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  • map editor

    how would you make a map with the map editor for freeciv? i read the tutorial but i dont know what they mean by [execute] please explain how to make it work in newb terms

  • #2
    I don't know what you mean, either. The map editor is pretty straight forward, and I cannot remember any 'execute' command in it.

    Comment


    • #3
      *** 2. Installing/Compiling ***

      1 bunzip2 the patch.

      2 in your freeciv source directory execute
      patch -p1 < <...>/civworld-1.14.1.diff-against-freeciv
      where <...> is the path to the patch.

      3 in the freeciv source directory execute
      ./autogen.sh && make
      you can give your normal options to ./autogen.sh (generally you won't need
      any), but you must compile the gtk 1.2 client (which it does by default)
      _and_ you must also compile the server (or at least its object files).




      i don't understand this

      Comment


      • #4
        Compiling civworld in Windows is definitely not something you want to do if you are a newbie.

        Sorry. It is just hard. I don't think anyone has ever done it before.

        Comment


        • #5
          how can i get map editor?

          Comment


          • #6
            will there be a civworld in .zip or .exe?
            cos mi computor doesnt like .bz2 for sum reason

            Comment


            • #7
              You don´t necessarily need Civworld to create or edit maps. Maps are stored as savegames and can be edited with any decent texteditor. It´s a bit tricky but you could create your own map and settings this way.

              For example here is the map you´ll find inside the british isle save in the scenarios folder.

              Code:
              t000="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
              t001="                                                                                     "
              t002="                                                             g                       "
              t003="                                                            g                        "
              t004="                                                             pg                      "
              t005="                                                             g                       "
              t006="                                                                                     "
              t007="                                                                                     "
              t008="                                                                                     "
              t009="                                                            g                        "
              t010="                                                          hgp                        "
              t011="                                                           pp                        "
              t012="                                                           g                         "
              t013="                                                          g g                        "
              t014="                                                                                     "
              t015="                                                                                     "
              t016="                                                       g                             "
              t017="                                      g                                              "
              t018="                                    ggg         gfggpgfggg                           "
              t019="                                   ghgg        ggffhffghfg                           "
              t020="                                    hg       m  ggmfhmhfgg                           "
              t021="                                          gg  gf hfmmffhg                            "
              t022="                                  gh     gsm pfmfgmhhfpp                             "
              t023="                                  gg      gf  hffmhmhfg                              "
              t024="                  h               g     m  m f fhmhhfggg                             "
              t025="                                  g       g  fffmfffg                                "
              t026="                                  m         g mhfff  fggfggfgg                       "
              t027="                                  m     f  gmmmmh  sppfhfhgfgg                       "
              t028="                                      ggf mffff  sgfmmmmmhfgp                        "
              t029="                                       mm gm  ghhghmmmmmffgp                         "
              t030="                                     gggh    hhmm mmm mmhpf                          "
              t031="                                          gfhmmmhmmmmmfpfp                           "
              t032="                                       g fhhmmmmmmmmhfffg                            "
              t033="                                         ggghmhmhmmhhgg                              "
              t034="                                      g  fh mmmmm hfmfhpgp                           "
              t035="                                     gm ss mmfmfhhmfhpgfp                            "
              t036="                                   hh   f hgm h mssssss   pp                         "
              t037="                                    g  sh ggh f fhhhhpggsppg                         "
              t038="                                    g  g      pppppfffhfhfhhg                        "
              t039="                                       h gm  ghpfffffhmhhhhgg g                      "
              t040="                                       g fh  fhfhhhfhhmffhffgg                       "
              t041="                                             gfhhmhhhfhgmgfggg                       "
              t042="                                            ffmfmhhhhhhhhhffgp                       "
              t043="                                           ghhffhfpppfhhhhfgfp                       "
              t044="                               gg gg     gpfffpg    sphhhffggg                       "
              t045="                              ggghggg     g f    ghhpgfhhhhffgg                      "
              t046="                             gggsfghhg           m m hghffhfghggg                    "
              t047="                          sggfgsggggfgg          gfhhghhhghghgffg                    "
              t048="                         ggggggggg  pgg     gf   g spfphhhhggffggg                   "
              t049="                         ggggggggggggg     fg      sggggghghggfgggg                  "
              t050="                         ggghgghgffgfp            gsffphpgghgggfggg                  "
              t051="                         gggs hgggggp              pgggghgghfffgp  p                 "
              t052="                          ssshgggfgpp             gppghghfghhpfsgp                   "
              t053="                           gggggggggg     gg       gggggggggfgggggg                  "
              t054="                           sss ghhgfp     ggpppfp gppggghfffhffhfff                  "
              t055="                          sssggfmfppp      fmhfpgggppgpfggfffhffhfgg  spppp          "
              t056="                        ggsssssfhhpp      ggmhhghggggfggffffffffffgg sssspsp         "
              t057="                        gggsssgghggg        ghhgfggggggggfgffffffgs  sssssgg         "
              t058="                       gshhsssfhfpfp        hfhhffggggggggfffffffgs  ssspspp         "
              t059="                          ssssgggppp        hmhhhghshggfggffffffggsssssspsss         "
              t060="                         sssssggfp       fggghhffffgsgghfgfffffgfggsssspsspp         "
              t061="                           ssgg         ggfghhfhggpsspppggfppppfgssgsssgsppf         "
              t062="                                         g  g ggp  spfppfgfpppffpsssgssgfffp         "
              t063="                                                  gppppggppppppppspsggggpps          "
              t064="                                                ggfhgggfgppppppfpppppssgss           "
              t065="                                           gggggghggggfgppppppppppppsssss            "
              t066="                                       ghghggfggfgfgffgffgffgggffgggggpgfgffg        "
              t067="                                      ghfhfhfhgfffhfghfffhfhfhgghffhffffhfhf         "
              t068="                                     ghshhhfgggffggggffffffgggfffgfffffffgs          "
              t069="                                    gfggggfgg   ggfgffsgffsssgfgggfgffgg             "
              t070="                                  ggfh   ggg      ggggs        s    f                "
              t071="                            g       g     h              pfpp                        "
              t072="                                                          hp                         "
              t073="                                                                                     "
              t074="                                                                                     "
              t075="                                                                                     "
              t076="                                                                                     "
              t077="                                                                                     "
              t078="                                        g g                                          "
              t079="                                                                                     "
              t080="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
              Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

              Elie A. Shneour Skeptical Inquirer

              Comment


              • #8
                yes i have tried altering the scenarion maps and it does work but it is VERY tedious and im not sure about all the terrain squares but this what ive got so far is:

                a = arctic
                t = tundra
                m = mountains
                g = grassland
                f = forest
                s = marshes
                p = plains
                h = hills

                im not sure about jungle and desert but there probably j and d

                Last edited by Ecliptik; January 2, 2004, 20:21.

                Comment


                • #9
                  I know, the basics are simple and if you sit down for it anyone can understand it. So why would editing a map be so complicated that we need Civworld instead of texteditor to do it?

                  Strange that nobody patched together a simple mapeditor for windows yet.
                  Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                  Elie A. Shneour Skeptical Inquirer

                  Comment


                  • #10
                    Originally posted by Ecliptik
                    yes i have tried altering the scenarion maps and it does work but it is VERY tedious and im not sure about all the terrain squares but this what ive got so far is:

                    a = arctic
                    t = tundra
                    m = mountains
                    g = grassland
                    f = forest
                    s = marshes
                    p = plains
                    h = hills

                    im not sure about jungle and desert but there probably j and d

                    Just try and see what happens. That's the best way to learn in these situations.

                    Some documentation about the mapping system/save games is probably somewhere out there as well. I've really looked for it though.
                    Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                    Elie A. Shneour Skeptical Inquirer

                    Comment


                    • #11
                      The source code should work :

                      savegame.c

                      Though I admit that could be hard to read if you don't know C fairly well. But yes, jungle=j and desert=d.

                      The map editor is very nice; to bad you can't try it.
                      http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.

                      Comment


                      • #12
                        I understand how to edit terrain. But is there a way to put rivers, huts, souces, start locations...on a certain place or you can only write a number how many huts, specials,...will be in map?

                        Comment


                        • #13
                          Seeing the source I believe the other parts in the save game have something to do with the river mapping coordinates (and height?).
                          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                          Elie A. Shneour Skeptical Inquirer

                          Comment

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