'k....we've got a couple of threads going on different segments of the game....we're talking about society models, and combat engines, and magic systems....but one thing we're not talking about just yet is what demonstrably works!
To that end, I have a little assignment for anybody who's interested....c'mon...it'll be fun, I promise! Best homework assignment you've ever gotten!
What I would like you to do is....play computer games.
Specifically, play turn based, 4x style computer games....old or new, any genre (and if you need some old games, head to: http://www.the-underdogs.org for a quick fix).
Yep...play computer games, and report your findings back here...let's talk about games that have come before and how they executed various elements....we might learn a thing or two....no...strike that, we'll definately learn a thing or two, even if it is to learn what NOT to do!
Case in point: On another thread, I got a recommendation to play EFS (Empire of the Fading Suns - Available on the underdogs site). So...I duly downloaded it and am playing my first game (beginner level, all defaults, yada yada yada). And...it's surprisingly good!
I'll withold my full opinion till I have more time to study the game, but so far, I can say with authority that I like the way they handle in-game diplomacy, and think we could take some lessons from them in that regard, but the combat model is WRETCHED! When two stacks meet in battle, you get a popup box and a generic "explosion" sound happens, then you see unit health bars decreasing....when a health bar goes to zero, the unit is replaced by a skull and crossbones icon...and that's it. There is NO active involvement 'cept for right up front, before the "combat resolution" begins, where you can pick an overall strategy (normal attack, overrun attack, and...something else). Once you pick that though, it's totally out of your hands. They might as well not even HAVE the actual battle popup, cos you can't do anything with it.
So....I'll finish out the critique of the systems we can learn from in EFS, and if anybody else wants to take this "homework assignment" I'd be happy to have help with the research!
-=Vel=-
To that end, I have a little assignment for anybody who's interested....c'mon...it'll be fun, I promise! Best homework assignment you've ever gotten!
What I would like you to do is....play computer games.
Specifically, play turn based, 4x style computer games....old or new, any genre (and if you need some old games, head to: http://www.the-underdogs.org for a quick fix).
Yep...play computer games, and report your findings back here...let's talk about games that have come before and how they executed various elements....we might learn a thing or two....no...strike that, we'll definately learn a thing or two, even if it is to learn what NOT to do!
Case in point: On another thread, I got a recommendation to play EFS (Empire of the Fading Suns - Available on the underdogs site). So...I duly downloaded it and am playing my first game (beginner level, all defaults, yada yada yada). And...it's surprisingly good!
I'll withold my full opinion till I have more time to study the game, but so far, I can say with authority that I like the way they handle in-game diplomacy, and think we could take some lessons from them in that regard, but the combat model is WRETCHED! When two stacks meet in battle, you get a popup box and a generic "explosion" sound happens, then you see unit health bars decreasing....when a health bar goes to zero, the unit is replaced by a skull and crossbones icon...and that's it. There is NO active involvement 'cept for right up front, before the "combat resolution" begins, where you can pick an overall strategy (normal attack, overrun attack, and...something else). Once you pick that though, it's totally out of your hands. They might as well not even HAVE the actual battle popup, cos you can't do anything with it.
So....I'll finish out the critique of the systems we can learn from in EFS, and if anybody else wants to take this "homework assignment" I'd be happy to have help with the research!
-=Vel=-

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