Announcement

Collapse
No announcement yet.

Apolyton Pack Providers......

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Apolyton Pack Providers......

    Thank you, Thank you and again Thank you.

    MarkG, you put together a superb pack. Very professional. This IS the super apolyton combo mod everybody has been waiting for. Great documentation (which is often overlooked.) Easy effortless installation. Excellent use of the icons in the map scenarios.

    The ability to switch between regular games and mod games effortlessly has brought CTP up quite a few notches in my book.

    And lets not forget the actual mod creaters and others such as CD, TP, Paul and Harlan. You have made this much more enjoyable.
    Don,
    CtPMaps (Hosted by Apolyton)

  • #2
    thanks!
    and we are not done yet...
    the pack will be fully translated in german and partially(if not fully too) in french. anyone for spanish and/or italian?


    everyone, the english part seems more or less done, if you want to try it you can download v0.5 from here
    (download link removed, see latest post)

    warning: problems may exist, this is not a final version, download and use on your own risk!

    post any positive/negative feedback here or mail me
    [This message has been edited by MarkG (edited September 05, 1999).]

    Comment


    • #3
      Mark G, can you make the documentation a separate download? I'd rather read about it before making the big 4.2MB download.

      Comment


      • #4
        well, you can download the small v0.5-v0.55 updater which has the latest readme, but here it is

        ---------------------------------------------
        INTRODUCTION
        The Apolyton Pack combines the most popular modification packs and maps for Activision's Civilization Call to Power. Using the "scenario pack" feature of the 1.2 Patch, installation is now simplified, and default game files are not overwritten. Plus, the best fan created files are combined in one easy download.

        ---------------------------------------------
        DISCLAIMER & COPYRIGHT
        1) THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION
        2) more later....

        ---------------------------------------------
        INSTALLATION
        Simply unzip the contents of the zip file in the your CTP folder. If you have installed it at C:\Program Files\Activision\Civilization-Call To Power, you should point Winzip to that folder.
        Also, change the DebugSlic line to Yes in the userprofile.txt in the ..\ctp_program\ctp folder
        You can ignore the installation instructions in the other readme files

        ---------------------------------------------
        NOTES, KNOWN ISSUES
        1) GL txt files initially(28.Aug) had to be copied to ctp_data\english\gamedata\gl in order to work. Placing them in scenarios\Apolyton\english\gamedata\gl didn't do anything. The same was needed for for tga files at scenarios\Apolyton\default\pictures and the catapult sounds at scenarios\Apolyton\default\sound.
        Now(29.Aug), renamed versions of CD's GL texts have been placed in the default folders
        2) With Harlan's mod included, if you choose the random map scenario, you will see the default civ names in the civ selection window. This happens as the pack's files have not been loaded yet. So, if you choose the Nigerians, you will actually play with the Austrians. However, if you start a new game, and then start another one, the pack will be already loaded and you will see the correct civ names
        3) Starting locations: World 8: a few where changed to be more accurate; World 24: random ones; EastMed: Correct ones and two more civs added for a total of 8
        4) Games started with previous versions of Apolyton Pack will probably not function correctly

        ---------------------------------------------
        VERSION HISTORY
        31/Aug/99, v0.55: Corrections and additions in concepticon.txt, concept.txt and several GL files by Paul. German ap_str.txt by TP. More stuff added in Readme...
        31/Aug/99, v0.5: TP's PowerSlics 1.80 added
        30/Aug/99, v0.35: Corrections regarding script.slc, uniticon.txt, age.txt as well as the string files
        29/Aug/99, v0.3: Zaz's and Upsala's maps are added. Harlan's diplomacy graphics work but are stored in the default folders(without overwriting anything). Help strings problem corrected.
        29/Aug/99, v0.2: Harlan's Graphics mod added. GL texts for standard games can work. Tga graphics for CD's mod work, but not for Harlan's mod(diplomacy ones).
        28/Aug/99, v0.1: Celestial Dawn's mod and it's graphics added. GL, tga, and sound problems

        ---------------------------------------------
        CREDITS
        --------------------
        Apolyton Pack
        Packaging: Markos Giannopoulos
        Debugging, playtesting and all sorts of corrections and additions: Paul van den Belt
        German translation: Thomas P.
        Big thanks to: All the creators who gave permission so that their work is included, and everyone who supported the idea on the forums
        --------------------
        Celestial Dawn's Mod v4.2
        Design and Documentation: Tucson Luke Loh
        Spreadsheet Analyses: Tucson Luke Loh
        Great Library Strings and Documentation: Paul van den Belt
        German Great Library Translation: Thomas Janitzkij
        Design Feedback and Suggestions: Daniel Frappier, Thomas Kilgore, Alexis Mantzaris, Harlan Thompson
        Playtesting and Feedback: Bill Baggins, Harry Barlow, Thomas Kilgore, Alexis Mantzaris
        Special Thanks: Paul van den Belt, Harlan Thompson
        --------------------
        Unit Graphics for CD's Mod
        Textfile editing: Timothy Pintello, Paul van den Belt
        Unit graphics: Lev Koszegi (Helicopter and Spy Satellite), Jerome Lux (Missile Cruiser and Cruise Missile), Jim Hair (Siege Engine and Horse Archer), Paul van den Belt (Noble)
        --------------------
        Harlan's Graphics Mod v1.0
        By Harlan Thompson(full credits in the separate readme)
        --------------------
        TP's PowerSlics 1.80
        By Thomas P. aka TP
        --------------------
        World Maps
        By Zaz
        --------------------
        Eastern Mediterranean Map
        By Upsala

        --------------------------------------------------------------------------------
        FEEDBACK
        Mail any feedback to Markos Giannopoulos, markg@apolyton.net, or post in the Apolyton CTP-Creation, http://apolyton.net/forums

        Comment


        • #5
          Ask and you shall receive

          Readme file for v0.55 (4K):
          http://apolyton.net/ctp/files/apolyt...eadme_v055.txt

          ----------------
          Dan; Apolyton CS

          P.S. It looks as though both Markos and myself decided to answer the request at the same time {GRIN}; that is why it is available both here in this forum thread, and in the text file above.
          [This message has been edited by DanQ (edited September 01, 1999).]

          Comment


          • #6
            I wish I'd known you guys were going to put this together earlier. I spent all night Saturday doing this exact same thing. Oh, well.

            Comment


            • #7
              We hadn't planned on doing this until a demand for it was generated.

              Metting our visitors' concerns: that's what we're here for

              ----------------
              Dan; Apolyton CS

              Comment


              • #8
                Dan,
                Great work, this sounds good - I convinced a friend to buy CTP to play via email, and with this modpack, there's a guarantee that we will both have the same setup. And with the easy install, us non-programmers won't have to worry about installing files in their proper place.

                My question is, I currently have most of the mods on my system (CD 4.2, Graphics for CD, and Harlan's Graphic). With the new patch, I cannot get message boxes for city improvements that have been built. In your testing, did you run into this problem, and if you did, were you able to fix the coding to overcome this problem? And if I download and use, should I do a complete reinstall of the game and patch before installing the mod?

                Again, thanks!!
                Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                ...aisdhieort...dticcok...

                Comment


                • #9
                  Hex, I would do that complete re-install. In fact, that's exactly what I did.

                  Markos,
                  2 typo/spelling errors, both in message boxes. One is "zivilisation" (I think, I didn't write it down, but I know it starts with "z") the other is "civilisation". The 2nd one is in the ranking box that pops up every 12 turns or so.

                  There's one more "bug" in the Apolyton Mod too, and my appologies for not documenting it better. But after some advance it says that Warrior is now obsolete, but I can still build them. I just discovered Bureaucracy and got the same message, but quit right then so I haven't checked it out for that advance.
                  Any flames in this message are solely in the mind of the reader.

                  Comment


                  • #10
                    Hmm...interesting Hex.

                    I did a complete re-install and then installed the mods that you list, and also got exactly the same problem, and I dont see any indication of when the next population is due on the workers field display. I had assumed that I hadn't re-installed the mods properly and have spent most of last evening trying to fix it. I noticed that if I replace the script.slc with Activisions patch 1.2 version (or TPs) it fixes this problem but generates a different series of errors-something like missing terrain types in the database.

                    So until I read your post I assumed I had made an error in installing the mods. Now I wonder if there is some incompatibility between the features of patch 1.2 and CDs mod.

                    I decided to go this option rather than download the Apolyton Pack, as I had all the mods already, and I am quite happy that my "permanent" version of CTP has these mods built in.

                    Now, I think I may go for another re-install and providing I am sure that the Pack doesnt compromise on any of the features of the mods, I will go that route. (But I still would like to know if there is a simple fix to correct my present set-up)

                    JimMac

                    Comment


                    • #11
                      hexagonian, I havent seen this problem. what the pack does is different than put the mods over patch 1.2, since no original game files are overwritten.

                      now, if you have modified game files from various mods, and try to use the pack, I dont think you will have any problems. I dont have any feedback on such cases though. I re-installed before applying the 1.2 patch.

                      Big Dave,
                      thanks for the spelling corrections
                      as for the warrior problem, are you sure it happens only with the pack, or could it happen with normal game too? I happened to be in a similar position in a game yesterday, and I couldnt built warriors after discovering Bureaucracy. I remember it cause I hadn't discovered the advances for Legions or Phalanxes, and I was builting Mounted Archers instead...

                      JimMac, the script.slc in CD's mod should not be used as the 1.2 patch changes it.
                      You can download the ApolytonPack035-05.zip file which is only 71K and contains a correct script.slc http://apolyton.net/ctp/files/apolyt...Pack035-05.zip

                      and be sure that the pack doesnt change one bit from the mods included
                      [This message has been edited by MarkG (edited September 03, 1999).]

                      Comment


                      • #12
                        Markos,
                        I'm trying to load a saved game and I get a dialog box titled Paths Error with the message "'GC067.SPR' not found in asset tree." and a button OK. Clicking OK closes CTP.

                        You might want to start a new thread for issues for the Apolyton Mod Pack. That way all of your problems are in one place.
                        Respectfull,

                        Big Dave
                        Any flames in this message are solely in the mind of the reader.

                        Comment


                        • #13
                          ah, you just found what we "apolyton packers" call "the scenario feature bug"

                          yes, it seems that the scenario feature has a bug concerning saving a game, in single player games only though

                          the suggested way to solve this right now is to start a new random map game using the pack and then loading your saved game.

                          this happens cause in single player games which use the pack, ctp writes the saved game as a normal no-scenario saved game

                          of course all this will be documented in the readme of the final version
                          [This message has been edited by MarkG (edited September 03, 1999).]

                          Comment


                          • #14
                            Now THAT is what I call service! Thanks Markos!!

                            Big Dave
                            Any flames in this message are solely in the mind of the reader.

                            Comment


                            • #15
                              i'm not using the pack but am using cd's and harlans mods in a scenario and i get the same message only it gc066.spr that comes up
                              [This message has been edited by ghen (edited September 03, 1999).]
                              ~I like eggs.~

                              Comment

                              Working...
                              X