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  • #16
    On second though the change to make the diagonal rails look good would be easy too .
    Are we thinking along the same lines here Thue?

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    • #17
      Originally posted by maubp

      Are we thinking along the same lines here Thue?
      Yes. I was just being lazy .
      http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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      • #18
        report these bugs

        maudp, you should go to http://rt.freeciv.org/ and report these bugs. There are really two bugs here: the bad bends/bad junctions is a bug in the tileset, and the bad diagonals is a bug in the code.

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        • #19
          Good idea jdorje

          See Incident 2408

          I had used that twice before - back in Jan 2002 - but had forgotten about it.

          Peter

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          • #20
            This is an implementation of the rail corners:
            Attached Files
            Last edited by Thue; November 29, 2002, 12:25.
            http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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            • #21
              And modified roads.png
              Attached Files
              http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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              • #22
                Thanks True

                When would this appear in a binary? The next beta?

                I am currently running freeciv on windows.

                Also, I notice you have only done this for railways. I think it should be done for roads as well. Even if it make very little difference for the trident tileset, it could be needed on larger tilesets like my bigtrident. Up to you.

                P.S. Is your change for non-isometric tiles only?

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                • #23
                  Originally posted by maubp
                  Thanks True

                  When would this appear in a binary? The next beta?
                  I don't know (I am not very active right now). in the final 1.14.0 or in the next major release.


                  I am currently running freeciv on windows.
                  Nobody's perfect

                  Also, I notice you have only done this for railways. I think it should be done for roads as well. Even if it make very little difference for the trident tileset, it could be needed on larger tilesets like my bigtrident. Up to you.
                  Yes. I should implement it for roads too I agree, but not right now. (feeling lazy)

                  P.S. Is your change for non-isometric tiles only?
                  Yes. To implement it for isometric tiles is just as easy, but a seperate fix.
                  http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

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                  • #24
                    And another bug squashed...with luck just in time for 1.14 too!

                    Kudos to Maubp and Thue
                    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                    Elie A. Shneour Skeptical Inquirer

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                    • #25
                      Thats excellent news CapTVK

                      It means I will be able to see and use Thru's mod pretty soon - and take advantage of it for the bigtrident tileset...

                      (I'm running FreeCiv on Windows 2000, and have no desire to compile/build FreeCiv on Windows just yet )

                      Thanks again Thru.

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                      • #26
                        fixed...

                        This is fixed in the CVS version, along the lines of Thue's original patch. It will not be in 1.14, but it will be in the next version. You can also use the daily snapshots (although maybe not until tomorrow).

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                        • #27
                          Thanks jdorje - I have been watching this (Incident 2408) on the freeciv dev email list.

                          Do you mean it won't be in 1.14.0, but would be in 1.14.1 ?

                          Might have to reinstall linux again to try the nightly CSV build... hopefully windows 2002 won't kill it this time round!

                          Peter

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                          • #28
                            Originally posted by maubp

                            Do you mean it won't be in 1.14.0, but would be in 1.14.1 ?

                            Might have to reinstall linux again to try the nightly CSV build... hopefully windows 2002 won't kill it this time round!
                            It won't be in 1.14.0, or 1.14.x if there is one (at this point this would just be a bugfix release based on the old code, if there are enough bugs or new translations to justify it). It will be in 1.15.0.

                            I believe Andreas (win32 maintainer) provides periodic binary builds of the win32 client from CVS.

                            jason

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                            • #29
                              hi guys how do I chang tridents sos I can try this one out
                              Blessed Be

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                              • #30
                                Geoffrey - see this thread for changing tilesets.

                                To try this one, you will need to download the most recent ZIP file I posted, and extract the files in the right place. i.e. bigtrident_v0_0_2.zip on the first page of this thread.

                                If you are running on windows (or using version 1.14), then PNG files are fine.

                                If you are using linux (before version 1.14) then you will need to convert the PNG files into XPM files.

                                Peter

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