how would you make a map with the map editor for freeciv? i read the tutorial but i dont know what they mean by [execute] please explain how to make it work in newb terms
Announcement
Collapse
No announcement yet.
map editor
Collapse
X
-
*** 2. Installing/Compiling ***
1 bunzip2 the patch.
2 in your freeciv source directory execute
patch -p1 < <...>/civworld-1.14.1.diff-against-freeciv
where <...> is the path to the patch.
3 in the freeciv source directory execute
./autogen.sh && make
you can give your normal options to ./autogen.sh (generally you won't need
any), but you must compile the gtk 1.2 client (which it does by default)
_and_ you must also compile the server (or at least its object files).
i don't understand this
Comment
-
You don´t necessarily need Civworld to create or edit maps. Maps are stored as savegames and can be edited with any decent texteditor. It´s a bit tricky but you could create your own map and settings this way.
For example here is the map you´ll find inside the british isle save in the scenarios folder.
Code:t000="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" t001=" " t002=" g " t003=" g " t004=" pg " t005=" g " t006=" " t007=" " t008=" " t009=" g " t010=" hgp " t011=" pp " t012=" g " t013=" g g " t014=" " t015=" " t016=" g " t017=" g " t018=" ggg gfggpgfggg " t019=" ghgg ggffhffghfg " t020=" hg m ggmfhmhfgg " t021=" gg gf hfmmffhg " t022=" gh gsm pfmfgmhhfpp " t023=" gg gf hffmhmhfg " t024=" h g m m f fhmhhfggg " t025=" g g fffmfffg " t026=" m g mhfff fggfggfgg " t027=" m f gmmmmh sppfhfhgfgg " t028=" ggf mffff sgfmmmmmhfgp " t029=" mm gm ghhghmmmmmffgp " t030=" gggh hhmm mmm mmhpf " t031=" gfhmmmhmmmmmfpfp " t032=" g fhhmmmmmmmmhfffg " t033=" ggghmhmhmmhhgg " t034=" g fh mmmmm hfmfhpgp " t035=" gm ss mmfmfhhmfhpgfp " t036=" hh f hgm h mssssss pp " t037=" g sh ggh f fhhhhpggsppg " t038=" g g pppppfffhfhfhhg " t039=" h gm ghpfffffhmhhhhgg g " t040=" g fh fhfhhhfhhmffhffgg " t041=" gfhhmhhhfhgmgfggg " t042=" ffmfmhhhhhhhhhffgp " t043=" ghhffhfpppfhhhhfgfp " t044=" gg gg gpfffpg sphhhffggg " t045=" ggghggg g f ghhpgfhhhhffgg " t046=" gggsfghhg m m hghffhfghggg " t047=" sggfgsggggfgg gfhhghhhghghgffg " t048=" ggggggggg pgg gf g spfphhhhggffggg " t049=" ggggggggggggg fg sggggghghggfgggg " t050=" ggghgghgffgfp gsffphpgghgggfggg " t051=" gggs hgggggp pgggghgghfffgp p " t052=" ssshgggfgpp gppghghfghhpfsgp " t053=" gggggggggg gg gggggggggfgggggg " t054=" sss ghhgfp ggpppfp gppggghfffhffhfff " t055=" sssggfmfppp fmhfpgggppgpfggfffhffhfgg spppp " t056=" ggsssssfhhpp ggmhhghggggfggffffffffffgg sssspsp " t057=" gggsssgghggg ghhgfggggggggfgffffffgs sssssgg " t058=" gshhsssfhfpfp hfhhffggggggggfffffffgs ssspspp " t059=" ssssgggppp hmhhhghshggfggffffffggsssssspsss " t060=" sssssggfp fggghhffffgsgghfgfffffgfggsssspsspp " t061=" ssgg ggfghhfhggpsspppggfppppfgssgsssgsppf " t062=" g g ggp spfppfgfpppffpsssgssgfffp " t063=" gppppggppppppppspsggggpps " t064=" ggfhgggfgppppppfpppppssgss " t065=" gggggghggggfgppppppppppppsssss " t066=" ghghggfggfgfgffgffgffgggffgggggpgfgffg " t067=" ghfhfhfhgfffhfghfffhfhfhgghffhffffhfhf " t068=" ghshhhfgggffggggffffffgggfffgfffffffgs " t069=" gfggggfgg ggfgffsgffsssgfgggfgffgg " t070=" ggfh ggg ggggs s f " t071=" g g h pfpp " t072=" hp " t073=" " t074=" " t075=" " t076=" " t077=" " t078=" g g " t079=" " t080="aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
Comment
-
yes i have tried altering the scenarion maps and it does work but it is VERY tedious and im not sure about all the terrain squares but this what ive got so far is:
a = arctic
t = tundra
m = mountains
g = grassland
f = forest
s = marshes
p = plains
h = hills
im not sure about jungle and desert but there probably j and d
Last edited by Ecliptik; January 2, 2004, 20:21.
Comment
-
I know, the basics are simple and if you sit down for it anyone can understand it. So why would editing a map be so complicated that we need Civworld instead of texteditor to do it?
Strange that nobody patched together a simple mapeditor for windows yet.Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
Comment
-
Originally posted by Ecliptik
yes i have tried altering the scenarion maps and it does work but it is VERY tedious and im not sure about all the terrain squares but this what ive got so far is:
a = arctic
t = tundra
m = mountains
g = grassland
f = forest
s = marshes
p = plains
h = hills
im not sure about jungle and desert but there probably j and d
Some documentation about the mapping system/save games is probably somewhere out there as well. I've really looked for it though.Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
Comment
-
The source code should work :
savegame.c
Though I admit that could be hard to read if you don't know C fairly well. But yes, jungle=j and desert=d.
The map editor is very nice; to bad you can't try it.http://www.hardware-wiki.com - A wiki about computers, with focus on Linux support.
Comment
-
Seeing the source I believe the other parts in the save game have something to do with the river mapping coordinates (and height?).Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Elie A. Shneour Skeptical Inquirer
Comment
Comment