was--double attack_troops_priority = 405000.0;
is-- double attack_troops_priority = 16000000.0;
How would that differ from changing the Strike Troops Primary number in the build lists?
2)What does the bonus food priority line do?
was--double bonus_food_priority = 0.0;
is-- double bonus_food_priority = 14000000.0;
3)You increased the cause unhappiness and franchise priorities. Will this cause more special attacks by the AI?
4)was--double min_attack_matching_force_ratio = 1.2;
is-- double min_attack_matching_force_ratio = 2.4;
Would this setting mean that the AI will not attack a city with 4 or more units in it? 2.4 x 4 = 9.6.
5)What does this do?
was--double sally_priority = 0.0;
is-- double sally_priority = 459000.0;
6)And this?
was--int captured_city_defend_turns = 3;
is-- int captured_city_defend_turns = 5;
7)By setting this so high, does this leave the AI with any spare units to shift to attack or strengthen a defense?
was--int num_city_defenders = 1;
is-- int num_city_defenders = 3;
8) Why did you remove hoplites from the build lists?
9)In the assault troops core [max element] you have added the negative sign to a couple of units. What does this do?
"UNIT_WARRIOR", 1.0;
"UNIT_SAMURAI", 0.5;
"UNIT_KNIGHT", 0.5;
"UNIT_MUSKETEERS", -2.0;
"UNIT_BATTLEBOT", -2.0;
"UNIT_SPACE_MARINES", -2.0;
10)You added the space plane to the naval transport troops core. Why?
11)In the improvements production list, I think you made the same mistake I was making until I happened to re-read CD's comments on this very slowly. Cities build items from this list from the lowest numbered to the highest numbered. Under your list, cities would go to the science list among the first, and growth among the last.
12)Also these changes- what do they do? Are they part of your end game project fix?
double Miscellaneous_List_Threshhold = 0.2; // equals 1 - best_rank //changed from 0.0 mc 1 aug
double End_Game_Object_List_Threshhold = 0.8; // equals 1 - best_rank 0.0; //CHANGED FROM 0.0 MC 1 AUG
In the outputs fli:
1)Changing these values from 10 to 30; what are you referring to? From 10 to 30% of what?
was-- tri default_farms(inst_food, 10.0, 0.5)
tri default_farms(inst_food, 30.0, 0.5)
Actually, if you could go over each section of the changes you made in the rest of this file, I would be very grateful.
Thank you
In the default aip:
1)When you changed this line:
was--double attack_troops_priority = 405000.0;
is-- double attack_troops_priority = 16000000.0;
How would that differ from changing the Strike Troops Primary number in the build lists?
2)What does the bonus food priority line do?
was--double bonus_food_priority = 0.0;
is-- double bonus_food_priority = 14000000.0;
3)You increased the cause unhappiness and franchise priorities. Will this cause more special attacks by the AI?
4)was--double min_attack_matching_force_ratio = 1.2;
is-- double min_attack_matching_force_ratio = 2.4;
Would this setting mean that the AI will not attack a city with 4 or more units in it? 2.4 x 4 = 9.6.
5)What does this do?
was--double sally_priority = 0.0;
is-- double sally_priority = 459000.0;
6)And this?
was--int captured_city_defend_turns = 3;
is-- int captured_city_defend_turns = 5;
7)By setting this so high, does this leave the AI with any spare units to shift to attack or strengthen a defense?
was--int num_city_defenders = 1;
is-- int num_city_defenders = 3;
8) Why did you remove hoplites from the build lists?
9)In the assault troops core [max element] you have added the negative sign to a couple of units. What does this do?
"UNIT_WARRIOR", 1.0;
"UNIT_SAMURAI", 0.5;
"UNIT_KNIGHT", 0.5;
"UNIT_MUSKETEERS", -2.0;
"UNIT_BATTLEBOT", -2.0;
"UNIT_SPACE_MARINES", -2.0;
10)You added the space plane to the naval transport troops core. Why?
11)In the improvements production list, I think you made the same mistake I was making until I happened to re-read CD's comments on this very slowly. Cities build items from this list from the lowest numbered to the highest numbered. Under your list, cities would go to the science list among the first, and growth among the last.
12)Also these changes- what do they do? Are they part of your end game project fix?
double Miscellaneous_List_Threshhold = 0.2; // equals 1 - best_rank //changed from 0.0 mc 1 aug
double End_Game_Object_List_Threshhold = 0.8; // equals 1 - best_rank 0.0; //CHANGED FROM 0.0 MC 1 AUG
In the outputs fli:
1)Changing these values from 10 to 30; what are you referring to? From 10 to 30% of what?
was-- tri default_farms(inst_food, 10.0, 0.5)
tri default_farms(inst_food, 30.0, 0.5)
Actually, if you could go over each section of the changes you made in the rest of this file, I would be very grateful.
Thank you
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