On second though the change to make the diagonal rails look good would be easy too .
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Originally posted by maubp
Are we thinking along the same lines here Thue?http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.
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report these bugs
maudp, you should go to http://rt.freeciv.org/ and report these bugs. There are really two bugs here: the bad bends/bad junctions is a bug in the tileset, and the bad diagonals is a bug in the code.
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Good idea jdorje
See Incident 2408
I had used that twice before - back in Jan 2002 - but had forgotten about it.
Peter
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This is an implementation of the rail corners:Attached FilesLast edited by Thue; November 29, 2002, 12:25.http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.
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Thanks True
When would this appear in a binary? The next beta?
I am currently running freeciv on windows.
Also, I notice you have only done this for railways. I think it should be done for roads as well. Even if it make very little difference for the trident tileset, it could be needed on larger tilesets like my bigtrident. Up to you.
P.S. Is your change for non-isometric tiles only?
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Originally posted by maubp
Thanks True
When would this appear in a binary? The next beta?
I am currently running freeciv on windows.
Also, I notice you have only done this for railways. I think it should be done for roads as well. Even if it make very little difference for the trident tileset, it could be needed on larger tilesets like my bigtrident. Up to you.
P.S. Is your change for non-isometric tiles only?http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.
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And another bug squashed...with luck just in time for 1.14 too!
Kudos to Maubp and ThueSkeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
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Thats excellent news CapTVK
It means I will be able to see and use Thru's mod pretty soon - and take advantage of it for the bigtrident tileset...
(I'm running FreeCiv on Windows 2000, and have no desire to compile/build FreeCiv on Windows just yet )
Thanks again Thru.
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Thanks jdorje - I have been watching this (Incident 2408) on the freeciv dev email list.
Do you mean it won't be in 1.14.0, but would be in 1.14.1 ?
Might have to reinstall linux again to try the nightly CSV build... hopefully windows 2002 won't kill it this time round!
Peter
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Originally posted by maubp
Do you mean it won't be in 1.14.0, but would be in 1.14.1 ?
Might have to reinstall linux again to try the nightly CSV build... hopefully windows 2002 won't kill it this time round!
I believe Andreas (win32 maintainer) provides periodic binary builds of the win32 client from CVS.
jason
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Geoffrey - see this thread for changing tilesets.
To try this one, you will need to download the most recent ZIP file I posted, and extract the files in the right place. i.e. bigtrident_v0_0_2.zip on the first page of this thread.
If you are running on windows (or using version 1.14), then PNG files are fine.
If you are using linux (before version 1.14) then you will need to convert the PNG files into XPM files.
Peter
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