thanks, I have recieved it
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Apolyton Pack, coming soon to a ctp installation near you... :)
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Mark
Intention is not to rush you, but when is v1.0 of this Apolyton Pack going to be available for download?
Just thinking of giving 1.2 patch a go and reinstalling CTP
Rgz
CD
P.S. Thessaloniki is nowhere near Athens, I hope? In any case, hope you have no relatives or friends affected by the recent 5.9.
[This message has been edited by Celestial_Dawn (edited September 08, 1999).]I hate signatures - they showcase my distinct lack of imagination.
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Markos, would that "someone" be associated with Activision? Or is this 1.21 a hack from one of our talented friends on Apolyton?
Thanks,
Big Dave
PS Please don't read anything into the above question, it is truly just a request for information. If you don't want to post the answer publicly please feel free to email me.Any flames in this message are solely in the mind of the reader.
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No problem at all, his hack(yes it's a hack from a fan not Activision) will actually be posted in our ctp files database asap. Not sure if he wants his name to be publicized, but you can contact him at ctpfan@hotmail.com
It is quite a "clean" job, as it has a windows install program which does everything for you. Basically it patches civctp.exe
It doesnt solve all problems though, so we'll have to wait a little longer....
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Hey, I'd really dig an "Apolyton Pac". Just some questions about it... 1) Will the CD mod include sprites for the new units? If so, will they be an improvement over the ones on the website? (They're all good, except for the Noble. That one REALLY needs to be changed.) 2) As a Mayanist, I have to insist that the name of the Maya leader be Hanab Pakal. Hunahpu is a Maya deity. 3) Will there be any other changes to the existing mods on the site? I am hopeful for an improvement (if possible; it's a great mod!) on the graphics file that adds an Industrial Age, pyramids, and castles. Huts, maybe? Feel free to send it to me!
Thanks!
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Hi Mark,
I have experienced the same problem Hexagonian has with the Icons staying around after you have ended your turn and started a new one. I think this problem is related to Power Slic because when I had PowerSlic 1.71 in with CD's Mod and the Units Graphics Mod I saw the same problem only worse. With Apolyon Pack this problem is not as bad as it was with out the Pak. I think this may be because Apolyon Pak uses Power Slic 1.8, but the problem is still there.
Another problem, though this may be Activision's and not yours, is that when you play Hot Seat the Human Players after the first one cannot use the new Civ Names that Harlan has come up with. The names come up fine in the Hot Seat configuration box, but when you get into the game they are using the civilization names and related citie names from the same location in Activision's original setup.
An exaple to clarify this is as follows. I played a hot seat game with a friend. He chose the Celts, a Harlan addition I think. I go in and set up my civ as I am the second player. I choose the Byzantine, another Harlan addition. When we start the game, my friend gets his Celts just fine. When my turn comes up and I build my first city, I find out that I am the Cubans and my first city is called Havanna. Not what I was trying for.
I am using Activision Patch 1.2 fresh install, Apolyon Pak 0.9 and Unofficial Activision hack 1.21. Hope this helps Mark.
Other than these 2 issues, I have not seen any real problems with the Apolyon Pak. For those who were concerned about Hot Seat, I have played 50 some turn with the Apolyon Pak and I have not had any problems.
Timothy Pintello
[This message has been edited by Pintello (edited September 17, 1999).]
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thanks for the feedback Timothy
I suppose that the "known issues" part of the readme is going to be long after all...
I dont have any feedback from the creator the 1.21 hack on any progress in makimg everything work as it should.
I might jusr realease it with the GL txts renamed the v0.9 way....
finally, it's Apolyton, not Apolyon
[This message has been edited by MarkG (edited September 17, 1999).]
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Mark,
Some imput on the Apolyton Pack:
A couple of small bugs to be aware of. Don't know if these are related to the Modpack.
I've had message icons that I cannot get rid of after reading them. They have remained on the screen for about 20 turns after the event had taken place. They are both the crossed swords icon. (Veteran promotion and a city lost to barbarians).
I also lost a city to slave revolt - I recaptured it and when I accessed the city workers screen, there were no workers in the fields to move around. Waited a couple of turns to try again, but that didn't work.
Other than that, everything has been working good.
I have CTP, without any other Mods, Patch 1.2, the Modpack and Hack 1.21.
[This message has been edited by hexagonian (edited September 17, 1999).]Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Hexagonian,
Pintello,
I am just about to check this. There is the possibility to force CTP showing a meesage only for a given amount of rounds (e.g. just for 1 round), however Activision sometimes used that, sometimes not (don't ask me why that was not used consistently).
I will ensure that all messageboxes I changed in PowerSLICs 2.00 will have this feature of eliminating messages after 1 turn. If you then experience this bug again, it's due to Activision's inconsistency.
TP
P.S. I am playtesting PowerSLICs 2.00 Final Release. Mark, you should get it most probably during the weekend...
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